Tonia A. Dousay

Tonia A. Dousay
University of Alaska Anchorage | UAA · School of Education

PhD; Learning, Design, & Technology

About

60
Publications
23,662
Reads
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296
Citations
Introduction
Tonia has 20 years of instructional design and eLearning project management experience and completed her PhD in Learning, Design, and Technology at the University of Georgia. She is a faculty member at the University of Idaho, focusing her research interests on: ● Technology Integration/Emerging Technologies ● Instructional and Multimedia Design ● Creativity & Collaboration ● Learner Engagement

Publications

Publications (60)
Article
Full-text available
These three condensed design cases provide a glimpse of the decisions undertaken by novice designers in a graduate-level message design course. The course helps students examine the role of communication theory, cognitive psychology, cultural influence, and design skills within the context of instructional messages both in theory and through practi...
Article
If you could design a makerspace, what would it look like and whom would it serve? How does location fit into your planning? What about expertise? How will you sustain your facility? Last, but certainly not least, how will you staff the makerspace and how does programming or mission impact staffing? At the University of Wyoming, conversations about...
Article
Full-text available
Those who do not learn history, even educational technology history, are doomed to repeat it. Every windshield has a rear-view mirror: using historical trends can yield lessons and guidance as we navigate the future. Take for instance MOOCs and their relatively rapid rise to popularity and fame in practice, predictions, and scholarship. Existing li...
Article
This study investigated the effects of two design principles as prescribed by the cognitive theory of multimedia learning on the situational interest of adult learners in a multimedia-based continuing education training program. One hundred and two adult learners employed by an emergency medical service were randomly assigned to one of three traini...
Article
Full-text available
Augmented reality (AR) is a tool that holds much promise in terms of its application for educational purposes. Despite the fact that the hardware needed to access AR is becoming ubiquitous in classroom environments, however, AR's use in educational settings is diffusing at a slow pace. Several challenges are present for educators interested in adop...
Preprint
Full-text available
Background: Medical education increasingly relies on digital learning materials. Despite recognition by the Association of American Medical Colleges Institute for Improving Medical Education, medical education design often fails to consider quality multimedia design principles. Further, the AAMC-IIME issued a call to study the role of design princi...
Article
To improve the quality of online teaching, institutions typically provide structured professional development in the form of institutional teaching or learning center programming. This programming typically focuses on teaching and learning quality, transitions to online teaching, pedagogies, and new technologies. This article reports on the use of...
Article
Interest as a learning construct provides more than inspiration for innovation. Dewey recognized the role of interest as a powerful tool to engage learners. Yet, despite contemporary efforts to study the phenomenon, few learning designs recognize this potential. The current paper presents a conceptual framework for integrating popular culture into...
Article
Full-text available
To mimic the 3D geospatial components of geologic mapping usually spotlighted by field camp, we developed a virtual course based in the sandbox video game Minecraft. Paired with audio/video conferencing and real data, students practiced measuring strike and dip, orienteering with a compass, matching landscape features with topographic maps, and tra...
Preprint
Full-text available
To mimic the 3-D geospatial components of geologic mapping usually spotlighted by field camp, we developed a virtual course based in the sandbox videogame Minecraft. Paired with audio/video conferencing and real data, students practiced measuring strike and dip, orienteering with a compass, matching landscape features with topographic maps, and tra...
Article
This article contributes to understanding the phenomenon of online harassment of scholars with a focus on examining the effectiveness of support for coping with online harassment. We collected data from 182 participants of an online survey examining scholars’ experiences with online harassment. Bronfenbrenner’s ecological model was used to examine...
Article
A growing body of research reveals that some scholars face online harassment and that such harassment leads to a wide variety of adverse impacts. Drawing on data collected from an online survey of 182 scholars, we report on the factors and triggers involved in scholars’ experiences of online harassment; the environments where said experiences take...
Conference Paper
This Innovative Practice Work-in-Progress paper presents an Integrated Learning Development Environment (ILDE) that integrates technologies with pedagogies for first-year students learning to program. Novice programmers must overcome misconceptions, debugging, and problem-solving. ILDE employs multimedia learning content, formative feedback, a cust...
Article
On February 5, 1948, Fred McCuistion, a field agent for the General Education Board (GEB), interviewed Ben Graf Henneke, a professor of radio at the University of Tulsa (TU), who was seeking GEB funding for a new program. McCuistion shared his findings in a brief memo to the GEB, which in part read: “BH is using the FM station as a means of carryin...
Article
This article offers a first look at teacher educators’ (N = 336) perceptions of their technology competencies based on the Teacher Educator Technology Competencies (TETCs; Foulger, Graziano, Schmidt-Crawford, & Slykhuis, 2017). The participants generally rated their competence levels highly in relation to the TETCs. Although many participants repor...
Article
“What organization will you join?” Having no idea what this even meant, all I could do was stare blankly and, mind whirling like a Dervish, ask my professor her recommendation. Thus, I joined the Association for Educational Communication and Technology (AECT) and attended the AECT International Conference 2019 in Las Vegas, Nevada. This first meet...
Article
Virtual reality is one of the widely emerging technologies and is anticipated to play a substantial role in the future of education. Though many research studies have been conducted on its application in various disciplines, less investigations focused on its integration in engineering higher education. This work, thus, aims to identify the major o...
Article
What do medical professionals, local government officials, and preservice teachers have in common? These learners often have regulated initial and continuing education requirements that require special considerations. For some, the content of the learning experience must include specific regulatory and legal information. For others, the content may...
Article
In this paper we focus on the possibilities of a powerful means of improving communication with parents of students with disabilities by utilizing point-of-view (POV) video, specifically Pivothead Wearable imaging glasses, to capture both struggles and successes in the classroom. In comparison to other video recording devices, the Pivothead Wearabl...
Conference Paper
Within the field of education and informational technology, technologies like social media-near ubiquitous in the lives of today's high school and college students-raise interesting questions about learning, teaching, literacy, design and democracy for researchers and educators. In this panel we considered multiple perspectives on teaching with and...
Conference Paper
Digital technologies have become commonplace in schools and the effective integration of these technologies places new demands on both teachers and teacher preparation programs. The teaching and modeling of technology use as part of the teaching and learning process requires sophisticated and multifaceted competencies on the part of teacher educato...
Article
Full-text available
This collective case study uses a design-based research approach to investigate the role of 3D pens, an emerging technology, in fostering creativity during a lesson on biomes, genetics, and heredity with learners in six classes of 4th and 5th grade students from rural Michigan and Idaho. Data analyzed included video of the classroom lessons, studen...
Article
Full-text available
Scholars, educators, and students are increasingly encouraged to participate in online spaces. While the current literature highlights the potential positive outcomes of such participation, little research exists on the sentiment that these individuals may face online and on the factors that may lead some people to face different types of sentiment...
Data
Example comments and replies at varying sentiment levels. (DOCX)
Article
Full-text available
Existing research highlights conflicting results attempting to capture gender preferences with respect to unimodal versus multimodal designs in online learning. As online learning continues to expand, more research examining the role of gender in multimedia design holds considerable potential. However, the presence of multimedia in online learning...
Chapter
In theory, a quality education involves multiple facets, including but not limited to content knowledge and twenty-first century skill development such as creativity. Applications for creative projects in classrooms take many forms, from solar system dioramas in elementary science to poetry writing in secondary language arts. However, the emphasis...
Conference Paper
Welcome to the future. In front of you, a small device enabled with artificial intelligence (AI) can serve as your virtual assistant. To use it, simply speak the wake word followed by a command to activate a task. Its possibilities for use in the classroom depend on your imagination. Do you want to set a timer? Do you want to look up a fact? Do you...
Chapter
Find any biography or description of Dr. Caffarella, and you will quickly see that most, if not all, begin with the phrase, “Dr. Edward P. Caffarella is a leader in the field of educational technology.” Occasionally, this statement might also include teacher education as an additional area of expertise. Ask any long-standing member of the education...
Chapter
If you ask Dr. Sharon Smaldino about how she came into the field of educational technology, she will tell you a story about stumbling into [it] as she was having a conversation with her master’s advisor. Dr. Smaldino, the youngest of five children and originally from Binghamton, NY, already possessed a Bachelor of Arts in Speech Pathology/Audiology...
Chapter
Full-text available
In this chapter, the authors distinguish between blended and online learning settings, discuss a variety of types of learner assessment, describe contemporary trends, challenges, and recommendations for the effective assessment of learning in blended and online courses, and offer several recommendations for future research. The content targets teac...
Chapter
Full-text available
Researchers and practitioners have spent the past 50 years attempting to define and create models of design with the intent to improve instruction. As part of a joint, inter-university project, Barson (1967) defined instructional development as the systematic process for improving instruction. Perhaps most interesting about this project and subsequ...
Chapter
In the interest of full disclosure, let me say that I could not and would not be where I am today without the unwavering, if not sometimes confused, support and love of my parents. Both of my parents served in the U.S. Navy, my mother a disabled veteran and my father retired after serving in Vietnam, Lebanon, and Granada. Neither of my parents went...
Chapter
Full-text available
In this chapter, the authors distinguish between blended and online learning settings, discuss a variety of types of learner assessment, describe contemporary trends, challenges, and recommendations for the effective assessment of learning in blended and online courses, and offer several recommendations for future research. The content targets teac...
Article
Online education for K-12 students has grown rapidly over the past decade. Approximately four million K-12 students enroll in one or more online courses each year. Because online learning is expanding into K-12 settings, teacher education programs need to prepare preservice teachers to be successful in these areas. This paper describes the design a...
Article
Using principles of Oldenburg's concept of third place to characterize sense of community, this paper establishes a framework for the creation of sustainable, informal learning communities that promote dialogue and interpersonal relationships. This paper discusses Oldenburg's theory of third place, presents a framework to implement online third pla...
Article
Full-text available
Now, more than ever, the need to incorporate literacies into instructional strategies is important. As an instructional strategy, design activities bring together available resources to encourage students through the process of constructing new meanings and motivate students to take ownership of the media and content they transform into new creatio...
Book
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Since Survey of Instructional Development Models was initially published in 1981, successive editions have provided practitioners and students of instructional design with up-to-date information every few years. This fifth edition, with the title slightly altered to Survey of Instructional Design Models, attests to the high quality and enduring uti...
Chapter
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Photo credit: Robert Harrell
Article
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One of the reasons that many secondary students fail English classes is because they are not motivated to write. This literature review was conducted to look into the use of multimodal works to increase the motivation for struggling students to write. Change theory was used to evaluate the benefits of multimodal works compared to more traditional w...
Chapter
Full-text available
Maintaining and increasing intrinsic motivation in multimedia learning environments is a challenge. When we fail to adequately address the issue of motivation and interest, learners either choose to stop attending the lesson or fail to return for subsequent lessons. However, research provides guidance on how to create designs that motivate and capt...
Chapter
Full-text available
Dr. Philip L. Doughty is widely known for being a dynamic teacher who loves helping students. Whether it is working to uncover strengths or motivating students to accomplish their goals, Dr. Doughty has had a lasting impact at Syracuse University, including bringing widespread esteem to the Instructional Design, Development and Evaluation (IDD&E) D...
Chapter
Full-text available
Dr. David Jonassen had a very distinct sense of personal responsibility. His independence and self-reliant attitude came naturally from his upbringing in southern Indiana. The personal drive and energy he exuded likely derived from his desire to be physically active and his passion for mountain climbing. Jonassen once said, “There’s something spiri...
Chapter
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A challenge for all disciplines in graduate education is finding successful strategies to actively engage students in becoming proficient in authentic research practices. A contributing factor is the degree of self-regulatedness. This study investigated self-regulated learning principles, how they are used to teach research methods to doctoral stud...
Conference Paper
Full-text available
Even after decades of authors creating their new models of instructional design, ADDIE remains one of the most commonly taught processes to instructional systems students. The ADDIE phases showcase the most important steps taken when designing and implementing instruction. Many scholars focus on the importance of employing a systematic approach to...
Article
Full-text available
Thesis (M.S.)--Texas A & M University, 2000. Includes bibliographical references (leaves 51-53). Vita. "Major subject: Agricultural Education."

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Projects

Projects (5)
Project
The Buggy Genetics project integrated 3Doodler technology into 4th and 5th grade science classes to examine how students respond to creativity prompts during a biology lesson aligned with state standards. Additional data examines how the less impacted students' perceptions of science interest and knowledge.
Project
The Echo Project seeks to integrate Amazon smart speakers into educational settings and evaluate use, benefits, and challenges.