Tiago Cardoso

Tiago Cardoso
Universidade NOVA de Lisboa | NOVA · Department of Electrical Engineering (DEE)

Assistant Professor

About

32
Publications
5,999
Reads
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173
Citations
Education
April 2012
Universidade NOVA de Lisboa
Field of study
  • Electrical Engineering
December 2002
Universidade NOVA de Lisboa
Field of study
  • Computer Science Engineering
July 1997
Universidade NOVA de Lisboa
Field of study
  • Computer Science Engineering

Publications

Publications (32)
Article
Full-text available
Nowadays technology follows us everywhere. However, it is often overlooked when dealing with social issues, despite how easily it might improve the life of countless handicapped individuals. In other words, small pieces of software, under the form of games, can help the individual remain focus and go through treatments and therapies effortlessly. B...
Conference Paper
Full-text available
There are several research initiatives that tackle gesture recognition. Nevertheless the interaction between the input devices and an application level is still a hard task that has to be accomplished each time a new system is being developed. The objective of this research work is to facilitate that endeavor by introducing a new generic software l...
Conference Paper
Full-text available
A Developmental Coordination Disorder can be identified when children show motor skills either below the expected levels considered adequate to their physical age or the opportunities provided for their learning. This problem affects four to six percent of school-age children, meaning that, from a very early stage of their life, they have several d...
Conference Paper
Full-text available
Computers and technology can play a key role in supporting learning, namely for students with special educational needs. Nevertheless, despite the emphasis the society puts on the use of technology and its fast proliferation in the area of education, few initiatives focus on the specific needs of children with disabilities. Motivated by this gap, t...
Conference Paper
Full-text available
The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excludin...
Article
Full-text available
The use of mobile devices and their use for Internet access, for georeferentiation and services consumption had a huge increase. Today, these devices ability to establish cooperation networks and to interact intelligently and cooperatively with the surrounding environment has growing importance. In this paper, we propose a system, based on a model...
Article
Full-text available
Human-Computer-Interaction (HCI) is a key topic on the Accessibility area, namely in what concerns a Smart-City environment, where humans have to interact with artefacts spread all around one particular city. In the last decade HCI has experienced a significant evolution towards a desired fully natural user interface, for example in what concerns t...
Article
Full-text available
The evolution of technology has risen new possibilities in the so called Natural User Interfaces research area. Among distinct initiatives, several researchers are working with the existing sensors towards improving the support to gesture languages. This article tackles the recognition of gestures, using the Kinect sensor, in order to create a gest...
Conference Paper
Full-text available
In the face of growing global game production competition, the ability to come out with new ideas to create computer games is widely recognized today as important. In this context, the chance to resort - in a practical way - to known creativity techniques or adaptations of these to help innovation in this field is a promising challenge, both in the...
Article
Full-text available
An increasing number of our interactions are mediated through e-technologies. In order to enhance the human’s feeling of presence into these virtual environments, also known as telepresence, the individual is usually embodied into an avatar. The natural adaptation capabilities, underlain by the plasticity of the body schema, of the human being make...
Article
Full-text available
Service orientation is a main trend in the development of support infrastructures for collaborative networks, namely in the manufacturing sector. Nevertheless, a literature review still shows the lack of a common understanding of the service concept, namely when we compare the software and business perspectives. As a contribution towards the integr...
Conference Paper
Full-text available
The notion of service-enhanced product brings new perspectives for value creation and differentiation in manufacturing. The existence of complex and highly customized products, the inclusion of business services that add value to the product typically require the collaboration of multiple stakeholders. It is natural that each stakeholder has its ow...
Conference Paper
Full-text available
Abstract. Virtual environments are an increasing trend in today’s society. In this scope, the avatar is the representation of the user in the virtual world. However, that relationship lacks empirical studies regarding the nature of the interaction between avatars and human beings. For that purpose it was studied how the avatar’s modeled morphology...
Conference Paper
Full-text available
The sign language is widely used by deaf people around the globe. As the spoken languages, several sign languages do exist. The way sign language is learned by deaf people may have some details to be improved, but one can state that the existing learning mechanisms are effective when we talk about a deaf child, for example. The problem arises for t...
Article
Full-text available
Serious games are usually applied to cognitive learning. However, the development of recent Natural User Interfaces (NUI) enables us to use serious games for a more holistic training. This project proposes to implement an educative game that teaches medical students how to carry out a neurological examination. The purpose is to improve not only the...
Conference Paper
Full-text available
Service Orientation has been an extensively used approach to model the services Collaborative Networks' (CN) members are willing to provide to customers. The evolution of this paradigm has followed an improvement path since its early forms. Nevertheless bottlenecks still exist, namely in what concerns: 1) a gap between the business and the informat...
Conference Paper
Full-text available
Within a Collaborative Business Ecosystem context, as the network evolves, the competition between members increases and, as a consequence, members face the challenge to improve the chances their services have to be selected. On the other hand, the distance between Business Services and “Computational Services” is still a bottleneck for the automat...
Conference Paper
Full-text available
The service concept is widely used in distinct research and application areas. Particularly in Collaborative Networks, Service Orientation represents a main trend in the development of support platforms. Nevertheless, a literature review shows that it does not gather a common understanding, namely from the software and business perspectives. This p...
Conference Paper
Full-text available
In a Collaborative Network (CN) scenario it would be desirable that CN members could be able to start collaboration within their Virtual Organization Breeding Environments or Professional Virtual Communities in a short time-frame, whenever a new Business Opportunity appears. As a contribution towards such dynamic scenario, this paper proposes the c...
Article
Full-text available
A proposal for a reference curriculum for teaching Collaborative Networks at university level is introduced. This curriculum is based on the experience of the authors in teaching and disseminating corresponding concepts in the context of several international projects as well as on the findings of a survey conducted worldwide. A set of teaching uni...
Article
Full-text available
The technological evolution brought the society to a networked reality. New organizational forms are being created, towards a better response to market opportunities, both in terms of time-to-market and added-value creation. In this context the Collaborative Networked Organizations (CNO) paradigm appears as a good organizational form to attend mark...
Conference Paper
Full-text available
The introduction of new courses on virtual organizations at the engineering education level is an important element for the broad acceptance of this new paradigm. This article summarizes the experience with an initiative of teaching Virtual Enterprises / Virtual Organizations subjects to Electrical and Computer Engineering students. The course stru...
Article
Full-text available
The introduction of new courses on virtual organizations at the engineering education level is an important element for the broad acceptance of this new paradigm. This article summarizes the experience with an initiative of teaching Virtual Enterprises / Virtual Organizations subjects to Electrical and Computer Engineering students. The course stru...
Conference Paper
Full-text available
The practical implantation of the concept of dynamic virtual enterprise is still far from expectations due to a number of factors such as the lack of appropriate interoperable infrastructures and tools, lack of common ontology, and the socio-organizational difficulties. However, the creation of industry clusters supported by advanced information an...
Conference Paper
Full-text available
Partners search and selection is an important activity in the life cycle of a Virtual Enterprise. Among other factors, the commitment of the potential partners to fulfil quality requirements is a major decision criterion during the selection phase. An approach to search suppliers in suppliers’ directories available on Internet is presented and the...
Conference Paper
Full-text available
Electronic procurement of partners is an important functionality during the life cycle of a virtual enterprise. A prototype implementation, featuring selection based on both internal or Internet-based suppliers’ directories, is discussed. The generation of call for tenders and support for management of received bids is introduced and directions for...

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