
Uwe WössnerHigh-Performance Computing Center Stuttgart | HLRS · Visualization
Uwe Wössner
Dr.-Ing.
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689
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Citations since 2017
Publications
Publications (62)
The EU Center of Excellence for Exascale in Solid Earth (ChEESE) develops exascale transition capabilities in the domain of SolidEarth, an area of geophysics rich in computational challenges embracing different approaches to exascale (capability, capacity and urgent computing). The first implementation phase of the project (ChEESE-1P; 2018-2022) ad...
Das durch den Nationalen Radverkehrsplan (NRVP) vom Bundesministerium für Verkehr und digitaler Infrastruktur (BMVI) geförderte Verbundprojekt Cape Reviso (Cyclist And PEdestrians on REal and VIrtual Shared rOads) befasst sich mit der Problematik, welche möglichen Konflikte Fußgängerinnen, Fußgänger, Radfahrerinnen und Radfahrer im täglichen Verkeh...
*** Open access article: https://www.mdpi.com/2071-1050/12/6/2307 ***
Cities are complex systems connected to economic, ecological, and demographic conditions and change. They are also characterized by diverging perceptions and interests of citizens and stakeholders. Thus, in the arena of urban planning, we are in need of approaches that are able...
Stakeholder participation is particularly important for the German energy transition (Energiewende). While there is consensus about its necessity, politicians, administrations, and citizens have to deal with the effects of infrastructure construction on a local level. The success of participation depends on several factors, to some of which digital...
For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a ``heterogeneous mosaic'' of a variety of cultures and functions, characterised by diverging perceptions and interests (ibi...
Digitale Technologien spielen in der Planung eine Schlüsselrolle: Mit ihrer Hilfe können unterschiedliche Arten von Wissen gesammelt, ausgewertet und in Entscheidungs- und Planungsprozesse integriert werden um so die Grundlage für gegenseitiges Verständnis, die Identifikation von unterschiedlichen Interessenlagen und die Festigung von Bündnissen zu...
Nach drei Jahren Projektarbeit veröffentlicht das Reallabor Stadt:quartiere 4.0 Eindrücke, Erfahrungen und Ergebnisse. In dem 64-seitigen Dokument sind die Forschungsergebnisse zusammengefasst, die entstanden sind während das Team Beteiligungsprozesse in den Städten Herrenberg und Stuttgart begleitete – oder manchmal auch beim Versuch davon. Das He...
This paper presents the development of a Digital Twin in Virtual Reality (VR) for civic engagement in urban planning. Herein used approach enables to empower citizens in a novel way using digital, emerging technologies. Until now Digital Twins have been mainly used in the field of engineering and their implementation for towns only have been recent...
Testing is a vastly cost-intense part of automotive development, that intensifies with the introduction of autonomous driving features. Since real driving tests cannot cover all potential situations that can occur in the real world, we established an approach to test scenarios virtually and identify potential critical parameter combinations of the...
Virtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people's behaviors when usi...
This paper reports on creative practice design research founded on the translation of complex polyrhythmic digital drumming into the spatial domain. We outline four exercises in the use of drumming improvisation as a methodology for the spatialization of polyrhythmic drum improvisation; as static Spatial Drum Notation and representation as 3D model...
This paper reports on a research project oriented to support the communication for, and realization of a sculptural masterpiece within an urban context in the historic centre of Rome. The sculpture has been installed just a few months before the 2017 eCAADe, thus enabling conference participants to explore the final output in situ. While the whole...
Combining BIM and Virtual Reality improves one of the core concepts of BIM: to foster the collaboration between different disciplines. In this paper we present two new approaches. One is the collaboration with BIM/VR in co-located as well as distributed Virtual Environments. Different aspects of collaboration are discussed and shown. The other new...
With this report we propose new MTMs based on the “gap” between WP3 (tasks T3.1–T3.6) and WP4 (the pilots). We start with a description of the CoeGSS workflow and then proceed through the six tasks of WP3 in the same order as in D3.1. For each WP3 task we first describe the requirements from the pilots which are relevant for that task, then the gap...
Numerical analysis of large-scale and multidisciplinary problems on high-performance computer systems is one of the main computational challenges of the 21st century. The amount of data processed in complex systems analyses approaches peta- and exascale. The technical possibility for real-time visualization, post-processing and analysis of large-sc...
The need to improve how efficiently data centre operate is increasing due to the continued high demand for new data centre capacity combined with other factors such as the increased competition for energy resources. The financial crisis may have dampened data centre demand temporarily, but current projections indicate strong growth ahead. By 2020,...
The development of information technologies, the increasing complexity of the information to be handled and analysed along with the increasing capacities in scientific and engineering simulations call for the development of increasingly powerful visualisation tools and methods. By integrating existing facilities, VISIONAIR is aimed at creating a wo...
Virtual prototyping allows us to reduce the expensive production of real prototypes to a minimum and shorten vehicle development phases. Augmented Reality (AR) visualization is a demonstrative and intuitive tool in order to overlay physical prototypes with virtual content and thus comprehend complex relationships quickly. Further, AR technologies c...
Purpose
The purpose of this paper is to present an application of augmented reality (AR) in the context of teaching of electrodynamics. The AR visualization technique is applied to electromagnetic fields. Carrying out of numerical simulations as well as preparation of the AR display is shown. Presented examples demonstrate an application of this te...
Derzeit sieht der Einsatz von Simulationen in der Produktentwicklung häufig wie folgt aus:
Ein Konstrukteur erstellt die einzelnen Bauteile ausgehend von ähnlichen früheren Produkten und dimensioniert sie anhand einfacher Formeln oder Tabellen. Soll das Produkt mit Hilfe numerischer Simulationen optimiert werden, wird die Konstruktion an eine ander...
Engineers and designers of various product development fields show an increasing interest in rapid prototyping techniques
to help them optimize the design process of their products. In this work we present an Augmented Reality (AR) application
with a model size water turbine in order to demonstrate how rapid prototyping with a hybrid prototype, sim...
Simulations can assist planners in optimizing their design and in minimizing its environmental impact. By adjusting the architecture according to simulation results, and running further simulations based on the adjusted design, an iterative process can help to increase the design quality. Up to now computing simulations have taken a long time, thus...
In this Paper we will present a set of modules and plugins developed for the COVISE visualization system which allow setting
up interactive CFD simulations. Real objects can be moved in a model and thus provide an easy to use interface to modify the
geometry of the simulation.
We will present an interactive rapid prototyping platform which allows collaborative analysis of ongoing simulations to optimize products or carry out experiments. Our approach is to integrate the simulation, analysis and physical prototype or experiment into one consistent environment to not only analyse a problem but also modify and thus optimize...
Maximum likelihood analysis is a powerful technique for inferring evolutionary histories from genetic sequence data. During the fall of 2003, an international team of computer scientists, biologists, and computer centers created a global grid to analyze the evolution of hexapods (arthropods with six legs). We created a global grid of computers usin...
Computing centres such as the High Performance Computing Centre Stuttgart (HLRS) or the computing centre of the Centre for applied Informatics at the University of Cologne (ZAIK/RRZK) support their users in performing complex simulation tasks which often aim at optimizing new industrial products. Virtual and augmented reality techniques are means t...
This paper reports on a new approach for visualizing multi-eld MRI or CT datasets in an immersive environment with medical applications. Multi-eld datasets combine multiple scanning modalities into a single 3D, multi- valued, dataset. In our approach, they are classied and rendered using real-time hardware accelerated volume rendering, and displaye...
Uwe Wössner Uwe Kieferle- [...]
Johannes
Virtual and Augmented Reality have become common tools in the architectural design process. This technology assists all participants in gaining planning certainty. To interact with the digital models, different input methods are used and adapted by the authors like keyboard, on screen menu, tangible interface, tablet PC and PDA. While every input m...
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vnc to distribute a desktop on which the simulation is being displayed. Another example is the redirection of the visualization into vic to make 3D animations available over the Access...
Distributed, on-demand, data-intensive, and collaborative simulation analysis tools are being developed by an international team to solve real problems such as bioinformatics applications. The project consists of three distinct focuses: compute, visualize, and collaborate. Each component utilizes software and hardware that performs across the Inter...
In this paper, we present a collaborative volume rendering application which can be used in distributed virtual environments. The application allows the users to collaboratively view volumetric data and manipulate the transfer functions. Furthermore, 3D markers can be used to support communication. The collaborative setup includes a full duplex aud...
This paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both the desktop and in projection based virtual environments. Special care has been taken for the design and usability of the virtual reality...
Introduction Usually hydraulic turbines have to be designed individually according to the local operating conditions of power station such as discharge, head and given geometrical situations. This requires a tailor-made design mainly for the turbine runners. The shapes of the runners are rather complicated and therefore the understanding of the com...
Vor etwa zwei Jahren wurde beim G7-Treffen der weltweit führenden Wirtschaftsnationen GIBN (Global Interoperability of Broadband Networks) initiiert. Das in diesem Rahmen aufgesetzte Projekt Cooperative Simulation and Visualization erhielt so die Infrastruktur, die uns eine Kooperation mit der Visualisierungsgruppe des SNL sowie der Simulationsgrup...
The growing complexity and sheer amount of data resulting from supercomputer simulations increases the need for new and intuitive analysis techniques such as VR. In this paper we present techniques that try to meet the demands of data analysis in a high performance computing environment. After discussing the requirements for such a system in respec...
Usually hydraulic turbines have to be designed individually according to the local discharge, head and the given geometrical situation. This requires the detailed knowledge of the flow for different points of operation, since the head and especially the discharge of the turbine vary during the year. In order to be competitive the design process mus...
Vor etwa zwei Jahren wurde beim G7-Treffen der weltweit führenden Wirtschaftsnationen GIBN (Global Interoperability of Broadband Networks) initiiert. Das in diesem Rahmen aufgesetzte Projekt Cooperative Simulation and Visualization erhielt so die Infrastruktur, die uns eine Kooperation mit der Visualisierungsgruppe des SNL sowie der Simulationsgrup...
This process can be supported by showing non-visual properties, by coupling the visual information with interactive online simulation. It is one of the main advantages of the artificial realities, that compared to "real" reality several realities can be layered. By coupling the artificial realities, like augmented reality (AR) with virtual reality...
At DaimlerChrysler innovative technologies such as Mixed Reality (MR) and interdisciplinary cooperation technologies are not just applied to vehicle design engineering, they are also tested in marketing to ensure consistent and continued development for customer-oriented brand architecture. Under the draft title of 'BrandStudio', all brand experts...
Visualization represents a support technology that enables scientists and engineers to understand complex relationships typically represented by large amounts of data. The visualization process chain forms the basis for explaining the characteristics of scientific visualization and how it is used in different application fields. The combination of...
Augmented Reality (AR), the layering of reality and virtuality, can be used as a tool in architecture in model scale as well as in 1:1 scale on site. By combining real architecture models with virtual representations like e.g. wind simulation an intensive understanding for impacts can be observed. Coupling AR with further virtual environments (AR a...
Virtual reality, especially in a CAVE environment can be used in different ways. In architecture up to now it is mainly used to visualize planned or ancient buildings. Based on the information approach, on the approach that VR can be used not only to show the visual appearance of things but also information, which might be invisible in real world,...
The main focus of the ?Urban Experimental Lab? aims at the illustration of urban visions. Dealing with the subject city by covering past, present and future aspects will issue the programmatic approach. Equipped therewith the urban space of tomorrow is to be tackled experimentally and the spatial impact of concrete projects can be clearly visualize...