Virginie Zampa

Virginie Zampa
Université Stendhal - Grenoble 3 | UG3 · Laboratoire de Linguistique et Didactique des Langues Étrangères et Maternelles (LIDILEM)

About

42
Publications
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209
Citations
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January 2007 - present

Publications

Publications (42)
Article
Games and gaming are nowadays more and more essential in the classroom, as they can be perceived by the learner as innovative, motivational and interactive. This article focuses on our work on the design strategies, adaptations and development of different online games, all aiming at improving foreign language teaching and learning. We also work on...
Article
Games and gaming are nowadays more and more essential in the classroom, as they can be perceived by the learner as innovative, motivational and interactive. This article focuses on our work on the design strategies, adaptations and development of different online games, all aiming at improving foreign language teaching and learning. We also work on...
Conference Paper
Full-text available
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms...
Article
Full-text available
In the context of the Gamer work package as part of the Idefi Innovalangues project, we aim at producing gaming resources for language teaching and learning. In this article, we introduce Magic Word, the first game we developed. It is a game of the Boggle "family", the rules of which we adapted to support learning. We will present the context in wh...
Conference Paper
Full-text available
In Natural Language Processing and semantic analysis in particular, color information may be important in order to properly process textual information (word sense disambiguation, and indexing). More specifically, knowing which colors are generally associated to terms is a crucial information. In this paper, we explore how crowdsourcing through a g...
Conference Paper
Full-text available
In Natural Language Processing and semantic analysis in particular, color information may be important in order to properly process textual information (word sense disambiguation, and indexing). More specifically, knowing what colors are generally associated with what terms is crucial information. In this paper, we explore how crowdsourcing through...
Chapter
In this chapter, we introduce Apex 2.1 (i.e., Assistant for Preparing EXams), a prototype system that provides automated feedback to e-learning students regarding the summaries they wrote about the courses they attended. At first, we present some theoretical underpinnings on how the system has been designed, and then we detail Apex 2.1 architecture...
Article
Full-text available
In the first part of this article, we explore the background of computer-assisted learning from its beginnings in the early XIX th century and the first teaching machines, founded on theories of learning, at the start of the XX th century. With the arrival of the computer, it became possible to offer language learners different types of language ac...
Article
Full-text available
Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évaluer automatiquement diverses productions d’apprenants et leur procurer divers renseignements sur ces dernières. En révélant d’autres distances que physiques (épistémiques et sociales), et en s’agrégeant au sein de plates-formes sociales, ces environnements offrent...
Article
Full-text available
This paper is intended for trainers interested in the implementation of a partially automated online human support scheme as part of distance learning. It is aimed to present an instructional design method based on scenarios and illustrate it through providing support to better understand text summaries. This situation was tested in an online appli...
Article
Most e-learning systems engage successively students in reading, writing and assessment activities. In the third phase, the teacher gives feedback on student comprehension, which is often processed a long time after the others, letting the students alone with their difficulties. Thus, there is room to devise automated assessment systems on course c...
Article
Full-text available
Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évaluer automatiquement diverses productions d’apprenants et leur procurer divers renseignements sur ces dernières. En révélant d’autres distances que physiques (épistémiques et sociales), et en s’agrégeant au sein de plates-formes sociales, ces environnements offrent...
Article
This paper is intended for trainers interested in the implementation of a partially automated online human support scheme as part of distance learning. It is aimed to present an instructional design method based on scenarios and illustrate it through providing support to better understand text summaries. This situation was tested in an online appli...
Conference Paper
Full-text available
In a life-long learning context, learners have to perform a lot of writing-based activities, like document analysis, that are seldom assessed by teachers or tutors because this assessment is time-consuming. We introduce a service, Pensum, integrated in a PLE that helps students to understand a course content through writing a synthesis, as well as...
Article
Full-text available
We describe the main tasks students usually complete when working in an elearning platform, across five mean features that have to be taken into account in research efforts (writing-based activities, individual/collective level, knowledge/ pedagogy orientation, feedback, multiple stakeholders account). Ways to analyse and assist these tasks by (sem...
Article
Full-text available
This report presents Version 1 of the support and feedback services (delivering recommendations based on interaction analysis and on students' textual production) that can be integrated within an e-learning environment. Further steps toward the implementation of Version 2 of these services and their future integration with all the LTfLL services ar...
Conference Paper
Full-text available
Cet article présente un environnement-tuteur d'apprentissage pouvant s'insérer dans une plate-forme de FOAD permettant à des étudiants de prendre connaissance et de réviser des contenus de cours. Cet environnement puise son originalité dans le fait qu'il allie une approche cognitive et des références à l'apprentissage dialogique pour permettre : —...
Article
Full-text available
for dissemination) This report is about the way to deliver relevant feedback to students' written production, either for free texts (e.g., essays, syntheses, notes) or chat conversation, in order for the students to build knowledge. This report presents an overview and a selection of existing models, methods and resources for: 1) the automatic anal...
Article
Full-text available
One interesting path for designing software for vocabulary acquisition and assessment could be games. In this article we present PtiClic, a lexical game based on the principles behind JeuxDeMots and combined with LSA. Such a game can foster the interest of young people in developing lexical skills in either a tutored or an open environment.
Chapter
Full-text available
While the field of technology-enhanced language learning (TELL) is undeniably thriving, most technology-enhanced language tools are still relatively crude. One reason for this is that the field is disconnected from research in natural language processing (NLP) and corpus linguistics (CL), two fields which could greatly improve the effectiveness of...
Article
Full-text available
One of the main principles underlying the design of human–system interactions within ITSs or ILEs is that the closer the “artificial” principles are to those involved by human teachers, the more efficient the learning will be. However, the very notion of “human-likeliness” is neither very new nor very precise. We suggest here that these human-like...
Article
Full-text available
We investigated the effect of window visibility on the computer-based summarizing of digital documents. Two experiments studied the impact of the simultaneous or alternate display of the windows containing the notepad and source documents. In Experiment 1, the participants were asked to summarize the content of the source documents. In Experiment 2...
Article
Full-text available
Learner corpora, electronic collections of spoken or written data from foreign language learners, offer unparalleled access to many hitherto uncovered aspects of learner language, particularly in their error-tagged format. This article aims to demonstrate the role that the learner corpus can play in CALL, particularly when used in conjunction with...
Technical Report
Full-text available
This report constitutes Deliverable 39.5.1. of JEIRP “Digital Language Learning: an Integrated Perspective” devoted to designing a model of Digital Language Learning (DLL). The objective of this report is to present three case studies which demonstrate that it is both possible and desirable to integrate Natural language Processing (NLP) and compute...
Article
Full-text available
This paper first presents a history of Computer-Assisted Learning (CAL), setting its origins in the 1920s with the invention of mechanical learning machines. The use of the computer then allowed the development of different types of language learning activities: comprehension tasks, simulations, etc. However, without the contribution of natural lan...
Article
Full-text available
This deliverable is a report on the one-day workshop on NLP-based CALL that was organized on 13 April 2006 by the JEIRP partners as a contribution to an increased visibility of the project and the Kaleidoscope network. The workshop's bilingual title was: "Integrating Natural Language Processing and Computer-Assisted Language Learning: current statu...
Article
Full-text available
Cet article présente l'utilisation de l'analyse sémantique latente (Latent Semantic Analysis) dans un prototype d'acquisition de langue étrangère de spécialité. Ce prototype nommé Rafales (Recueil Automatique Favorisant l'Acquisition d'une Langue Étrangère de Spécialité) a pour finalité d'optimiser l'acquisition d'une langue étrangère en fournissan...
Article
Cet article présente un manuel scolaire numérique et son expérimentation auprès d'étudiants de second cycle universitaire et de stagiaires d'IUFM. RAFALES (Recueil Automatique Favorisant l'Acquisition d'une Langue Etrangère de Spécialité) est capable de sélectionner automatiquement une séquence de textes visant à optimiser l'apprentissage. Le modul...
Article
Full-text available
Latent Semantic Analysis (LSA) is a tool for extracting semantic information from texts as well as a model of language learning based on the exposure to texts. We rely on LSA to represent the student model in a tutoring system. Domain examples and student productions are represented in a high-dimensional semantic space, automatically built from a s...
Article
This work is the product of interdisciplinary research involving artificial intelligence, cognitive psychology and applied linguistics. LSA (Latent Semantic Analysis) is a computer tool which was later applied to language acquisition (Landauer & Dumais 1997). We have been using LSA to elaborate a prototype, RAFALES (an automatized text collection f...

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Projects

Projects (3)
Archived project
Pensum was a workpackage of the LTfLL project (Wolfgang Greller) and was led by Philippe Dessus : http://www.ltfll-project.org/index.php/pensum.html http://www.ltfll-project.org/index.php/index.html
Project
Innovation et transformation des pratiques de l’enseignement-apprentissage des langues dans l’enseignement supérieur. Innovalangues se donne pour ambition d’initier, de soutenir et de déployer des actions visant la transformation consolidée des pratiques d’enseignement-apprentissage des langues sur le site grenoblois et, par actions diffusantes, sur le territoire national. Ce projet vise plus particulièrement à doter les institutions d’enseignement supérieur de moyens leur permettant de porter le degré de maîtrise en langues des publics bénéficiaires à un niveau B2 certifié. Les objectifs opérationnels du projet Innovalangues sont : 1. Capitaliser les résultats de la recherche en didactique des langues et des actions innovantes de formation menées au niveau local et répondre aux manquements identifiés au niveau des démarches, des contenus des formations ou de l’outillage techno-pédagogique. 2. Se doter d’un véritable « éco-système numérique » dédié à la formation des langues, ouvert et libre de droit, qui permettra à la fois d’accueillir les actions innovantes déjà expérimentées, d’étendre la dynamique d’innovation en langues au niveau national et de fédérer les actions des établissements supérieurs en France. Notre public trouvera dans cet environnement de formation une réponse assurée à des besoins de formation personnalisés tout au long de l’année : la progression de l’apprenant vers le niveau B2 certifié sera prise en charge à partir d’un bilan de compétences, des parcours d’apprentissage calibrés, proposés en complément de cours en présentiel ou en auto-formation tutorée permettront à chacun d’avancer en fonction de ses exigences éducationnelles ou professionnelles. Une évaluation formative régulière assurera une préparation graduelle et consolidée aux épreuves de certification dans les compétences ciblées. 3. Poursuivre, amplifier et étendre la dynamique de recherche-action en langues entreprise au niveau local au-delà des frontières grenobloises, par des actions de conseil et de formation de formateurs en didactique des langues et en ingénierie de formation, en lien avec les laboratoires du PRES. Dans ce cadre seront également cultivées des relations et/ou des partenariats en réseau avec des structures ou des institutions similaires à l’international.