Tengku Siti Meriam Tengku Wook Tengku Wook

Tengku Siti Meriam Tengku Wook Tengku Wook
  • National University of Malaysia

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115
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Publications

Publications (115)
Article
Full-text available
This study presents the development and evaluation of a hybrid user model designed for adaptive gamification within a virtual learning environment based on the Felder-Silverman Learning Style model. The research aims to enhance student engagement and learning outcomes by personalizing gamification elements according to individual learning styles. T...
Article
The COVID-19 pandemic has brought significant changes to daily life, especially for children worldwide who have had to adapt to new norms. After the pandemic, children experienced profound effects, particularly on their social development and emotional well-being. Play is a crucial activity serving as both a medium for learning and development. Edu...
Article
This study aims to investigate the landscape of digital marketing research in Malaysia through two key research questions. Firstly, it examines the current publication trends within the field of digital marketing, uncovering evolving research interests from the time span of 1997 to 2024. Secondly, the article analyses the current scientific product...
Article
Full-text available
The implementation of computerized cognitive behavioural therapy (cCBT) among adult patients has been proven effective but the effectiveness of using cCBT to treat depression among adolescents is still not clear to date. The problem lies in the failure to engage adolescents with the computerized therapy. Engagement with computerized therapy is deem...
Article
Full-text available
In this preliminary investigation, a discerning evaluation reveals that users face pervasive challenges accessing e-resources within university libraries. A social presence interface design for e-resources is introduced, recognizing the need for user support through effective communication with librarians and assistance for swift information naviga...
Article
This study was undertaken to identify the organisational and technological factors that affect the efficiency of service delivery in trustworthy digital repositories of university libraries, where digital repositories have become increasingly common. The interpretive research paradigm, which relies on qualitative research, was adopted for the study...
Article
Full-text available
The rising development in information and communication technology affected the rapid presence of new interface designs to meet the needs of user interaction. This includes the needs of the children dominating the use of technology in obtaining effective interaction with the system despite having limitations in cognitive and motor skills. This stud...
Article
Full-text available
Despite being commonly perceived as healthy, approximately 20% of adolescents experience depression. To address this issue, computerized cognitive behavioral therapy (cCBT) has emerged as a potential solution. While cCBT has demonstrated effectiveness in treating depression among adults, its efficacy for adolescents lacks substantial evidence due t...
Article
Full-text available
Persona is a method to create a user profile by describing a fictitious user through user experience. This persona study needs to be carried out for the benefit of system design according to the users’ wishes because, so far, electronic resources (e-resources) are not widely used due to cognitive and affective factors such as limited subscription r...
Article
This study focuses on evaluating the usability of a newly developed model for depression screening. The model was designed to address the issue of adolescent motivation during the gamification-based depression screening. Depression causes adolescent to experience emotional changes including hopelessness, lack of self-confidence and a sense of worth...
Article
This study focuses on evaluating the usability of a newly developed model for depression screening. The model was designed to address the issue of adolescent motivation during the gamification-based depression screening. Depression causes adolescent to experience emotional changes including hopelessness, lack of self-confidence and a sense of worth...
Article
Active learning allows students to control their learning style by relating it to their actual experiences. This learning model can increase student motivation and engagement in an interactive environment. However, mentoring has not been actively implemented even though mentoring is one of the important agendas for the next 20 years and in line wit...
Article
Full-text available
Depression is a critical public health problem, mainly when it affects young people (adolescents). This condition is most challenging to detect in this group because they tend to think about other people's negative assumptions. Adolescents with depressive symptoms refuse to seek professional help due to their stigma and their future if they were la...
Article
Full-text available
Inventive thinking is one of the constructs in 21st century skills. The 21st century skills are the skills needed by future workforce in the new global economy that driven by knowledge, technology and innovation. Inventive thinking comprises of six elements which are flexibility, self-regulation, curiosity, creativity, risk taking and higher order...
Article
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University students utilise e-learning resources to gain easy access to information and to make general enquiries. Such online environments offer alternatives to traditional learning, which is now considered expensive, and time-consuming with varying results. Student disengagement is reported as the main problem for higher education e-learning plat...
Article
Full-text available
Gamification is to use game elements in a non-game context to increase engagement between human and computer, on the other hand, to encourage in-demand for good behaviors in learning. This research tried to increase student engagements in learning by conducted Gamification technique especially in difficult subjects such as Programming Language cour...
Article
Full-text available
Institutions that possess certain collections of digital image libraries, such as museums, are progressively interested in making such collections accessible anytime and anywhere for any Image Retrieval (IR) activities namely browsing and searching. Many researchers have shown that IR methods, in filtering images based on their features such as col...
Article
Full-text available
User experience (UX) towards designs of an application or product affects the way such user receives the product. UX also becomes increasingly crucial as users obtain a rating of downloaded app experience that may affect sales and improve the application performance expectations. This study aims to evaluate user experience in order to validate user...
Article
This research focuses on the interface design for E-commerce for virtual museum system that can be displayed in multi dimensions. The existing system (muziummaya.terengganu.gov.my) has proved that information presented with the existing interface cannot be presented effectively through mobile device. Navigation is also difficult to the human cognit...
Article
Full-text available
Terengganu brassware is a local craft product with high artistic value and traditional craftsmanship that involves a lot of creativity and elaborate artistry. This cultural heritage is in danger of disappearing because the current younger generation lacks interest, creativity and artistic skills to continue the craftsmanship. Therefore, gathering d...
Article
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The Model of Game-based Learning in Fire Safety developed for preschool children to educate them in learning fire safety issues. Due to the lack of awareness towards fire hazard, there are few factors that have arisen regarding this issue such as children's ages, experiences and knowledge. The main objective of this study is to identify the user re...
Article
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Computer science novice students find it hard to learn and master programming language subjects. In previous work, an investigation was done to confirm this assumption. The finding showed that students experienced ineffective learning, lacked interest towards this course, and lacked motivation. Previous studies have shown that applying Gamification...
Poster
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Innovative means of teaching and learning requirements engineering subject through serious game
Poster
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Perkembangan inovasi teknologi membantu dalam mempelbagai kaedah pengajaran dan pembelajaran yang interaktif dan menarik. Melalui penggunaan teknologi tablet dalam menyampaikan isu keselamatan kebakaran secara pembelajaran permainan kepada kanak-kanak prasekolah membantu aspek kognitif, psikomotor dan tingkah laku mereka. Isu keselamatan kebakaran...
Article
Full-text available
The rapid growing of knowledge economy that relies on the advancement of ICT has changed the trend of employment and social life. Employers in this century are looking for competitive, innovative and global employees. As a consequence, students should be prepared to acquire 21 st -century skills so that they can be successful in the employment and...
Article
Full-text available
The usability evaluation of APi interface design was conducted through Cognitive Walkthrough method. APi is a mobile application game designed specifically for preschool children of Tabika Kemas Kampung Berawan, Limbang Sarawak in order to learn about fire safety education. The existing fire safety games have few interaction styles issues and inter...
Article
The usability evaluation of APi interface design was conducted through Cognitive Walkthrough method. APi is a mobile application game designed specifically for preschool children of Tabika Kemas Kampung Berawan, Limbang Sarawak in order to learn about fire safety education. The existing fire safety games have few interaction styles issues and inter...
Article
Full-text available
Understanding of the driving factors to knowledge sharing activities in the Technical Education Vocational Education and Training (TVET) Institutions environment are required since these activities often experience failure as many instructors prefer to seek knowledge rather than to be the contributors. This study was conducted to identify contribut...
Article
Usability has been determined to be connected to achieving predetermined practical goals by identifying usability problems during the development cycle of a product or system. In order for the next and future versions of the systems to be enhanced and improved, usability flaws and errors must first be identified. On the same stroke, identifying fla...
Article
Technological advancement has evolved the way business is conducted. Companies around the globe venture into ecommerce to reach more customers apart from the traditional retails and marketing approaches. Nowadays, almost everything could be found sold via the internet regardless of size, usage, price and etc. The challenge of e-commerce channel is...
Article
Speech is fundamental and the most dominant form of communication. Speech input may facilitate natural interaction between humans and computers. For children, this input mode supports their interaction with application systems. This study addresses speech input as a n alternative mode in order to improve multi-touch gesture interactions. Previous s...
Conference Paper
There is a low number of female student's enrollment in Computer Science field in many countries. Much effort has been done to motivate females to study computer science, but it is still not enough. Serious games are effective tools for learning, thus can be used to motivate females to study technical subjects such as computer science. However, gen...
Article
Full-text available
The creation of an effective therapeutic serious game (TSG) is highly dependent upon its design and the fundamental knowledge of the users. Furthermore, the TSG is designed for a purpose to the users by incorporating the needs of the users in all design components. Although numerous studies have been conducted on guidelines for designing serious ga...
Article
Full-text available
The creation of an effective therapeutic serious game (TSG) is highly dependent upon its design and the fundamental knowledge of the users. Furthermore, the TSG is designed for a purpose to the users by incorporating the needs of the users in all design components. Although numerous studies have been conducted on guidelines for designing serious ga...
Conference Paper
Recently, serious games aimed at cognitive therapy have been gaining increasing importance in general health applications, creating new possibilities for various groups, including children, to access new forms of treatment. However, to develop therapeutic serious games that stimulate the cognitive abilities of children with speech and language dela...
Article
Full-text available
Students occasionally find it difficult to learn new programming languages. They often confront unfamiliar programming terms and having difficulty to visualize the processes that happen in computer memory. Weak students find this a burden and end up memorizing the processes without understanding them and their workings. This situation invariably le...
Article
Full-text available
Internet is the in-trend of aquiring knowledge and informations especially for services from various government agencies. Thus, the focus on quality of the portal interface in ensuring smoothest and flexibility of user interaction is highly important. Usability issue that arise on development phases does affect the user interface functions. Develop...
Article
In the world of today, most images are digitized and kept in digital libraries for better organization and management. With the growth of information and communication technology, collection holders such as museums or cultural institutions have been increasingly interested in making their collections available anytime and anywhere for any Image Ret...
Conference Paper
Information and Communication Technology (ICT) has a direct impact on STEM education development, specifically in Computer Science and Information Technology studies, which are offered by most universities worldwide due to their importance for a country's development. The female workforce in ICT fields is an important asset for the development of a...
Article
Full-text available
Gamification technique is getting popular to be implemented in learning or training application. It is referred to the use of game elements or game thinking in a non-game context in order to increase engagement between students and learning application. Since there are many elements of games that are identified from previous works, this study focus...
Article
The modern, powerful and multi-touch technology has gained attention among younger users. The devices are not only limited to entertainment purposes, but is also increasingly introduced for learning purposes at kindergartens and preschool. However, the number of studies that address the interaction of multi-touch gestures among kindergarten childre...
Article
Full-text available
The focus of this study is to improve the display platform for the State of Terengganu Virtual Museum System (muziummaya.terengganu.gov.my). The existing virtual museum can be displayed via desktop computing system where information is displayed on-line using features for searching, browsing, and manipulating artifacts and galleries. However, prese...
Article
Full-text available
This paper discuss the usability evaluation of a Virtual Museum Environment (VME) for the Terengganu State Museum, Malaysia. The model applied in this research is based on User-Centred Design (UCD) involving many users at every stage of the VME system development. User testing was performed using an online questionnaire with a total of 52 responden...
Article
Full-text available
We are becoming increasingly aware of the effectiveness of electronics application when it comes to teaching. One example of modern electronic application is Electronic Learning (E-Learning). The development of IT has led to the advent of a new approach or a new study called Gamification. Gamification is defined as the use of game elements (game th...
Article
Technical Vocational Education and Training (TVET) institutions are responsible for providing Human Resources particularly skilled and knowledgeable workers. In order to improve the quality of graduates in the technical field, the knowledge of TVET institution instructors should be strengthened from time-to- time. Knowledge sharing among TVET instr...
Conference Paper
Abstrak Songket merupakan seni warisan budaya Melayu yang memiliki nilai sejarah yang tinggi. Keunikan songket adalah pada reka corak yang ditenun secara halus. Kajian susastera menunjukkan lebih 300 jenis motif songket telah dihasil sejak turun temurun dan maklumat motif songket telah disimpan secara digital sebagai usaha pemeliharaan. Hasil kajia...
Article
E-commerce is a system whereby consumers can buy goods and services from merchants who sell on the internet. E-commerce is more impersonal, anonymous and automated than traditional person-to-person commerce, and as such, typically lacks human warmth and sociability. This paper explores how human warmth and sociability can be integrated through the...
Article
Full-text available
The government of Malaysia has emphasized the application of Information and Communication Technology (ICT) for developing the rural community It is important to investigate the ICT usage among the rural adolescents particularly its effect on of socio-demographic This study seek to identify the ICT usage patterns among rural adolescents in Bukit Se...
Conference Paper
Full-text available
The present conditions of human life are more comfortable than that in the past. A huge number of modern technologies are available today because of the rapid development of information technology, which contributes to the flourishing of human life. Such modern technologies have led to the creation of Gamification, which is a new approach in inform...
Article
Full-text available
The static and inflexible interface design system inhibit young user especially student from exploring upcoming mobile technologies in the interactive learning environment. Available interfaces contain limited and unsuitable features to meet changing needs of user. In this paper, we explore the adaptive multimodal interface design for students. Thi...
Article
Full-text available
Students sometimes find it hard to learn new programming languages. They often confront unfamiliar programming terms and are required to visualize the processes that happen in the computer memory. Weak students find this a burden and end up memorizing the processes without understanding them and their working. This situation invariably leads studen...
Conference Paper
Full-text available
Students sometimes find it hard to learn new programming languages. They often confront unfamiliar programming terms and are required to visualize the processes that happen in the computer memory. Weak students find this a burden and end up memorizing the processes without understanding them and their working. This situation invariably leads studen...
Article
Full-text available
This paper centers on research of the user interface design of mobile commerce (m-commerce) focusing on the location of the songket business. The research is based on a comparison method between interfaces of location-aware m-commerce with different domains. The goal is to analyze the aspect of m-commerce interface design that has already been acce...
Article
Songket is an iconic Malay artistic tradition with a strong historical essence. The fine weaving that makes up the songket's texture is what makes it stand out from the rest of the fabric. A literature study showed that more than 300 songketmotifs had been produced since the beginning and these were stored digitally aspart of a preservation effort....
Article
Full-text available
This paper centers on research of the user interface design of mobile commerce (m-commerce) focusing on the location of the songket business. The research is based on a comparison method between interfaces of location-aware m-commerce with different domains. The goal is to analyze the aspect of m-commerce interface design that has already been acce...
Conference Paper
According to Breast Cancer Institute (BCI), Breast cancer is one of the most dangerous types of cancer that affects women all around the world. Based on clinical guidelines, the use of mammogram for an early detection of this cancer is an important step in reducing its danger. Thus, computer aided detection using image processing techniques in anal...
Article
Full-text available
Songket is an iconic Malay arts heritage with strong history essence. The fine weave that made up the songket texture is what make it stand out from the rest of the fabric. Literature study showed more than 300 songket motives had been produced since the beginning and was stored digitally as preservation effort. Preliminary studies on 10 websites t...
Article
Full-text available
Selection of appropriate colour for a particular purpose of information dissemination is crucial to ensure the accuracy of information. Colour plays an important role in multimedia design and can be considered as a critical component of any design. Good selection and use of colour can improve the quality of the presentation of information in multim...
Article
Full-text available
There is a real requirement for greater interaction between children and the digital library which could be fulfilled by a good user interface. This study focuses upon web design principles and implements adaptive elements in the interface of the children’s digital library. The design method used is participatory, i.e. children are actively involve...
Article
Full-text available
This paper discuss about the role of children in promoting innovation and advancement of technology. By using a suitable approach, children can be encourage in communicating and collaborating with adult to generate innovative idea, identify their preferences and even recognize their potential and interest. A study has been conducted and a methodolo...
Article
ABSTRAK Reka bentuk antara muka yang baik menggalak tahap interaksi tinggi antara kanak-kanak dan perpustakaan digital kerana reka bentuk memenuhi keperluan sebenar. Kajian ini menfokus reka bentuk antara muka perpustakaan digital khusus untuk kanak-kanak di Malaysia berdasarkan prinsip reka bentuk web dan elemen adaptif. Kaedah reka bentuk ialah r...
Article
Full-text available
This study focuses on the visual interface design of WebOPAC, which assists children in carrying out searching and browsing activities for bibliographical information in a library database. The existing interface of WebOPAC, called Ilmu, is investigated in this study; the interface is efficient in retrieving information from the database; however,...
Article
This paper discuss about the role of children in promoting innovation and advancement of technology. By using a suitable approach, children can be encourage in communicating and collaborating with adult to generate innovative idea, identify their preferences and even recognize their potential and interest. A study has been conducted and a methodolo...
Article
Full-text available
This study has conducted a user testing based on the student's and lecturer's experience using the Moodle application. The main focus is the Moodle application as an e-learning platform in a local college .A user testing method was used to identify problems and possible solutions that could best improve the current Moodle application. The data gath...
Article
This study has conducted a user testing based on the student’s and lecturer’s experience using the Moodle application. The main focus is the Moodle application as an e-learning platform in a local college .A user testing method was used to identify problems and possible solutions that could best improve the current Moodle application. The data gath...
Article
Full-text available
There have been numerous studies done on the guidelines of user interface, but only a number of them have considered specific guidelines for the design of children’s interface. This paper is about a research on the specific guidelines for children, focusing on the criteria of graphic design. The objective of this research is to study on the guideli...
Conference Paper
Full-text available
This study reviews the trends in the Final Year Project (FYP) for Multimedia Programme at the Faculty of Information Science and Technology (FTSM). We identify issues and analyze trends in multimedia FYP from year 2005 to 2010. The method used is the analysis of the FYP reports along with a brainstorming session conducted among the lecturers. Findi...

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