Urs Hirschberg

Urs Hirschberg
Graz University of Technology | TU Graz · Institute of Architecture and Media

Dipl. Arch. Dr. sc. ETH

About

48
Publications
3,857
Reads
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285
Citations

Publications

Publications (48)
Conference Paper
Full-text available
Abductive Reasoning - reasoning based on experience - is important for design. This research tries to lay the groundwork for using Variational Autoencoders (VAE) - currently one of the most established deep learning architectures for generative modelling, a subfield of Machine Learning (ML) - as a way to support abductive reasoning in early design...
Conference Paper
Full-text available
This project proposes a realtime architecture platform. It's based on previous research on collaborative architecture (Grasser 2019) as well as research on combinatorial design (Sanchez 2016), digital architecture (Carpo 2013), and discrete mereologies (Koehler 2019). The platform was applied in a design studio at the Institute of Architecture and...
Conference Paper
Full-text available
This paper reports on an ongoing experiment in design collaboration: an open collaborative realtime environment that enables participatory design activities in spatially distributed teams. The project builds on online platforms and open source ways of sharing design ideas, but also on recent advances in shared augmented reality enabled by game engi...
Book
The digital is happening in architecture. No longer just in theory, in practice. Right here. Right now. Which is good, because, as we’re so often told, the digital is also our future. And this future will be big, as in Big Data. And artificial, as in Artificial Intelligence. And smart, as in Smart Buildings. And Smart Cities. And ubiquitous, as in...
Conference Paper
Full-text available
Talent, intuition, creativity On the limits of digital technologies In an issue of the Austrian architecture magazine GAM entitled "Intuition & the machine", guest editor Urs Hirschberg interviews developmental psychologist Edith Ackermann. Ackermann explains how imagining and realizing novel ideas engages aspects of the mind, body and self that we...
Article
Full-text available
Edith Ackermann (EA) in conversation with Urs Hirschberg (UH) - UH: When architects are asked about how they design, many say that they cannot really explain it. Some will even go so far as to say that designing can't be taught. if this were true, wouldn't it undermine the very idea of architectural education?[...] EA: We usually think of a talente...
Conference Paper
Full-text available
Designing the Negative was the title of a Master Studio that took place at the Institute of Architecture and Media of Graz University of Technology during the summer semester of 2012. Students designed and fabricated prototypes of customized concrete formwork as part of their studio assignment. The studio theme forced students to think about digita...
Conference Paper
Full-text available
Architectural design has always been a collaborative task among architects, engineers and clients. Traditionally, however, it has involved the physical presence of the parties involved in the design process. With current technology digital files are transferred across the web with great speed and ease, thus most contemporary architectural practices...
Conference Paper
Full-text available
This paper presents the prototype of a reactive tangible surface we call Sensitive Surface. It is an interactive surface system, built out of individually controllable actuator cells, which can produce output for different aspects of our sense of touch. It enables a variety of actuation patterns by overlaying different actuator combinations and int...
Article
The ever increasing complexity of architectural projects demands efficient tools to assist within their associated design processes. We present an infrastructure initiative to tackle these challenges with Design Science Labs that are heavily rooted on simulation techniques in various academic fields. The merits of these techniques are discussed und...
Conference Paper
This paper documents and analyzes a set of experimental prototype applications for interaction with 3D modeling software through body movements. The documented applications are the result of two workshops dedicated to exploring the potential of 3D motion tracking technology in architectural design. The larger issue the work addresses is how one can...
Article
The ever increasing complexity of architectural projects demands efficient tools to assist within their associated design processes. We present an infrastructure initiative to tackle these challenges with Design Science Labs that are heavily rooted on simulation techniques in various academic fields. The merits of these techniques are discussed und...
Article
This paper is about networked collaboration in architectural education and about information architecture for networked collaborations. It presents results of a quantitative process analysis of two types of courses in Computer Aided Architectural Design that were taught using database-driven online environments. The main focus of the quantitative a...
Article
The integration of state-of-the-art photogrammetric methods with the capabilities of CAAD has great potential for a variety of architectural applications. This paper describes the current status of an ongoing research project which aims to develop an easy to use tool for the photogrammetric generation of accurate, reliable and well structured 3D CA...
Article
Phase(x) was a successful teaching experiment we made in our entry level CAAD course in the Wintersemester 1996/1997. The course was entirely organized by means of a central database that managed all the students' works through different learning phases. This set-up allowed that the results of one phase and one author be taken as the starting point...
Article
Computer supported communication and collaboration among partners in the building design and construction process are no longer mere possibilities, but, given the will and know-how of the participants, a reality. Team members could work on a building design at any place, simultaneously together (synchronously) or separately (asynchronously), while...
Article
Full-text available
This article reports on the recent, geographically and temporally distributed, intercollegiate Virtual Design Studio based on the 1998 implementation Phase(x) environment. Students participating in this workshop had to create a place to wait in the form of a folly. This design task was cut in five logical parts, called phases. Every phase had to be...
Article
The integration of state-of-the-art photogrammetric methods with the capabilities of CAAD has great potential for a variety of architectural applications. This paper describes the current status of an ongoing research project which aims to develop an easy to use tool for the photogrammetric generation of accurate, reliable and well structured 3D CA...
Article
Computer supported communication and collaboration among partners in the building design and construction process are no longer mere possibilities, but, given the will and know-how of the participants, a reality. Team members could work on a building design at any place, simultaneously together (synchronously) or separately (asynchronously), while...
Article
Full-text available
This paper describes a Virtual Design Studio exercise involving three academic institutions University - Hong Kong (China), ETH Zurich (Switzerland), and University of Washington, Seattle (USA) - whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, were working on a com...
Article
Full-text available
This paper describes a Virtual Design Studio exercise involving three academic institutions-University of Hong Kong, Swiss Federal Institute of Technology in Z?rich, and University of Washington in Seattle-whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, tried to "m...
Chapter
Die Begriffe Bauinformatik oder Architekturinformatik klingen technisch, fast abweisend. Oft verstand man darunter alles, was eine «richtige» Architektin oder ein «richtiger» Architekt nicht wissen mußte, sollte oder konnte. Es schien, als sei unter diesem Begriff alles zusammengetragen worden, wofür man Computer einsetzen konnte. In Wirklichkeit b...
Article
Full-text available
The integration of state-of-the-art photogrammetric methods with the capabilities of CAAD has great potential for a variety of architectural applications. This paper describes the current status of an ongoing research project which aims to develop an easy to use tool for the photogrammetric generation of accurate, reliable and well structured 3D CA...
Article
This paper describes the concept and the current state of development of a new laboratory for digital experimentation in architectural education and research. The novel forms of collaboration and learning for which it is intended and the quick pace of innovation in digital technology on which it depends both require an appropriately flexible spatia...
Article
A novel introductory course in visual design is presented that combines the teaching of various subjects and skills around the development of digital fruit. ? A mandatory subject for first year architecture students at Graz University of Technology, the course is jointly offered by two institutes and combines the teaching of hand sketching, descrip...
Article
In fake.space the students form an online community that jointly builds up the fake.space node system, in which the individual contributions are linked and can be viewed and navigated through in various ways. The topics of the nodes are different aspects and concepts of space, which were investigated using digital representations of the students" o...
Article
EventSpaces is a web-based collaborative teaching environment we developed for our elective CAAD course. Its goal is to let the students collectively design a prototypical application - the EventSpaces.Game. The work students do to produce this game and the process of how they interact is actually a game in its own right. It is a process that is en...
Article
The interdisciplinary research project aims at the development of a hard- and software environment to support the representation, analysis, manipulation and design of urban development areas for architects and city planners. It was started in 1990 and involves three groups at the ETH Zurich: Architecture/Urban design - Processing of Geographic Data...
Article
Full-text available
fake.space was an elective CAAD course in which the (over 120) participating students were an online community. They jointly built up the fake.space node system, a database in which the individual contributions were linked and could be viewed and navigated through in various ways. The topics of the nodes were different aspects and concepts of space...
Article
This paper presents some results of a quantitative process analysis of two types of courses in Computer Aided Architectural Design that were taught using database-driven online environments. It focuses on the performance of these online environments as information structures, designed to accommodate the presentation and the peer-to-peer exchange of...
Article
Full-text available
Tracking in space is an important bridge between physical and virtual environments. Optical 3D motion capture systems have become standards in the special effects industry and are increasingly common in medical applications, as well as in Virtual Reality (VR) and Augmented Reality (AR) set-ups. Beyond these applications, there are a number of emerg...
Article
This paper documents and analyzes a set of experimental prototype applications for interaction with 3D modeling software through body movements. The documented applications are the result of two workshops dedicated to exploring the potential of 3D motion tracking technology in architectural design. The larger issue the work addresses is how one can...
Article
Full-text available
This paper describes a Virtual Design Studio exercise involving three academic institutions-University of Hong Kong, Swiss Federal Institute of Technology in Z?rich, and University of Washington in Seattle-whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, tried to "m...
Article
Phase(x) was a successful teaching experiment we made in our entry level CAAD course in the Wintersemester 1996/97. The course was entirely organized by means of a central database that managed all the students' works through different learning phases. This setup allowed that the results of one phase and one author be taken as the starting point fo...

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