
Viktorija PrilenskaTallinn University of Technology | TTU · Department of Building Production
Viktorija Prilenska
MSc in Architecture Urbanism Building Sciences
About
23
Publications
8,374
Reads
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84
Citations
Citations since 2017
Introduction
Fresh PhD graduate from Tallinn University of Technology. PhD Thesis topic: games for better participation in planning in the Baltics.
The PhD Thesis focuses on the development of participatory planning in Estonia and Latvia since 1991, as well as on the advancements in emerging civic engagement methods, such as participatory planning games.
The research builds on qualitative methodology, namely, action research, case studies and grounded theory.
Additional affiliations
November 2018 - January 2020
Architecture Office Knokk Knokk
Position
- Architect Planner
Description
- Building refurbishment, water structures, detailed plans (incl. planning of mobility and recreational spaces)
November 2017 - present
NGO Urban Narratives
Position
- Project Manager
Description
- Independent research and educational projects in architecture and planning
Education
September 2014 - July 2020
August 2010 - July 2012
September 2004 - December 2009
Publications
Publications (23)
Developing new digital tools to fit the needs of communicative urban and green area planning requires understanding of the various prospective user groups, the different contexts of use, the planning tasks, and the communicative activities at hand. However, it is not self-evident that user research can be applied in research and innovation projects...
Current case studies examine the shortcomings of civic engagement strategies during the design process and ratification of detailed plans for urban areas of strategic importance − Mezapark in Riga and Kalarand in Tallinn. Detailed plans caused public outcries and led to long-lasting and distressful negotiations between local communities, developers...
The research, outlined in the paper, explores games as methods for better public participation in planning. Drawing on the thematic analysis of scientific publications, prominent authors and research centres, as well as key research themes, are identified. The themes include motivational aspects of gamified participation, online and pervasive games...
Scientific evidence suggests that in developing neighbourhoods, which are under-serviced by centralised energy distribution grids, the reasonable solution is a mix of grid and off-grid energy provision, as well as a mix of fossil fuels and renewable energy sources. The assumption shapes a theoretical foundation for a serious game, Energy Game, whic...
Civic engagement in decision-making concerning the built environment has become a widely acknowledged practice. Today this is no longer about the dilemma of civic engagement, but rather about the best strategy for the purpose. Games and gamified applications are gaining popularity as efficient tools for civic engagement, which attract and retain pa...
The case studies examine community engagement in the design of detailed plans for urban areas of strategic importance-Mezapark in Riga and Kalarand in Tallinn. The detailed plans caused public outcries and lead to long-lasting negotiations between local communities, developers, designers and municipalities over the design and use of these areas. Th...
The research, outlined in the paper, explores games as methods for better public participation in planning. Drawing on the thematic analysis of scientific publications, prominent authors and research centres, as well as key research themes, are identified. The themes include motivational aspects of gamified participation, online and pervasive games...
Otrdien, 12. jūnijā, Rīgas pilsētas arhitekta birojā notika saruna par kuģu sabiedriskā transporta ieviešanu Rīgā. Diskusijā piedalījās pilsētplānotāji, Rīgas pilsētas un ostas vadība, uzņemēji un apkaimju iedzīvotāju biedrību pārstāvji. Saruna iesākās ar pilsētplānotāja Andra Ločmaņa prezentāciju un turpinājās visiem dalībniekiem izteicot savu vie...
Abstract. The article presents preliminary results of an interdisciplinary project, which emerged from a collaboration between students in planning, environmental engineering and game design. Students created a prototype of an educational game-Energy Game, which aims, on the one hand, to educate students from design disciplines about neighbourhood...
This article is in Latvian and is originally published in Latvijas Architektūra Nr. 135 (1/18).
The article analyses the differences between cycling infrastructure and its planning in Copenhagen and Riga.
The growing amount of research on community engagement in city planning indicates the demand for greater publicparticipation in planning related decisions. On the one hand, citizens request control over their environment, the ways it is planned and produced. On the other, citizens are neither ready to invest their resources, nor are sufficiently kn...
The worksop brings together the stakeholders who are responsible for the spatial development of the neighborhood (residents, municipal institutions, a planning office) for a common on site discussion of neighborhood's problems and possible solutions.
The presentation summarizes the results of the case study on community engagement during the design and ratification of detailed (urban) plans for urban areas Mezapark in Riga and Kalarand in Tallinn.
Interdisciplinary work is a usual practice in the field of designed environment. A modern design object results from the synergy of a multidisciplinary expert team, rather than from a mental effort of a single architect or an engineer. Following the trend BeInterBaltic project aims to foster the interdisciplinarity in a conservative setting of the...
The paper reviews three urban revitalisation projects in Riga, Latvia that follow resident empowerment, i.e. the current trend in urban design and planning. PagalmuRenesanse (Courtyard Renascence) and LabasVietasTalka (Nice Place Clean-up) were launched within the framework of Riga - European Capital of Culture 2014. In turn, Free Rigawas jointly l...
Shortly about the structure of a research thesis
The article provides a theoretical underpinning for the research experiment-a serious participatory planning game focused on regeneration of historical neighbourhoods in Riga and Tallinn. The concepts of communicative planning and games in planning education emerged in 1960s. In 1964 Cornell University has developed " CLUG " , one of the first educ...