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Citations since 2017
16 Research Items
I am a postdoctoral researcher at the Visual Computing Institute at RWTH Aachen University. Before, I worked as a research assistant with the Virtual Reality and Visualization Research Group at Bauhaus-Universität Weimar, where I also completed my doctoral thesis on “Group Navigation in Multi-User Virtual Reality”. My research interests include the design of 3D interaction techniques, the study of collaborative work, and the evaluation of user performance and comfort in virtual environments.
Skills and Expertise
Most prior teleportation techniques in virtual reality are bound to target positions in the vicinity of selectable scene objects. In this paper, we present three adaptations of the classic teleportation metaphor that enable the user to travel to mid-air targets as well. Inspired by related work on the combination of teleports with virtual rotations...
Multi-user virtual reality systems enable collocated as well as distributed users to perform collaborative activities in immersive virtual environments. A common activity in this context is to move from one location to the next as a group to explore the environment together. The simplest solution to realize these multi-user navigation processes is...
Group navigation can be an invaluable tool for performing guided tours in distributed virtual environments. Related work suggests that group navigation techniques should be comprehensible for both the guide and the attendees, assist the group in avoiding collisions with obstacles, and allow the creation of meaningful spatial arrangements with respe...
We analyzed the design space of group navigation tasks in distributed virtual environments and present a framework consisting of techniques to form groups, distribute responsibilities, navigate together, and eventually split up again. To improve joint navigation, our work focused on an extension of the Multi-Ray Jumping technique that allows adjust...
We present a novel collaborative virtual reality system that offers multiple immersive 3D views at large 3D scenes. The physical setup consists of two synchronized multi-user 3D displays: a tabletop and a large vertical projection screen. These displays afford different presentations of the shared 3D scene. The wall display lends itself to the egoc...
We present ShakeCast, a system for automatic peer-to-peer exchange of contact information between two persons who just shook hands. The accelerometer in a smartwatch is used to detect the physical handshake and implicitly triggers a setup-free information transfer between the users' personal smartphones using Bluetooth LE broadcasts. An abstract re...
In this paper, we present the Massive Mobile Multiuser (M³) framework, a software platform designed to enable setup-free, real-time, concurrent interaction with shared public displays through large numbers of personal mobile devices. This work is motivated by the fact that simultaneous interaction of multiple persons with public displays requires e...
We present the Massive Mobile Multiuser (M³) framework, a platform designed to enable setup-free, real-time, concurrent interaction with shared public displays through large numbers of mobile devices. Simultaneous interaction of multiple persons with public displays requires either dedicated tracking hardware to detect gestures, or a way for users...