Vesna Krnjic

Vesna Krnjic
Graz University of Technology | TU Graz · Institute for Software Technology

Doctor of Engineering

About

13
Publications
1,151
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12
Citations

Publications

Publications (13)
Conference Paper
Full-text available
There is still a tangible inequality between men and women in many areas of daily life around the world, including professional fields and educational careers. The objective of this study was to analyze the different inequalities in Europe and third countries in America, Asia and Africa regarding the involvement of women and men in education and em...
Conference Paper
Full-text available
At the age of 13, many young women lose interest in programming. To sustain the interest of young women in programming, the Graz University of Technology has initiated several coding activities over the last years especially for girls. One of these activities is the Girls Coding Week (GCW) which also took place this year in August 2020. Many approa...
Conference Paper
Full-text available
In Computer Science, and particularly in the context of Maker Education, students should try out new technologies (including coding) or craft techniques without fear of failure and in a playful way. Studies have shown that learning programming through tinkering appeals to boys more than girls. Taking that into consideration, tools and tasks can mak...
Conference Paper
Full-text available
Much attention in learning about programming has focused on designing video games and supporting pupils to build playable artefacts. Gender differences in playing behaviour and game preferences raise concerns about possible gender inequalities when games are used as a motivation to explore coding. The Code'n'Stitch project (2018-2020) funded by the...
Preprint
Full-text available
Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is a widely applied approach at schools or off-school initiatives is seen as a promising opportunity for all teen...
Chapter
The number of transactions that are performed electronically between coupled smart-devices increases rapidly. These devices are not only sensors nodes that collect the non-private data, but also are devices that process sensitive information that has higher requirements into security and privacy. Unique and qualified identification and high-secure...
Poster
Full-text available
By using a programmable embroidery machine for handicraft lessons we will perform 96 coding and stitching courses at three different schools in Austria (~200 students) together with our partners bits4kids (coding club) and Apflbutzn (fair fashion shop). We will: • examine on how to attract, motivate and engage girls and support them in coding activ...
Conference Paper
Electronic signatures play an important role in e-Business and e-Government applications. In particular, electronic signatures fulfilling certain security requirements are legally equivalent to handwritten signatures. Nevertheless, existing signature-creation tools have crucial drawbacks with regard to usability and applicability. To solve these pr...
Conference Paper
Only very few end users have the skills to develop mobile apps such as games or animations. Visual programming languages can be very supportive for casual and first-time users, allowing the users to concentrate on the programming task rather than learning complex syntax. This is why visual programming languages are often used where children are con...

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Projects

Project (1)
Archived project
To make Pocket Code more interesting and attractive for young people between 13 and 18 years, we have extended the app with the possibility to program embroidery machines. In this way, self-created patterns and designs can be embroidered on T-shirts, trousers or even bags.