Umit Aslan

Umit Aslan
Verified
Umit verified their affiliation via an institutional email.
Verified
Umit verified their affiliation via an institutional email.
  • PhD Candidate at Northwestern University

PhD Candidate in Learning Sciences

About

13
Publications
1,276
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
55
Citations
Introduction
I study people’s intuitive ways of thinking about everyday complex systems because I want to find better ways to teach about (and teach with) cross-cutting concepts such as emergence, stochasticity, feedback loops, non-linearity, and chaos. I also design novice-friendly programming environments for science education, create resources to learn about agent-based modeling, develop computational models of scientific phenomena, and tinker with computational qualitative research methods.
Current institution
Northwestern University
Current position
  • PhD Candidate
Education
September 2010 - April 2014
Boğaziçi University
Field of study
  • Mathematics and Science Education
September 2005 - June 2010
Boğaziçi University
Field of study
  • Educational Technology

Publications

Publications (13)
Article
Full-text available
Science educators are integrating more and more computational thinking (CT) activities into their curricula. Proponents of CT offer two motivations: familiarizing students with a realistic depiction of the computational nature of modern scientific practices and encouraging more students from underrepresented backgrounds to pursue careers in science...
Conference Paper
Full-text available
In the decades since Papert published Mindstorms (1980), computation has transformed nearly every branch of scientific practice. Accordingly, there is increasing recognition that computation and computational thinking (CT) must be a core part of STEM education in a broad range of subjects. Previous work has demonstrated the efficacy of incorporatin...
Conference Paper
Full-text available
Code-first learning entails the use of computer code to learn a concept, and creating computational models is one such effective method for learning about scientific phenomena. Many code-first learning approaches employ the visual block-based programming paradigm in order to be accessible to school children with no prior programming experience, pro...
Conference Paper
Full-text available
We propose agent-based construction (a-b-c) interviews as a new research methodology specifically designed to expose patterns of reasoning about emergent phenomena and complex systems. In an a-b-c interview, the researcher acts as an active mediator between the participant and an agent-based modeling environment. As the participant describes the mo...
Conference Paper
Full-text available
Multi-agent modeling is a computational approach to model behavior of complex systems in terms of simple micro level agent rules that result in macro level patterns and regularities. It has been argued that complex systems approaches provide distinct advantages over traditional equation-based mathematical modeling approaches in the process of scien...
Chapter
Full-text available
Multi-agent modeling is a computational approach to model behavior of complex systems in terms of simple micro level agent rules that result in macro level patterns and regularities. It has been argued that complex systems approaches provide distinct advantages over traditional equation-based mathematical modeling approaches in the process of scien...
Conference Paper
Full-text available
Being able to recognize the impossibility or the very weak probability of an outcome, such as winning the lottery, is an important challenge in probabilistic reasoning. We reproduce a classical Piagetian experiment using computer-based modeling to test if we can replicate Piaget and Inhelder's findings on the idea of "chance as the negotiation of m...
Conference Paper
Full-text available
An ordinary, non-scientist person's exposure to science through pop-culture is ever growing. However, science is still believed to have a high threshold of entry. For most people, doing science means going through rigorous training of literature, specialization, and learning formal mathematics. Many people feel that they have no means to figure out...
Article
Teaching programming and creating games have attracted much attention over the years, mostly the attention of curriculum developers and teachers. This study designed and developed a video game-based intervention, then investigated the effects of this intervention on middle school students’ learning of probability concepts. In the study, the student...

Network

Cited By