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6
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Introduction
Skills and Expertise
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March 2015 - October 2016
Publications
Publications (6)
This chapter re-examines human computer interaction in Interactive Digital Narratives through a series of four Interface dispositifs. Centring on the relatively recent Post-PC dispositif, the chapter points out its shifting trends and effects, including the bodily and affective turns, ubiquitous, predictive and attentive interfaces, aligned with th...
This is a pre-print version of the call for participation.
Interactive Narrative is a form of digital entertainment heavily based on AI techniques to support narrative generation and user interaction, significant progress arriving with the adoption of planning techniques. However, there is a lack of unified models that integrate generation, user responses and interaction. This paper addresses this by revis...
The goal of this study was to gain insight into the user experience of a recent hypernarrative interactive movie. Turbulence
is a feature-length interactive narrative video and emphasising low frequency interaction, simultaneous optional plotlines
and seemingly counter-agency moves. Eight participants took part in a phenomenological study of their...
Interactive work on new media platforms differs from familiar work on more traditional media, such as literature, theatre,
cinema and television, in terms of their narrative-communication situation. Interactive works, unlike cinematic works, allow
the viewer to participate to a different extent, involving a reciprocal communication process. In this...