
Tania OuariachiHanzehogeschool Groningen
Tania Ouariachi
Ph.D. in Social Sciences
About
26
Publications
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Introduction
International Doctor of Philosophy (Ph.D.) in Social Sciences at University of Granada (Cum Laude; Extraordinary Doctoral Thesis Award). Researcher at Hanze University of Applied Sciences and Center of Expertise Energy. Research interests: gamification, new media, sustainability/climate change communication and education
Education
November 2014 - November 2017
September 2010 - December 2011
September 2004 - September 2008
Publications
Publications (26)
Within the EU, energy transition at the local level is embedded in a complex stakeholder network with highly interdependent actors; if these actors have to collaborate to contribute to an efficient transition, they have to initiate a dialogue about their roles and interests. A good way to achieve this goal could be via serious gaming. Scholars sugg...
Purpose
Artificial intelligence (AI) and automation are currently changing human life with a great implication in the communication field. This research focusses on understanding the current and growing impact of AI and automation in the role of communication professionals to identify what skills and training are needed to face its impacts leading...
To have sustainable societies, we need to accelerate the energy transition towards clean energy solutions, however, awareness and understanding of the process as well as intentions to change behaviors are still limited, especially among young people. An optimal balance considering the point of view from all parties involved is out of sight without...
Education is a key factor to respond to the threat of climate change, increasing not only knowledge but also encouraging changes in attitudes and behaviors to adopt sustainable lifestyles. Scholars and practitioners in the field of education call for innovative ways of engaging youth—a reason why gamification has gained more attention in recent yea...
In the last years we have observed a growing interest in the use of gamification approaches for climate change education. While most practices are related to digital gaming, there is a new trend which is still academically unexplored: escape rooms. The main objective of this paper is to serve as an initial exploratory study in this field by identif...
To have sustainable societies, we need to accelerate the energy transition towards clean energy solutions, however, awareness and understanding of the process is still limited, especially among young people. In addition, the topic has mainly been approached from an engineering angle, ignoring the social challenges: lack of public support for solar...
What kind of serious games dealing with climate change are out there? Do these types of games share similar quality levels across borders? The purpose of this article is to carry out a comparative quality assessment of games produced in two different countries: United States and Spain. For this purpose, we develop and put into practice a tool to as...
Video games have the potential to educate and engage people—especially young people—in climate change and energy issues by facilitating the development of helpful thoughts, feelings, and actions. The objective of the present article is to propose a set of game attributes that could maximise the cognitive, emotional, and behavioural engagement of pl...
Energy transition is key to achieving a sustainable future. However, in this transition, an often neglected pillar is raising awareness and educating individuals on the benefits, complexities, and urgency of renewable energy supply and energy efficiency. This paper exemplifies an educational practice to create awareness on sustainable energy transi...
Videogames have become educational, communicative and social tools among the young, favouring the acquisition of skills, abilities and values, encompassing an endless number of themes, and helping them to experience and to face, in the first person, a great diversity of environmental situations and ecology problems. Thus, the present article aims:...
There is an urgent need to curb emissions and mitigate climate change, and this fight requires a change in teenagers’ attitudes. In search of new approaches targeting youth, online games are seen as a promising tool for communication and education. Using the serious game 2020 Energy as a case study, the main objective of this paper is to examine th...
Videogames have become educational, communicative and social tools among the youngest, favouring the acquisition of skills, abilities and values, encompassing an endless number of themes, and help to experience and to face, in the first person, a great diversity of environmental situations and ecology problems. Thus, the present article aims: a) th...
Online games have been proposed as a promising tool for communication and education. Taking into account the new communicative paradigm of young people and the fact that climate change is one of the main threats to their future, this paper presents a checklist of indicators validated using the Delphi method to analyze the communicative elements of...
In search of innovative approaches to raise climate change awareness among digital natives, online and serious games are gaining currency as new platforms for communication, education and social change. Thanks to their interactivity and immersive narrative, games have capacity to convey to young people the problems that they will be facing in the f...
A pesar del creciente interés por los juegos en línea en los procesos de enseñanza-aprendizaje, los docentes son escasamente orientados sobre las características de los juegos disponibles en la red y su potencial educomunicativo. El objetivo fundamental de este trabajo es ofrecer un instrumento validado de evaluación para los juegos en línea sobre...
Los juegos online han sido propuestos como una herramienta de comunicación y educación prometedora. Teniendo en cuenta que el cambio climático es una de las principales amenazas a las que se enfrentarán los adolescentes en su futuro, el presente trabajo tiene como objetivo principal la evaluación de los elementos comunicativos y educativos de una s...
In search of innovative approaches capable of connecting climate change issues with teenagers, scholars and practitioners have become interested in harnessing the potential of gaming for advancing climate change communication. This article aims to propose a set of criteria, validated by experts through the Delphi method, by which to analyze communi...
Preliminary results from a field experiment
Digital narratives, thanks to their intrinsic characteristics, are opening fields of interest in topics that require commitment and social action. Climate change, due to its global dimensions, requires a new form of citizen action so that the new generations are challenged to take innovative action. The present study aims at addressing the edu-comm...
In recent years, we have witnessed an increased interest in integrating the local knowledge and wisdom held by local communities in disaster risk reduction planning and strategies. The Hyogo Framework for Action (HFA) 2005-2015, the international blueprint for disaster risk reduction efforts adopted by United Nations Member' States, acknowledges th...