Vito GentilesynbrAIn s.r.l.
Vito Gentile
PhD in Computer Science & Engineering
About
39
Publications
7,859
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348
Citations
Introduction
Vito Gentile is currently Research Fellow at the Dipartimento dell'Innovazione Industriale e Digitale (DIID), Università degli Studi di Palermo, Italy. Vito does research in Human-Computer Interaction and Ubiquitous Computing, with a special focus on touchless gestural interfaces and pervasive display applications.
Additional affiliations
February 2017 - February 2018
Publications
Publications (39)
The use of plants as a mean for both visualization and interaction has been already explored in smart environments. In this work, we explore the possibility of constructing a controllable dynamic plant-based display using thigmonastic plants, i.e. plants that change the shape and position of their leaves as a response to external stimuli. As an ini...
It is well known from prior work, that people interacting as well as attending to a public display attract further people to interact. This behavior is commonly referred to as the honeypot effect. At the same time, there are often situations where an audience is present in the vicinity of a public display that does not actively engage or pay attent...
Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on...
In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we...
In the last decades, we have witnessed a growing interest toward touchless gestural user interfaces. Among other reasons, this is due to the large availability of different low-cost gesture acquisition hardware (the so-called “Kinect-like devices”). As a consequence, there is a growing need for solutions that allow to easily integrate such devices...
Oral capillaroscopy is a critical and non-invasive technique used to evaluate microcirculation. Its ability to observe small vessels in vivo has generated significant interest in the field. Capillaroscopy serves as an essential tool for diagnosing and prognosing various pathologies, with anatomic–pathological lesions playing a crucial role in their...
Approaches for improving the user experience when interacting with touchless displays have been proposed, such as using activation gestures and representing users as avatars in real-time. However, the novelty of such approaches may hinder users’ natural interaction behavior bringing challenges such as ease of use. In this paper, we investigate how...
The aim of the study is to show whether it is possible to predict infectious disease outbreaks
early, by using machine learning. This study was carried out following the guidelines of
the Cochrane Collaboration and the meta-analysis of observational studies in epidemiology and
the preferred reporting items for systematic reviews and meta-analyses....
The evolution of computers in recent years has given a strong boost to research techniques aimed at improving human–machine interaction. These techniques tend to simulate the dynamics of the human–human interaction process, which is based on our innate ability to understand the emotions of other humans. In this work, we present the design of a clas...
Coeliac disease (CD) is frequently underdiagnosed with a consequent heavy burden in terms of morbidity and health care costs. Diagnosis of CD is based on the evaluation of symptoms and anti-transglutaminase antibodies IgA (TGA-IgA) levels, with values above a tenfold increase being the basis of the biopsy-free diagnostic approach suggested by prese...
During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have proved to be effective in making the touchless capacity of displays self-evident. In this paper, we focus on a child–display interaction a...
Coeliac disease (CD) is a permanent inflammatory disease of the small intestine characterized by the destruction of the mucous membrane of this intestinal tract. Coeliac disease represents the most frequent food intolerance and affects about 1% of the population, but it is severely underdiagnosed. Currently available guidelines require CD-specific...
Knowledge about the expected interaction duration and expected distance from which users will interact with public displays can be useful in many ways. For example, knowing upfront that a certain setup will lead to shorter interactions can nudge space owners to alter the setup. If a system can predict that incoming users will interact at a long dis...
Patent infringement detection usually implies research among documents in different forms, in both natural and unstructured language, often involving a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing th...
The health sector has traditionally been one of the early adopters of databases, from the most simple Electronic Health Record (formerly Computer-Based Patient Record) systems in use in general practice, hospitals and intensive care units to big data, multidata based systems used to support diagnosis and care decisions. In this paper we present a f...
Touchless gestural interaction has been widely studied and adopted in many contexts. Furthermore, the growing availability of low-cost enabling devices, such as Kinect or Leap Motion, boosted up the interest in such interaction both for commercial and scientific purposes, both for large public displays and for personal displays. The problem of choo...
Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this pap...
Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for desig...
During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-dis...
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interacti...
Reports on the 7th ACM International Symposium on Pervasive Displays that took place from June 6-8 in Munich, Germany.
Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is...
Interactive public displays pose several research issues, which include display blindness and interaction blindness. In this paper, we shortly introduce our idea of a sound-based system to overcome the display blindness, and some experiments that we are carrying out in order to test its effectiveness.
In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interf...
Humans communicate their affective states through different media, both verbal and non-verbal, often used at the same time. The knowledge of the emotional state plays a key role to provide personalized and context-related information and services. This is the main reason why several algorithms have been proposed in the last few years for the automa...
In the last twenty years, robotics have been applied in many heterogeneous contexts. Among them, the use of humanoid robots during musical concerts have been proposed and investigated by many authors.
In this paper, we propose a contribution in the area of robotics application in music, consisting of a system for conveying audience emotions during...
Gesture recognition is an emerging cross-discipline research field, which aims at interpreting human gestures and associating them to a well-defined meaning. It has been used as a mean for supporting human to machine interaction in several applications of robotics, artificial intelligence, and machine learning. In this paper, we propose a system ab...
In the last few years, the use of gestural data has become a key enabler for human-computer interaction (HCI) applications. The growing diffusion of low-cost acquisition devices has thus led to the development of a class of middleware aimed at ensuring a fast and easy integration of such devices within the actual HCI applications. The purpose of th...
Twenty-five years past the Weiser’s vision of Ubiquitous Computing, and there is not a clear understanding of what is or is not a pervasive system. Due to the loose boundaries of such paradigm, almost any kind of remotely accessible networked system is classified as a pervasive system. We think that is mainly due to the lack of killer applications...
In the last decade, there has been a growing interest in emotion analysis research, which has been applied in several areas of computer science. Many authors have contributed to the development of emotion recognition algorithms, considering textual or non verbal data as input, such as facial expressions, gestures or, in the case of multi-modal emot...
One of the most common and efficient way to preserve ancient books is to digitize them, and make their content someway browsable. However, this process often does not take into account the fruition point of view. Exploiting the currently available technologies allows for new ways of content fruition, to attract more people and help them to better u...
In the last decades, we have witnessed to the increase of the socalled Kinect-like devices, which are based on a set of low-cost sensors to acquire RGB and depth data of a scene. The high accessibility of such devices, mainly in terms of costs, has pushed their adoption as fundamental tool for gesture recognition in a large number of applications,...
In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcomi...
Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated...
The palmprint recognition has become a focus in biological recognition and image processing fields. In this process, the features extraction (with particular attention to palmprint principal line extraction) is especially important. Although a lot of work has been reported, the representation of palmprint is still an open issue. In this paper we pr...
This paper presents a novel method to reproduce in real time the opening and closing gestures of a human hand, animating a three-dimensional model of it. In other works, this result can be achieved by mapping a set of significant points of a real hand on the corresponding points of the model to animate. We propose an alternative way to produce the...
The Microsoft Kinect sensor is largely used to detect and recognize body gestures and layout with enough reliability, accuracy and precision in a quite simple way. However, the pretty low resolution of the optical sensors does not allow the device to detect gestures of body parts, such as the fingers of a hand, with the same straightforwardness. Gi...
Questions
Question (1)
I have seen several APIs that are able to provide some sort of "skeletal data stream" using a Kinect-like device, by extracting skeletal joint information from depth data in a transparent manner from a developer point of view.
Now I am looking for some library that implements a skeletal recognition algorithm (e.g. the one used in MS Kinect SDK, which should be based on "Real-Time Human Pose Recognition in Parts from a Single Depth Image" by Shotton et al. - see attached link) by taking an image file as input.
Does someone have suggestions on where I can find a library for doing this? I have no preferences on the programming language to be used.
Thanks in advance!