Victoria Abou KhalilETH Zurich | ETH Zürich
Victoria Abou Khalil
About
25
Publications
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366
Citations
Additional affiliations
March 2020 - April 2020
April 2016 - July 2020
Education
April 2019 - March 2020
Publications
Publications (25)
A large number of refugees need to learn a new language in order to transition to, or settle in, a new country. Most refugees have access to smartphones with which they can access mobile language learning tools. However, refugees in different stages of their journeys have different language learning needs. Identifying the unique needs of refugees i...
Abstract A growing number of language learners use ubiquitous language learning applications to learn anytime and anywhere. Learners translate and learn isolated words inspired by their activities and surroundings. However, isolated words may have several meanings that change depending on the context. Since learners don’t have the opportunity to in...
We aim to identify the engagement strategies that higher education students, engaging in emergency online learning in low-resource settings, perceive to be effective. We conducted a sequential mixed-methods study based on Moore’s interaction framework for distance education. We administered a questionnaire to 313 students engaging in emergency onli...
Mobile learning (M-learning) refers to the use of mobile and wireless communication technologies to enable students to access learning materials in an interactive manner, regardless of location and time constraints. However, without a proper learning design or the provision of learning guidance, most students might fail to plan their learning sched...
Mobile learning (M-learning) refers to the use of mobile and wireless communication technologies to enable students to access learning materials in an interactive manner, regardless of location and time constraints. However, without a proper learning design or the provision of learning guidance, most students might fail to plan their learning sched...
Brainstorming is a well-known technique for fostering student creativity. Due to the COVID-19 pandemic, brainstorming sessions were recently held online, using web-based tools and video calls. Virtual Reality (VR) can also be an alternative for brainstorming sessions. However, there is currently limited research on brainstorming sessions using VR,...
Group discussions can be beneficial to keep students engaged during online learning provided that group members form a good match. For instance, the success of the group depends to a great extent on the engagement of its group members. During the COVID-19 pandemic, it became possible to automatically detect engagement using students learning data a...
The vocabulary taught in language classes or through digital language learning tools is disconnected from the real-life needs of many language learners. Immigrants, refugees, students abroad learn a language to navigate through their daily lives and often need words that are missing from their curricula they study. Today’s language learners rely he...
Using an online survey, we examined the relationships between the perceived usefulness, sensitivity, and anonymity of personal health data and people’s willingness to share it with researchers. An analysis of 112 responses showed that people’s willingness and perceptions are related to the type of the data, their trust in the data’s anonymity, and...
Learning a new language is a major challenge faced by many forced migrants. Current vocabulary learning curricula are not adapted to the migrants’ needs, which makes the learning process even more challenging. Today, the widespread use of smartphones among forced migrants provides us with new opportunities to collect and recommend the vocabulary th...
Background
The study of doctor-patient-computer interactions is a key research area for examining doctor-patient relationships; however, studying these interactions is costly and obtrusive as researchers usually set up complex mechanisms or intrude on consultations to collect, then manually analyze the data.
Objective
We aimed to facilitate human-...
Electronic Medical Record (EMR) systems are the computers used inside healthcare clinics. EMR systems have multiple stakeholders whose needs continuously evolve. The traditional EMR design approach focuses on designing systems that perfectly fit the requirements of some stakeholders as they are understood in the initial design stages. This results...
BACKGROUND
The study of doctor-patient-computer interactions is a key research area for examining doctor-patient relationships; however, studying these interactions is costly and obtrusive as researchers usually set up complex mechanisms or intrude on consultations to collect, then manually analyze the data.
OBJECTIVE
We aimed to facilitate human-...
The COVID-19 pandemic forced physicians to quickly adapt and find ways to provide their usual offline services by using online tools. We aimed to understand how physicians adapted to the sudden need for telehealth and if their perception of telehealth changed due to their experience during the COVID-19 pandemic. We conducted an exploratory sequenti...
The COVID-19 pandemic forced physicians to quickly adapt and find ways to provide their usual offline services by using online tools. We aimed to understand how physicians adapted to the sudden need for telehealth and if their perception of telehealth changed due to their experience during the COVID-19 pandemic. We conducted an exploratory sequenti...
Electronic Medical Record (EMR) systems are complex systems with interdependent features. Redesigning one feature of the system can create a cascade effect affecting the other features. By calculating the cascade effect, the designers can understand how each individual feature could be affected. This understanding allows them to maximize the positi...
Redesigning Electronic Medical Record (EMR) systems is needed to improve their usefulness and usability. For user-centered redesign, designers should consider which EMR features are the most important to the users. However, prioritizing the EMR features is complicated because: (i) EMR systems involve multiple users with different, and sometimes con...
Background: Redesigning electronic medical record (EMR) systems is needed to improve their usability and usefulness. Similar to other artifacts, EMR systems can evolve with time and exhibit situated roles. Situated roles refer to the ways in which a system is appropriated by its users, that is, the unintended ways the users engage with, relate to,...
Woman-centered antenatal care necessitates Electronic Medical Record (EMR) systems that respect women’s preferences. However, women’s preferences regarding EMR systems in antenatal care remain unknown. This work aims to understand the EMR-related experiences that pregnant Japanese women want. First, we conducted a field-based observational study at...
This paper introduces SCROLL dataset, a dataset that consists of foreign language learners lifelong learning experiences (i.e. lifelogs). Logs are chronologically collected from a context-aware ubiquitous language learning system called SCROLL (System for Capturing and Reminding of Learning Logs). The dataset contains ubiquitous learning logs from...
Successful language learning requires an understanding of the target culture in order to make valuable usage of the learned language. To understand a foreign culture, language students need the knowledge of its related products, as well as the skill of comparing them to those of their own culture. One way for students to understand foreign products...
False friends are words in two languages that look or sound similar but differ significantly in meaning in some or all contexts. False friends are confusing for language students and could result in frustration and communication problems. This paper proposes a method to diagnose and prevent false friends mistakes based on students’ past learned wor...
Method to prevent students false friends mistakes, while learning a new langage.
While traveling, foreign visitors encounter new products that they need to understand. One solutionis by making Culturally Situated Associations (CSA) i.e. relating the products they encounter to products in their own culture. We propose the design of a system that provides tourists with CSA to help them understand foreign products. In order to pro...
Ideas crowdsourcing systems allow large online communities to collaboratively generate ideas. However, the system’s design aspects such as the implemented design process, the interface and the user interactions affect the quality and diversity of the resulting ideas. In order to tackle the problems that could emerge from an idea crowdsourcing platf...