
Vânia CarlosUniversity of Aveiro | UA · Department of Education and Psychology
Vânia Carlos
PhD in Multimedia in Education
Active Learning & Social Sciences Didactics
About
94
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Citations since 2017
Introduction
Assistant Professor at the Department of Education and Psychology of the University of Aveiro, Portugal, and Researcher at CIDTFF.
Teaching domains: Social Sciences Didactics; Geography.
Research interests: Active Learning; Flexible Learning Spaces; Technology-enhanced Learning; Citizen Science; Spatial Literacy; Teacher Professional Development.
Methods: Computer-supported Qualitative Data Analysis; Spatial Data Analysis & GIS.
www.linkedin.com/in/vânia-carlos
Additional affiliations
Education
February 2010 - April 2015
October 2001 - May 2005
October 1996 - June 2000
Publications
Publications (94)
Generally, there is much to praise about the rise in acknowledging the need for young citizens to exercise their rights and duties, but the belief remains that this is not yet entrenched in young citizens’ overall democratic involvement. A lack of citizenship and engagement in community issues was revealed by a recent study conducted by the authors...
As spaces, physical or virtual, are change agents and can have an impact
on learning, the power of built pedagogy is being acknowledged in
Higher Education. Emphasis is being placed on the design of Active
Learning Spaces (ALS) and its impact on pedagogy, by fostering active
learning. However, the field is fragmented, due to a profusion of terms
fo...
Lessons learnt from the LTSHE project including higher education case studies
Implementing active learning methods in engineering education is becoming the new norm and is seen as a prerequisite to prepare future engineers not only for their professional life, but also to tackle global issues. Teachers at higher education institutions are expected and encouraged to introduce their students to active learning experiences, suc...
Challenge-based learning (CBL) is assumed to be particularly relevant in training future teachers, as an active learning approach, centered on the student, based on the resolution of scientific/societal challenges in interdisciplinary teams, with external partners, and over three stages (involving, investigating, and act).
The global aim of the “Fo...
Educational research has been highlighting the importance of defining key competencies
and learning outcomes related to education for sustainability as a reference for the transparent
evaluation of students’ learning in this domain. Drawing on a reference framework that identifies
five key competencies in sustainability (i.e., systems-thinking comp...
Since the demands of civic life are constantly increasing, there is an emergent call for citizens to actively engage in local and wide societal issues. To build the portrayal of the study participants' participatory citizenship attitudes, several research instruments were implemented in the educational community. A closer look at the data analyzed...
A comparative SWOT analysis of policies and practice of the design and implementation of learning and teaching (L&T) spaces in the higher educaton (HE) system and higher education institutions in Germany and Portugal.
Recommendations and principles for the design and implementation of L&T spaces in HE
Principles of design and implementation of Learning and Teaching spaces in higher education institutions
The project ‘Schools Educating for Sustainability: Proposals for and from in- service teacher education’ aims to contribute to teacher education for sustainability (EduS) in different European countries, to reach the EU level goals for a more sustainable society (European Commission, 2019). The project’s goal is to develop new initiatives addressin...
Implementar um plano de investigação-ação implica tomar decisões informadas, com base em evidências científicas, sobre como agir no ciclo de ação seguinte, no sentido de introduzir mudanças que beneficiem o contexto e os objetivos a que a investigação se propõe.
Este livro propõe-se a ilustrar o processo de tomada de decisão em investigação-ação, c...
Over the past decade, the societal impact of digital transformation, with the prospects of a Fourth Industrial Revolution, has led to an innovation imperative in European policymaking regarding higher education institutions (HEIs). However, not only is the institutional strategic planning of HEIs still understudied, as the individual perceptions of...
Várias estratégias têm sido avançadas para suprir lacunas na formação pedagógica de professores do Ensino Superior, sendo uma delas a observação por pares. Com o intuito de apoiar os professores nas suas práticas pedagógicas, está em curso na Universidade de Aveiro (Portugal) um programa de observação por pares, já na sua segunda edição. No present...
envolvimento dos alunos nas questões relacionadas com a cidadania, enquanto membros de uma comunidade educativa, contextualizando-se numa Escola Secundária do litoral centro de Portugal. Envolverá, igualmente, os alunos inscritos no clube que será dinamizado no Smart School Lab (SSL). Para dar resposta ao problema de investigação – “Como desenvolve...
This study is based on the issue of the poor involvement of students in their respective educational community, as far as participatory citizenship is concerned. In order to answer the research question – “How to develop citizen science strategies using the Internet of Things, within the scope of a Smart School Lab, aiming to enhance the participat...
Over the past decade, the societal impact of digital transformation, with the prospects of a Fourth Industrial revolution, has led to an innovation imperative in European policymaking regarding Higher Education Institutions (HEIs). This article examines Portuguese universities and polytechnic institutes, the two components of the national higher ed...
With the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students'engagement and motivation for learning are enhanced. However, new pra...
A importância de orientadores e coordenadores de projetos académicos é amplamente referenciada na literatura da especialidade. De um modo geral, são apontados(as) como fonte de conhecimento e transferência de valores vários, como a integridade ou a ética académica. Este poster pretende ilustrar uma década de percursos diversificados na área da tecn...
With the mobile technology widespread, new functionalities are being integrated in devices, namely augmented reality (AR), which can be used to enhance learning. Combining mobile AR learning with game-based approaches supports new forms of instruction in the outdoors and students’ engagement and motivation for learning are enhanced. However, new pr...
This paper presents results emerged from the ENAbLE project. The project was focused on the development of a Geogaming app - the OriGami tool – with the intention of contributing to students’ spatial literacy. The app was developed by a multidisciplinary team (educational researchers, experts in technology, experts in Geography; and teachers and st...
A expressão smart cities é hoje uma buzzword (palavra da moda), abundante em discursos políticos e académicos e sonante aos ouvidos do cidadão comum, mas serão as suas valências am-plamente conhecidas, potenciadas e implementadas? Apesar de não existir uma definição consensual do conceito, as smart cities (em português, cida-des inteligentes) estão...
Resumo O projeto AGIRE (Apoio à Gestão Integrada da Rede Escolar), resultante de uma parceria entre a Universidade de Aveiro, empresas ligadas ao ensino e à aprendizagem (consórcio example), e o Agrupamento de Escolas da Gafanha da Nazaré, implementou o conceito Edulab visando a adoção de práticas pedagógicas inovadoras e a promoção da literacia di...
The EduPARK game is developed under a game-based learning methodology. It is designed for outdoor learning settings by employing geocaching principles and mobile Augmented Reality technologies. The game aims to develop users' authentic and autonomous learning about diverse interdisciplinary themes in a smart urban park. It integrates learning guide...
The AGIRE project (Apoio à Gestão Integrada da Rede Escolar), resulting from a partnership between the University of Aveiro, companies linked to teaching and learning (e-xample consortium), and Gafanha da Nazaré School Grouping, implemented the Edulab concept, which aims to adopt innovative pedagogical practices and promote the digital literacy of...
Perante a relevância atual do desenvolvimento da literacia espacial e face às potencialidades
proporcionadas pelas geotecnologias, apresenta-se o OriGami, um geojogo em desenvolvimento
na Universidade de Muenster, no âmbito do projeto Erasmus+ ENAbLE. O Projeto envolve alunos na
liderança de uma comunidade de prática e de aprendizagem visando a int...
O ciclo de palestras UnderInvestigation tem por objetivo introduzir aos estudantes do primeiro ciclo as diferentes temáticas de investigação exploradas no nosso Departamento estimulando a sua curiosidade para as mesmas e criando oportunidade para que os mesmos se possam tornar atores ativos nesses mesmos trabalhos de investigação. Adicionalmente pr...
Spatial literacy, learning about and improving interaction with one’s surroundings, is an inherently transdisciplinary competency transcending from STEM to social sciences and arts. Spatial competencies are central in primary and secondary school curricula in many countries. However, to date teaching practices focus on paper-pencil based tasks in c...
In the field of educational games, geogames (or location-based games) can make a significant contribution to the promotion of meaningful learning by favoring situated and context-based learning. Combining socio-constructivist theories, the situated learning approach has acquired recognition (McLellan, 1996). Jean Lave and Etienne Wenger (1991) prop...
In the field of educational games, geogames (or location-based games) can make a significant contribution to the promotion of meaningful learning by favoring situated and context-based learning. Combining socio-constructivist theories, the situated learning approach has acquired recognition (McLellan, 1996). Jean Lave and Etienne Wenger (1991) prop...
Apresentação preliminar da doutoranda Suzete Souza sobre o seu projeto de doutoramento
The AGIRE project, under the Edulab concept, aims to promote the adoption of innovative teaching practices. This paper reports the support strategies used to evaluate the teacher practices at the end of a teacher training course (TTC) and analyse its impact on teacher technology integration, using a design-based methodology. Teachers’ initial perce...
Face às potencialidades proporcionadas pelas geotecnologias e tendo como princípios de conceção a promoção de aprendizagens significativas e baseadas no contexto, são apresentados os dois geojogos digitais desenvolvidos no âmbito do projeto Erasmus+ “ENAbLE - Educational Advancement of ICT-based Spatial Literacy in Europe” (2014-2017): NavApps (par...
Due to the potential offered by geotechnologies and the design principles of promoting meaningful and context-based learning, two digital geogames were developed under the Erasmus+ project ”ENAbLE - Educational Advancement of ICT-based Spatial Literacy in Europe” (2014-2017): NavApps (for indoor contexts) and OriGami (for outdoor activities), aimin...
The EduPARK game is developed under a game-based learning methodology. It is designed for outdoor learning settings by employing geocaching principles and mobile Augmented Reality technologies. The game aims to develop users’ authentic and autonomous learning about diverse interdisciplinary themes in a smart urban park. It integrates learning guide...
Nesta comunicação apresentam-se exemplos de integração pedagógica de dois geojogos digitais que visam promover competências de orientação espacial bem como aprendizagens transversais, móveis e em contexto, desenvolvidos no âmbito do projeto Erasmus + “ENAbLE - Educational Advancement of ICT-based Spatial Literacy in Europe” (2014-2017) (VGSPSNW1400...
Nesta comunicação apresentam-se exemplos de integração pedagógica de dois geojogos digitais que visam promover competências de orientação espacial bem como aprendizagens transversais, móveis e em contexto, desenvolvidos no âmbito do projeto Erasmus + “ENAbLE - Educational Advancement of ICT-based Spatial Literacy in Europe” (2014-2017) (VGSPSNW1400...
Poster presented at TeachingDay 2016, 7th december, University of Aveiro, Aveiro
Pretende-se apresentar projetos desenvolvidos a nível local e nacional que visam a integração de tecnologias em contexto educativo, nomeadamente a utilização de tablets enquanto mediadores de processos de ensino e aprendizagem inovadores. Apresentar-se-ão os âmbitos, objetivos e investigações desenvolvidas em contexto escolar a partir dos projetos...
Oral presentation at the International Symposium Meaning and Measures on Scientific Culture, 28th-30th September, 2016, Oviedo, Spain
Presenting the ENAbLE project / credits for teacher training
Encontro sobre salas de aula do futuro
Resumo-Perante a relevância atual do desenvolvimento da literacia espacial e face às potencialidades proporcionadas pelas geotecnologias, apresenta-se o OriGami, um geojogo em desenvolvimento na Universidade de Munster, no âmbito do projeto Erasmus+ ENAbLE. O Projeto envolve alunos na liderança de uma comunidade de prática e de aprendizagem visando...
Oral presentation at the 3º Encontro sobre jogos e mobile learning, Coimbra, 7th May
The AGIRE project is a partnership between the University of Aveiro, a consortium comprising 26 companies related to teaching and learning, and one School Grouping, with the financial support of QREN. The project is embedded into the Edulab concept (school laboratories with technological equipments, as tablets, laptops, whiteboards, and educational...
Due to the fragility of the current global environment on the economic, social and environmental contexts, the need to educate new citizens for sustainability, the interactive knowledge of where they live and the world that integrates them, "teaching how to think" and how to find creative solutions becomes imperative.
Recognizing the generalized la...
Talk at IFGI GI Forum, invited by Professor Angela Schwering, Department of Geoinformatics (IFGI) of the University of Muenster
Poster presented at Congresso Nacional “Tablets na Educação - A Educação Móvel”. University of Aveiro, 31st January
151. Desenvolvimento profissional docente e comunidades online: Conceção de uma Oficina de Formação no EduLab do AEGN (projeto AGIRE) Teacher training and online communities: Conceiving a teacher training course for Edulab AEGN (AGIRE project) Resumo: Perante a falta de consenso relativamente ao impacto do uso das tecnologias na educação como contr...
poster presented at Research Day 2014
In recent years, much attention has been devoted to the role of spatial thinking in Education for Sustainable Development (ESD). Studies such as those by Bednarz (2004) and Goodchild and Janelle (2010) show that geospatial technologies can encourage inquiry for society, in society, and about society, thus promoting spatial thinking. The emergence o...
Oral presentation at GI_Forum 2013 “Creating the GISociety”
Oral presentation at GI_Forum 2013 “Creating the GISociety”
Although Spatial Citizenship is rooted deeply in critical theories and is based on ideas of reflexivity, the link to Critical Thinking has not been systematically developed yet. Never-theless, intersections of both concepts are considered likely due to the closeness of the se-mantic fields around them. Identifying such overlaps is expected to signi...
The increasing interest in the educational potential of digital geomedia has heightened the need for a better understanding of how the integration of this technology can be enhanced. Previous research has generated a great discussion about the reasons for the low levels of digital geomedia integration in educational contexts, despite its recognized...
Oral presentation at 32nd International Geographic Congress “Down to Earth”
Oral presentation at 32nd International Geographic Congress “Down to Earth”
Oral presentation at IGU-CGE 2012 “Experience –based Geography Learning”
The need to educate citizens towards understanding complex problems as a demand of Education for Sustainable Development (ESD) gives prominence to transdisciplinarity and holistic learning (Unece, 2009). The pivotal position of Geographical Education (GE) makes it an excellent space for transdisciplinarity (Haubrich, Reinfried, & Schleicher, 2007)....
This study is part of a research project that aims to develop an online Community of Practice (CoP) to promote Education for Sustainable Development (ESD) in the Portuguese context. Its potential members (teachers, pupils, parents, researchers and others) will collaborate in order to develop educational resources, to develop and share innovative te...
Poster presented at ICEM-SIIE’2011 Joint Conference ”Old meets new - media in education” (“61st International Council for Educational Media” e “XIII International Symposium on Computers in Education”). Portugal, Aveiro, University of Aveiro, 28-30th September
Poster presented at ICEM-SIIE’2011 Joint Conference ”Old meets new - media in education” (“61st International Council for Educational Media” e “XIII International Symposium on Computers in Education”). Portugal, Aveiro, University of Aveiro, 28-30th September
Oral presentation at ICEM-SIIE’2011 Joint Conference ”Old meets new - media in education” (“61st International Council for Educational Media” and “XIII International Symposium on Computers in Education”)
Poster presented at 9º Encontro de Utilizadores ESRI, Esri Portugal. Lisbon, 2nd and 3rd March
This article presents a protype for a mobile learning solution using augmented reality. Aimed at promoting the digital inclusion of elementary school deaf students the project is entitled: "A minha rua"/ My street. Augmented reality; Mobile Learning; Digital Inclusion; Geographic Information Technologies, Special Needs. I. INTRODUÇÃO Actualmente, n...