
Thair HamtiniUniversity of Jordan | UJ · Department of Computer Information Systems
Thair Hamtini
Doctor of Philosophy
About
30
Publications
44,906
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
661
Citations
Citations since 2017
Publications
Publications (30)
Gamification is a contemporary concept. It is defined as using game elements such as points and badges in a nongaming environment. This paper takes a profound look at gamification methods in an academic study and comes out with a gamification approach in an attempt to make education more effective. To test the approach described in this research, a...
-Adaptive e-learning system is an ongoing research
area where adaptation techniques and students profiling
methods are still under development. These days many
outstanding researchers are looking forward to develop
sophisticated adaptive e-learning systems that take into
account students learning styles variations. The main goal of
this research is...
Student's Academic Performance Dataset (xAPI-Edu-Data)
=======================================
Data Set Characteristics: Multivariate
Number of Instances: 480
Area: E-learning, Education, Predictive models, Educational Data Mining
Attribute Characteristics: Integer/Categorical
Number of Attributes: 16
Date: 2016-11-8
Associated Tasks: Classificat...
Student's Academic Performance Dataset (xAPI-Edu-Data)
=======================================
Data Set Characteristics: Multivariate
Number of Instances: 480
Area: E-learning, Education, Predictive models, Educational Data Mining
Attribute Characteristics: Integer/Categorical
Number of Attributes: 16
Date: 2016-11-8
Associated Tasks: Classificat...
Educational data mining has received considerable attention in the last few years. Many data mining techniques are proposed to extract the hidden knowledge from educational data. The extracted knowledge helps the institutions to improve their teaching methods and learning process. All these improvements lead to enhance the performance of the studen...
This paper is a part of ongoing research that tries to approve our hypothesis about adaptive personalization in web-based learning systems; we are debating that building online learning environments with the ability to detect learners learning style dynamically by observing their behaviour and then presenting learning material based on the detected...
The objective of this study is to determine the effect of applying the cognitive theory of multimedia learning in an e-learning environment. Three versions of a course on how to master skills in Adobe Photoshop were designed and given to a sample of (60) students to test their effectiveness. This research sample was divided into three groups. The f...
This article presents an ongoing research project on the development of e-content in relation to the cognitive theory of multimedia learning. Previously, a literature review has been conducted on e-content development models, the cognitive theory of multimedia learning, and the problems encountered while learning computer programming. In this work...
This article presents an ongoing research project on the development of adaptive e-Learning systems in relation to the theory of learning style. Previously, a literature review has been conducted on learning style modeling methods, the Felder-Silverman learning style model (FSLSM), and the main problems encountered with the current traditional adap...
Gamification is a relatively new concept still not discussed extensively in academic studies and research. It has been defined as the use of gaming elements and mechanics in nongaming environments. While having multiple uses in commercial, military and medical sectors, gamification is using techniques similar to those in games to motivate and engag...
This paper describes a dynamic technique for identifying learners learning styles based on their behavior in the learning environment influenced by literature approach. The technique was suggested based on VAK Learning Styles model and the behavioral patterns. First we defined the learning material features (contents, case studies, examples, exerci...
Educational data mining concerns of developing methods to discover hidden patterns from educational data. The quality of data mining techniques depends on the collected data and features. In this paper, we proposed a new student performance model with a new category of features, which called behavioral features. This type of features is related to...
Assessment is an important part of learning process. It can be defined as the process of gathering information for the purpose of making judgments about a current state of affairs presumably for the purpose of enhancing future outcomes [1]. It determines whether or not the goals of education are being met. Typically, most assessment tools give a nu...
Quality is a key factor to ensuring success of e-government websites. Therefore, a definition for high-quality e-gov- ernment website is required, as well as, an e-government system’s quality evaluation methodology. This paper identifies quality attributes that are required to assess the quality of an e-government website, which should be considere...
Purpose:
Lower back pain affects 80-90 % of all people at some point during their life time, and it is considered as the second most neurological ailment after headache. It is caused by defects in the discs, vertebrae, or the soft tissues. Radiologists perform diagnosis mainly from X-ray radiographs, MRI, or CT depending on the target organ. Verte...
E-learning is now playing a very important role in learning processes and the major concern in all education institutions and universities. Open source e-learning platforms are one of the latest e-learning management systems used to deliver e-learning courses in most of the universities and higher educational institutions in the entire world, also...
Internet-based educational programs have become extremely commonplace and are implemented by both academic institutions and companies locally and world-wide. The growth in the utility of the internet as an educational tool has led to the need to evaluate the usability of elearning environments [1]. This study represents a comparative examination of...
One of the most key determinants for success or failure in E-commerce is a high quality website that provides a good user experience. The most consistently successful Ecommerce companies are painfully aware of this. Merely a web presence or offering low prices is not enough. However, it has been elusive to judge a site's quality. To gauge the quali...
This paper aims to describe the perception of tutors and university teachers about quality assurance in a distance undergraduate management course in Minas Gerais Brazil. The results provided a useful amount of information to improve the quality of the course and even the platform used.
A call center is a physical place where customer and other telephone calls are handled by an organization, usually with some amount of computer automation. Typically, a call center has the capacity to handle a considerable volume of calls at the same time, to screen calls, forward calls to qualified person to handle them, and to log calls. In this...
The purpose of the study is to assess the degree of EUCS (end user computing satisfaction) at European Gaza Hospital. The study explores the main domains of EUCS. A model for EUCS is proposed and a questionnaire related to the model was distributed to officials at European Gaza Hospital (EGH) in order to understand the attitudes and opinions of hos...
Problem Statement: Kirkpatrick’s model for the evaluation of training programs has been a staple in institutional learning since 1959 and is easily applicable to any training program. Approach: This model,however, was developed for traditional learning environments and has been regarded as antiquated, especially when one took into consideration the...
Adaptive Educational Hypermedia Systems (AEHS) are widely used in E-Learning nowadays. To which stimuli they are adapting and to what degree they can adapt differs according to the application area, the technical possibilities, and the need for adaption. The problem being addressed in this paper is how students receive and analyze information diffe...
Thesis (Ph. D.)--University of New Orleans, 2000. Includes bibliographical references. Photocopy.