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45
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Introduction
Dr. Victoria Lowell currently works in the Department of Curriculum and Instruction at Purdue University teaching in the Learning Design and Technology program. Victoria completes research on the development and integration of instructional methods and emerging technologies (e.g., VR, AR, MR, AI) for collaborative, situated, experiential, and authentic learning to improve self-efficacy and motivation.
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Additional affiliations
July 2018 - present
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TechTrends
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- Editorial Board Member
Publications
Publications (45)
Instructional designers (IDs) frequently collaborate with subject matter experts, peer IDs, and other professionals (Intentional Futures 2016). Such collaboration often requires an exchange of feedback on design plans and work completed with and for others, as well as self-assessment of one’s own skills and work during the design process (Falchikov...
Role-playing simulations can provide students with experiential learning opportunities to develop strong interviewing and diagnosis skills, and practice skills they are learning in their classes. In this study, students completed role-playing activities in an online 3D virtual counselor training facility, and interviewed “patient” avatars with ment...
Integrating authentic learning opportunities into online courses can be particularly challenging. These challenges have contributed to a lack of examples (i.e., case studies) of how online instructors have successfully integrated authentic learning into their courses (Vo et al. 2018). This article fills this gap by describing the process of redesig...
With the rapid increase in online education enrollments, the need for experienced and skilled online instructors has also increased. Research confirms that novice online instructors encounter barriers to high-quality teaching, including a lack of pedagogical knowledge, skills, and low self-efficacy. Providing training and mentoring within the real-...
Speaking skills are crucial for language learners. Exposure to a target foreign language environment when learning a language allows language learners to experience and react to context-related factors when learning to converse in a language (Moeller & Catalano, 2015). However, many foreign language learners lack access to an environment to practic...
Virtual Reality (VR) has been utilized in foreign language education for over 50 years, and it has gone through four distinct stages in foreign language education: Two-dimensional (2D) text-based VR, three-dimensional (3D) desktop-based VR, 3D HMD-based VR, and AI-enhanced 3D HMD-based VR. Drawing on relevant studies and examples, this article revi...
To address the shortage of a skilled workforce in the U.S. manufacturing industry, immersive Virtual Reality (VR)-based training solutions hold promising potential. To effectively utilize VR to meet workforce demands, it is important to understand the role of VR in manufacturing education. Therefore, we conduct a scoping review in the field. As a f...
The increasing prevalence of digital technology in Chinese society has diminished the significance of handwriting, significantly altering the learning needs of Chinese learners. This shift is predominantly seen in the transition from traditional handwriting skills to typing-based proficiencies in the Chinese language. This design case presents the...
A situated learning environment is crucial for language learners to develop speaking skills as learners can apply their speaking skills in context, helping them adapt language use to various situations and improve their language proficiency and communication effectiveness. Although various features of situated learning environments have been explor...
This systematic review aims to explore published research on the use of ChatGPT in language learning between November 2022 and November 2023, outlining the types of papers, methodologies adopted, publishing journals, major research trends, topics of interest, and existing gaps demanding attention. The PRISMA framework was utilized to capture the la...
To understand the longstanding issue of low training transfer rates, in this study we explore the understudied role of trainee attitude in an authentic educational training programme comprising participants with diverse international backgrounds. We employed a sequential explanatory mixed-methods design and conceptualised attitude as a multi-dimens...
Presenting the first results from my application about biology education and virtual field trips at the Frühjahrsschule at Leuphana University in Lüneburg. Developed during my stay at Purdue University with Victoria Lowell and Alexander Büssing, this application has yielded some exciting implications for gamified virtual field trips. Specifically,...
View article: https://rdcu.be/dv3hD
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by prov...
Research has highlighted a lack of consideration for pedagogy and virtual reality (VR) affordances in designing learning activities within VR environments. Therefore, this design-based research put forward and implemented three design principles grounded in task-based language teaching (TBLT) pedagogy, focusing on two key VR affordances—authenticit...
Instructional designer identity and instructional design (ID) team identity are malleable constructs. Thus, interactions between instructional designers within a design team and inherent immersive technology ID project challenges and successes play a crucial role in identity development. Individual and team identity development happens as individua...
Extended Reality (XR) technologies—encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—are revolutionizing educational practices through their unique ability to create immersive, authentic learning experiences. This transformation aligns with core principles of situated cognition and legitimate peripheral participation...
The utilization of Virtual Reality (VR) has proven effective in enhancing the speaking skills of English as a Foreign Language (EFL) learners by providing an authentic learning environment conducive to situated learning. This exploratory mixed-method study explored the impact of VR-enhanced instruction on EFL learners' speaking skills and their per...
Over the past two decades, the number of online programs and courses has increased significantly as more schools consider online learning a viable means of expanding their student base and making their programs accessible to a globally diverse audience (Keengwe & Kidd, 2010; Saba, 2005). Studies have shown that online learning is as effective as in...
Globally, educators and researchers use different terms to describe instructors’ approaches when presenting instructional material in formal and informal settings. Terms commonly used to describe instructional approaches include teaching/instructional strategy, teaching/instructional method, and teaching/instructional technique. Although practicing...
White, S., & Lowell, V. L. (2023). Instructional design practice considerations for augmented reality (AR) content creation and implementation in undergraduate science. In A. Fegely & T. Cherner (Eds), Bridging the XR Technology-to-Practice Gap: Methods and strategies for blending extended realities into classroom instruction, volume II (pp. 197-20...
Despite laws in the United States (e.g., Section 504 of the Rehabilitation Act of 1973, the Americans with Disabilities Act of 1990 and its 2008 Amendments), students with various disabilities continue to experience access barriers to instructional content and inclusion in course activities. Online learning environments can present especially chall...
Authentic learning is an instructional approach that best occurs when the learning activities are set in real-world contexts. The authenticity of the learning experience increases when learning is situated in a context akin to the real world, and realistic learning experiences are created by carefully designing the learning tasks, context, and envi...
In this qualitative comparison study, we examine the perceived efficacy of using personalized learning (PL) activities based on PL principles to support students' psychological need satisfaction and intrinsic motivation in an online course using a traditional one-size-fits-all model. We apply self-determination theory as a framework to investigate...
During the 2018 Professors in Instructional Design (PIDT) Conference, faculty representing over a dozen institutions met to discuss curricular initiatives that were being implemented across programs, and the challenges and benefits of these initiatives. The discussion focused on several areas, including: interdisciplinary/multidisciplinary programs...
Transfer of training has not been perceived as successful for training programs in bringing about targeted knowledge, skills, and attitudes (KSA). The review of current literature revealed a lack of consensus of the nature of transfer and ambiguity of the role an individual’s attitude plays in the learning and transfer process. To provide insight i...
Ruben, the learning and development manager for Aerosector, was tasked to help the composite manufacturing team increase their production rate and lower the defect rate for the manufacturing of composite leading edge parts for a newly designed aircraft. Initially, it took approximately 28 days to build one of the parts, and the defect rate for the...
Suzy Whitman, an experienced instructional designer and program manager, was hired to coordinate a new online graduate program at a large university. It was Suzy's responsibility to identify and implement solutions to the rapidly growing program's needs. Identifying problems, evaluating the need, thinking through a modification and implementation p...
Purpose
The purpose of this paper is to discuss potential challenges learners from different generations may have with current instructional methods using educational technologies in the classroom. The authors hope to create awareness to help improve equity in learning opportunities and assist educators in understanding the needs of multigeneration...
A multigenerational workforce is now commonplace, and research has shown that historical context and generational experiences affect the values, attitudes, and working and learning preferences of each generation. Therefore, organizations' awareness of the demographic profile of their internal talent and external talent from which they may recruit i...
This article describes the design and development of a set of interventions for the training and support of adjunct instructors in a rapidly growing online graduate program at a large, Midwestern research university. These interventions were designed to improve teaching preparation and assistance provided to our adjuncts. During this effort, the on...
This book provides state-of-the-art knowledge on how to establish, organize, staff, and develop online education/e-learning programs. It strengthens knowledge of the different technologies, infrastructure and issues necessary for leaders and managers to make competent decisions. It is the most comprehensive guide for administrative practice current...
Technologies have the potential to support language teaching and learning, but English as a Second Language (ESL) teachers in the United States (U.S.) either sparingly use technologies for instruction or use them at low level. Although previous research has indicated some promises and challenges faced by U.S. ESL teachers with integrating technolog...
The world or virtual technology is fraught with ethical concern, but should Christians jump aboard to use it as an educational tool. This brief discusses leading change, technology acceptance, virtual reality, and Second Life.
In the face-to-face classroom, human services counseling educators rely upon highly interpersonal, interactive methods to teach clinical skills. Replicating these instructional methods in the asynchronous, text-based environment e-learning environment has been difficult and sometimes impossible. However, web-based technologies, specifically Web 2.0...
Educating students can be challenging when the content covered requires not only theoretical understanding, but also practical application to enable transfer of learning. Educating counseling and psychology students can be especially challenging as counselors and psychologists need to develop effective clinical skills to interview and diagnose ment...
Traditionally, human services counseling (HSC) training programs have relied upon face-to-face interactions,
including such methods as simulated counseling sessions and live supervision, to teach interpersonal and
clinical skills. Concerns about the ability of online media to facilitate the interpersonal interaction needed to
teach discipline-speci...
Role-playing is a useful technique educators have assigned with the hope ofpreparing their students for situations they may encounter in their careers. The use ofrole-playing in counselor education provides students with a useful method in practicingvarious scenarios and the development of a strong interviewing and diagnosis skill set.Instructors a...
This article will present the process and the curricular and pedagogical lessons learned
from adding a 3D virtual learning environment to an online course in a distance and hybrid
education master’s degree program. Based on student surveys, course evaluations, and
faculty interviews, the author will summarize attitudes and expectations from the var...
Using three-dimensional virtual environments in counselor education for mental health interviewing and diagnosis: Student perceived learning benefits