Thomas Agostinelli

Thomas Agostinelli
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Thomas verified their affiliation via an institutional email.
Verified
Thomas verified their affiliation via an institutional email.
  • Master of Engineering
  • Researcher at Marche Polytechnic University

About

11
Publications
948
Reads
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32
Citations
Current institution
Marche Polytechnic University
Current position
  • Researcher
Additional affiliations
November 2021 - present
Marche Polytechnic University
Position
  • PhD Student

Publications

Publications (11)
Article
Full-text available
This study contributes to understanding semi-automated ergonomic risk assessments in industrial manufacturing environments, proposing a practical tool for enhancing worker safety and operational efficiency. In the Industry 5.0 era, the human-centric approach in manufacturing is crucial, especially considering the aging workforce and the dynamic nat...
Article
Full-text available
The digital games industry has grown exponentially due to the diversification of games and the increasing multiplicity of the user target base. The market explosion and the great variety make digital game cataloguing and classification challenging issues whose effectiveness can advance scientific research and address design, development and distrib...
Conference Paper
The paper proposes a novel unified classification of digital games, i.e., video games and serious games, due to the recent interest of academia and industry for their use to achieve several educational purposes. The paper reviews existing cataloging systems and proposes a five-definition based matrix cataloging including a set of key digital game m...
Chapter
The use of eXtended Reality (XR) technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR), has become increasingly popular in museums to enhance the visitor experience. However, the impact of XR technologies on Learning Performance in the context of archeological museums needs to be better understood. This study...
Conference Paper
This study aims at comparing three assembly training applications based on different XR technologies characterized by different degrees of immersion (i.e., an MR application based on Hololens 2, a desktop AR application and a digital handbook visualized on a monitor). A total of 54 subjects, recruited among students and personnel of Universit`a Pol...
Article
Full-text available
Industry nowadays must deal with the so called “fourth industrial revolution”, i.e. Industry 4.0. This revolution is based on the introduction of new paradigms in the manufacturing industry such as flexibility, efficiency, safety, digitization, big data analysis and interconnection. However, human factors’ integration is usually not considered, alt...
Article
Full-text available
This paper introduces a web-platform system that performs semi-automatic compute of several risk indexes, based on the considered evaluation method (e.g., RULA—Rapid Upper Limb Assessment, REBA—Rapid Entire Body Assessment, OCRA—OCcupational Repetitive Action) to support ergonomics risk estimation, and provides augmented analytics to proactively im...
Article
Full-text available
Featured Application We introduce a motion capture tool that uses at least one RGB-camera, exploiting an open-source deep learning model with low computational requirements, already used to im-plement mobile apps for mobility analysis. Experimental results suggest the suitability of this tool to perform posture analysis aimed at assessing the RULA...

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