
Tiina Kymäläinen- PhD
- Researcher at VTT Technical Research Centre of Finland
Tiina Kymäläinen
- PhD
- Researcher at VTT Technical Research Centre of Finland
About
52
Publications
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269
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Introduction
Current institution
Additional affiliations
August 2010 - February 2015
November 1999 - present
August 2010 - February 2015
Publications
Publications (52)
This article presents a Finnish social design study that focuses on consumer perspectives and future expectations related to bio-based products and brands. The qualitative regional study addresses the global concern associated with sustainability of the bioeconomy. Because a gap in research was identified from the regional consumer perspective, the...
Modern cities are intrinsically multidisciplinary and multicultural places. Inspired by that view, this chapter has invited a cross-disciplinary international team of domain experts to present their differing views (in their distinctive styles) on the current state and future evolution of smart cities. In presenting their views, the experts have ad...
Limited visibility from a mobile machine cab can decrease task performance and lead to accidents. Therefore, it is important to consider visibility issues already in the design phase. This paper describes the use of virtual prototyping in the evaluation of see-through features of mobile work machines. The goal is to evaluate whether two different m...
This paper describes how the fictional concept of Holodeck can be seen as a new medium for future enacted immersive, narrative experiences. In essence the Holodeck can be understood as highly visual multisensory experience environment that can be employed for multiple purposes. The paper tackles the medium through the holonovel writing activity and...
In the context of mobile work machines, efficient and safe operation is often significantly impeded by the lack of visibility due to obstacles such as the engine cover, moving booms and safety features obstructing the view. At the moment, the work machine industry is putting substantial effort into trying to solve the problem; however, it seems tha...
This paper presents a shady holonovel, which is situated in the vile, short-term future. The main protagonists are two teenagers, Angela and Veronica, who are immersed in an adverse Mixed Reality online game. The girls are, at first, seduced by the comfy Sherlock Holmes-type of suspenseful narration that involves engaging mystery-solving challenges...
The core idea of experience-driven design is to define the intended experience before functionality and technology. This is a radical idea for companies that have built their competences around specific technologies. Although many technology companies are willing to shift their focus towards experience-driven design, reports on real-life cases abou...
This article introduces user experience research that has been carried out by evaluating a video-illustrated science fiction prototype with process control workers. Essentially, the prototype 'A remote operator's day in a future control center in 2025' was aimed at discovering opportunities for new interaction methods and ambient intelligence for t...
In the context of mobile work machines, efficient and safe operation
is often significantly impeded by the lack of visibility due to obstacles such as
the engine cover, moving booms and safety features obstructing the view. At the
moment, the work machine industry is putting substantial effort into trying to
solve the problem; however, it seems tha...
This paper introduces video-illustrated science fiction prototype 'Remote operator's day in a future control center in 2025' that aimed at discovering opportunities for new interaction methods and smart automation for the future process control work. The theoretical objective was to carry out experience design research in an industrial work context...
This special session has called for contributions that demonstrate research in advanced human augmentation. The introduction briefly describes how the concept is currently understood, and, in the creative science spirit, depicts how it may be understood in the more distant future. To explain this, the introduction presents a short science fiction p...
This paper uses a narrative literary study to discuss how the science fiction prototyping method has been applied so far in different disciplines, including technology and engineering research (specifically Intelligent Environment research), foresight, futures-and business studies. Then the paper presents very similar practices in human-computer in...
Advanced human augmentation provides a human-centred perspective on technology design. It builds upon earlier technological concepts such as ubiquitous computing, wearable computing, augmented-virtual-and mixed realities, autonomous systems and ambient intelligence. This tutorial contemplates advanced human augmentation in the industrial work conte...
This paper describes future-oriented design as a manner to carry out design research in the emerging technology context, i.e. it describes design activities within a research context. For the purpose the paper introduces a method called science fiction prototyping, which has arisen from the emerging technology research with a well-founded aim to en...
This article illustrates design-oriented human-computer interaction (HCI) research for creating do-it-yourself (DIY) experiences for emerging technologies. It contemplates the design objectives for the DIY construction processes through the lens of Ecological Approach to Smart Environments (EASE) and by exemplifying three case studies. The first ca...
The dissertation portrays how experience design findings of emerging technology research may be harnessed for the construction of future-oriented science fiction short stories. As evidence the dissertation introduces four case studies and three reflecting science fiction publications. The case studies have investigated how to encourage people to em...
The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a futur...
This paper proposes science-fiction prototyping as an extension to the design methodologies that have future-oriented attitude and an aim to construct reflecting outcomes of research (Kymäläinen, 2015). The contribution focuses on considering how the method may be used explicitly as research-oriented design approach – with an objective to deliver s...
This article presents the co-design and development process for a home control system in the context of a healthcare ecology for older people accessing care home services. The contribution of this article is threefold: (1) it presents a design-oriented, user-centred approach for studying intelligent environments (IE); (2) it describes an ontology-b...
The dissertation portrays how experience design findings of emerging technology research may be harnessed for the construction of future-oriented science fiction short stories. As evidence the dissertation introduces four case studies and three reflecting science fiction publications. The case studies have investigated how to encourage people to em...
http://www.computer.org/cps
This paper proposes a 'Thing'-centric simple rule editor for the Internet of Things. The demonstration is aimed at laymen to connect and configure sensors and their home appliances. In providing a tool for simple do-ityourself configurations, we present a user-centric approach for the combining and configuring of tasks t...
This is a position paper that introduces intention awareness as a new approach for designing IE technologies. The approach distinguishes human intention as a premise for developing the intention aware systems. Intention aware systems utilise information about the user's intentions to improve the services that are provided by the environment. The pa...
http://ebo oks.iospress.nl/volume/workshop-proceedings-of-the-10th-international-conference -on-intelligent-environments
In this paper we will demonstrate how a science fiction storyboard was used as a means for delivering and discussing future technology and design innovations. We present a case in which an illustrated storyboard exemplified the...
This paper proposes a 'Thing'-centric simple rule editor for the Internet of Things. The demonstration is aimed at laymen to connect and configure sensors and their home appliances. In providing a tool for simple do-it-yourself configurations, we present a user-centric approach for the combining and configuring of tasks that can be deployed in high...
ISBN 978-952-60-5290-8
Intelligent environment is the co-operation between people and the environment when the technological offering is composed in a way that it is obvious to the people. The intelligence is not a quality of people, technology or the environment, but the ecosystem they construct. At best, IE is the co-operation between people and...
The presentation relates to the topic: transmedia storytelling, "world building" and constructing narratives that reach across multiple platforms, the context being intelligent environment (IE) research. In IE research, narratives have been used for involving people to new technology development processes, and more recently, for presenting the core...
The science fiction prototype 'Alice's incitements in Wonderhome' introduces an intelligent home for the aged that provide motivational and personalized activities, assistance, and memory support. The prototype is based on two intelligent environment research studies: 1) a study that constructed a do-it-yourself creation and configuring tool into a...
This article, and subsequent science-fiction prototype, finds its premise in two different foundations: the human-centred design of new technology development, and the co-creation methodologies of business sciences. The connection between these two research fields arises from the emerging need to find means of constructing complex service experienc...
http://www.vtt.fi/inf/pdf/researchhighlights/2013/R6.pdf
This work presents two studies related to new digital technology, called augmented reality (AR), for the field of interior design [1-3]. The studies adopted premises from two distinct approaches: human-centred design of new technology development and the co-creation methodologies of business...
Our everyday environments are gradually becoming intelligent, facilitated both by technological development and user activities. Although large-scale intelligent environments are still rare in actual everyday use, they have been studied for quite a long time, and several user studies have been carried out. In this paper, we present a user-centric v...
The 'Life Story' service for writing and publishing memoirs was iteratively constructed with the aim of offering a domain for senior citizens for writing short, personal recollections and a lower threshold for entering the social media. To confirm that the needs and requirements of the forthcoming users -- in this case elderly citizens -- were well...
The key challenge for the future is to find solutions to deal with the digitalization of everything. Digitalization of everything emergences in concrete e.g. by digital services and smart environments, which have been my focus research areas at VTT. In this context smart environments imply to technology-augmented environments that in-clude e.g. IT,...
In this paper we describe a co-design process and implementation requirements of an interactive interior design service system. To gain design information for the system we studied two focus groups that were composed of designers, bloggers and serious amateurs in the field of interior design - the estimated critical users of the forthcoming service...
In this paper we describe the co-design process of a proof-of-concept home control system, and how it was carried out by utilising a user-centred design methodology. The aim was to develop a demonstrator of a home control system that supports elderly people in living more independently in their homes. The focus of the research was on the configurat...
In this article the topic is related to the synenergy between graphic design and intelligent environment research. In this context itelligent environment research refers to technological development processes that aim e.g. to offer support for multi-device user interaction in smart environments. The outcome of the design process is e.g. a user inte...
The research aimed at studying user involvement in the early phase of design process by engaging users to the service conception phase with sketching method. The framework was new augmented reality (AR), three dimensional (3D) and user-centred interior design service concepts that were to be co-designed with amateur and expert designers. Two co-des...
The paper presents a case study aimed at studying user involvement in the early phase of design process, and introduces user conception method, sketching, as a mean to receive feedback and ideas from the user group. The co-design groups were composed of designers, bloggers and serious amateurs in the field of interior design - the lead and critical...
http://dces.essex.ac.uk/Research/iieg/abstracts_CS11/CS11_Kymalainen(abstract).pdf
Short story "Song of Iliad" describes a future music therapy "performance space" in which children around the globe create music together, form a band and perform for others. Story encapsulates the human-driven design approach and presents an example of how future de...
This paper outlines the design and development process of the 'DIYSE Music Creation Tool' concept, by presenting key questions, the used methodology, the music instrument prototype development process and user research activities. The aim of this research is to study how music therapists (or instructors) can utilize novel technologies and study new...
The aim of the study is to research and develop new concepts in the context of advertising in media and for involving media users in creating and sharing advertisements. In this task, we develop methods to study possibilities for combining social media features with augmented reality (AR) elements in real es-tate marketing and interior design. Augm...
The lecture presented an approach for combining user centeredness with designers' insight, responsibility and risk taking, dealing with different aspects of healt, wellbeing and design, under the topic of psychiatric care. The goal was to find opportunities for design to improve the care environments, practices and image. The overall project was a...
http://virtual.vtt.fi/virtual/nextmedia/Deliverables-2010/D1.3.1.3_D1.3.1.4%20AdFeed%20Instant%20social%20media%20advertising%20in%20online%20media%20portals.pdf
Teknologiateollisuuden julkaisu 3/2010 Ihmisen ja teknologian vuorovaikutussuunnittelu on tullut merkittäväksi osaksi nykyistä teknologian suunnittelua. Sen sisältö on myös huomattavasti laajentunut perinteisestä käytettävyyssuunnittelusta. Tämän vuoksi on ollut tärkeää koota yhteen teokseen kaikkein keskeisimpiä alan uusia virtauksia. Kirjassa seu...
http://www2.vtt.fi/inf/pdf/tiedotteet/2003/T2204.pdf
VTT researched during the spring of 2003 mobile video recorded by the users themselves. Both the introduction of the service and its use were examined. Forty people with their families and friends tried video messaging on a mobile phone. New consumer services and the needs of special groups were studied in the test. Due to that, both hearing-impair...
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 3 - 6 At the end of June 2010 VTT Technical Research Centre of Finland launched the VTT Ihme space in Ideapark shopping centre in Lempäälä, Finland. VTT Ihme functioned as a development environment for the IHME research project (MIRACLE in Eng...