Tom De Schepper

Tom De Schepper
University of Antwerp | UA · Department of Computer Science

Doctor in Science: Computer Science

About

31
Publications
6,745
Reads
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146
Citations
Citations since 2016
29 Research Items
145 Citations
20162017201820192020202120220102030405060
20162017201820192020202120220102030405060
20162017201820192020202120220102030405060
20162017201820192020202120220102030405060

Publications

Publications (31)
Preprint
Finding an object of a specific class in an unseen environment remains an unsolved navigation problem. Hence, we propose a hierarchical learning-based method for object navigation. The top-level is capable of high-level planning, and building a memory on a floorplan-level (e.g., which room makes the most sense for the agent to visit next, where has...
Preprint
Communication is crucial in multi-agent reinforcement learning when agents are not able to observe the full state of the environment. The most common approach to allow learned communication between agents is the use of a differentiable communication channel that allows gradients to flow between agents as a form of feedback. However, this is challen...
Chapter
Full-text available
In the paper, we describe the technical details of a multi-player tracker system using tracking data obtained from a single low-cost stationary camera on field hockey games. Analyzing the tracking data of the players only from the transmitted video opens a multitude of applications that allows the cost of technology to be reduced. This method does...
Chapter
Object detection on real-time edge devices for new applications with no or a limited amount of annotated labels is difficult. Where traditional data-hungry methods fail, transfer learning can provide a solution by transferring knowledge from a source domain to the target application domain. We explore domain adaptation techniques on a one-stage det...
Chapter
In recent years, Capsule Networks (CapsNets) have achieved promising results in tasks such as object recognition thanks to their invariance characteristics towards pose and lighting. They have been proposed as an alternative to relational insensitive and translation invariant Convolutional Neural Networks (CNN). It has been empirically proven that...
Conference Paper
Full-text available
In recent years multi-label, multi-class video action recognition has gained significant popularity. While reasoning over temporally connected atomic actions is mundane for intelligent species, standard artificial neural networks (ANN) still struggle to classify them. In the real world, atomic actions often temporally connect to form more complex c...
Article
Full-text available
Professional road cycling is a very competitive sport, and many factors influence the outcome of the race. These factors can be internal (e.g., psychological preparedness, physiological profile of the rider, and the preparedness or fitness of the rider) or external (e.g., the weather or strategy of the team) to the rider, or even completely unpredi...
Chapter
Embodied AI, learning through interaction with a physical environment, typically requires large amounts of interaction with the environment in order to learn how to solve new tasks. Training can be done in parallel, using simulated environments. However, once deployed in e.g., a real-world setting, it is not yet clear how an agent can quickly adapt...
Chapter
Predicting cycling race results has always been a task left to experts with a lot of domain knowledge. This is largely due to the fact that the outcomes of cycling races can be rather surprising and depend on an extensive set of parameters. Examples of such factors are, among others, the preparedness of a rider, the weather, the team strategy, and...
Article
Full-text available
Today’s and tomorrow’s networks are becoming increasingly complex and heterogeneous with a large diversity of devices and technologies. To meet growing demand, and support client mobility there is need for intelligent mechanisms like multi-technology load balancing and handovers. Current solutions, like Multipath Transmission Control Protocol (MPTC...
Article
Full-text available
Traffic recognition is commonly done using deep packet inspection or packet‐based approaches. However, these methods require the listening device to be part of the network and raise privacy concerns. Traffic recognition models that operate directly at the spectrum level could, for instance, be used for smart spectrum management. To this extent, we...
Article
Full-text available
The number of connected devices has reached 18 billion in 2017 and this will nearly double by 2022, while also new wireless communication technologies become available. Since these modern devices support the use of multiple communication technologies, efforts have been made to enable simultaneous usage and handovers between the different technologi...
Article
Full-text available
Wireless devices have a plethora of technologies at their disposal to connect to the Internet and other services. Management and control of each technology are traditionally isolated, and coordination between technologies is nearly non-existent. This isolation leads to poor resource usage, which in turn reduces performance and service guarantees. T...
Thesis
Full-text available
Over the last decades, we have witnessed a tremendous increase in the utilization and availability of wireless networks and devices. This growth is largely founded by the introduction of mobile devices and the Internet of Things paradigm. In parallel, the demands and expectations of users, in terms of connectivity, bandwidth, quality, and services,...
Conference Paper
Full-text available
The utilization and size of today's wireless networks is continuously increasing, as more and more wireless communication technologies and connected devices are being added. As the use of multiple communication technologies is supported by modern devices, efforts have been made to allow these devices to utilize simultaneously and handover between d...
Article
Full-text available
Modern connected devices are equipped with the ability to connect to the Internet using a variety of different wireless network technologies. Current network management solutions fail to provide a fine-grained, coordinated, and transparent answer to this heterogeneity, while the lower layers of the OSI stack simply ignore it by providing full separ...
Conference Paper
Full-text available
Today’s electronic devices have multiple communication technologies available at any time. Currently, the application layer or the user needs to manually switch between them, depending on the networks in range. No holistic and adaptive approach exists that can manage all technologies and devices at once. To this extent, we previously proposed the i...
Article
Full-text available
Today’s local area networks (LANs) consist of an ever-expanding number of heterogeneous consumer devices and communication technologies. Despite supporting multiple technologies, those devices tend to connect to the Internet using a single technology, based on predefined priorities. This static behavior does not allow the network to unlock its full...
Conference Paper
Full-text available
Local area networks (LANs) are employed by a plethora of heterogeneous consumer devices, equipped with the ability to connect to the Internet using a variety of different wireless network technologies. Existing solutions and the lower layers of the OSI stack are unfit to cope with this heterogeneity. For instance, dynamical inter-technology switchi...
Conference Paper
Full-text available
Wi-Fi network roaming is the act of moving a wireless device from one Wi-Fi access point (AP) to another Wi-Fi AP. In urban environments, where APs are densely deployed, users would greatly benefit from roaming between these APs. Standards for Wi-Fi-network roaming have been developed (e.g. IEEE 802.11r), but are rarely implemented. The absence of...
Conference Paper
Full-text available
Current mobile consumer devices are equipped with the ability to connect to the Internet using a variety of heterogeneous wireless network technologies (e.g., Wi-Fi and LTE). These devices generally opt to statically connect using a single technology, based on predefined priorities. This static behavior does not allow the network to unlock its full...
Conference Paper
Full-text available
We have seen an ever-expanding set of location-aware services and devices become broadly available over the past years. Despite these promising applications and thorough research, indoor localization remains a very challenging topic and (near) perfect accuracy continues to be an open research challenge. In this paper, we acknowledge the growth and...
Conference Paper
Full-text available
The current local area networks (LANs) are occupied by a large variety of heterogeneous consumer devices, equipped with the ability to connect to the Internet using a variety of different network technologies (e.g., Ethernet, 2.4 and 5GHz Wi-Fi). Nevertheless, devices generally opt to statically connect using a single technology, based on predefine...
Conference Paper
Full-text available
Today's local area networks (LANs) consist of a plethora of heterogeneous consumer devices, equipped with the ability to connect to the Internet using a variety of different network technologies (e.g., Ethernet, Power-Line, 2.4 and 5GHz Wi-Fi). Nevertheless, devices generally opt to statically connect using a single technology, based on predefined...
Conference Paper
Full-text available
The popularity and availability of Head Mounted Displays (HMDs) has known an increase over the past few years. In general those devices need to be connected to a computer to function properly. Moreover, applications that project images on such an HMD respond typically only to user inputs like mouse and keyboard actions and head movement. In this pa...
Thesis
Full-text available
In this thesis we propose a mobile framework that is capable of tracking the movements of users and translating them into actions in a virtual world. This concept will be demonstrated through the creation of a multiplayer first person shooter game. The players will be wearing an Oculus Rift, an Head Mounted Display that allows a user to view a virt...

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