Tania Di Mascio

Tania Di Mascio
Università degli Studi dell'Aquila | Università dell'Aquila · Department of Information Engineering, Computer Science and Mathematics

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104
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538
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Publications

Publications (104)
Chapter
Nowadays, given the rapid changes due to the fourth industrial revolution, information and communication technology designers often find themselves without space and time to learn while working. This issue is especially evident for on-chip monitoring system designers: usually, they have to face significant design challenges due to the complexity an...
Chapter
Full-text available
Age and gender estimation using face images is an exciting task in the field of computer vision. The traits from the face images are used to determine age, gender, ethnic background and emotion of people. By learning representations through the use of Deep Neural Networks (DNN) and Convolutional Neural Networks (CNN), a significant increase in perf...
Book
State-of-the-art and novel methodologies and technologies allow researchers, designers, and domain experts to pursue technology-enhanced learning (TEL) solutions targeting not only cognitive processes but also motivational, personality, or emotional factors. The International Conference in Methodologies and Intelligent Systems for Technology-Enhanc...
Article
Advanced computations on embedded devices are nowadays a must in any application field. Often, to cope with such a need, embedded systems designers leverage on complex heterogeneous reconfigurable platforms that offer high performance, thanks to the possibility of specializing/customizing some computing elements on board, and are usually flexible e...
Chapter
This paper aims to articulate and discuss the problem statement, motivations, goals, challenges, and preliminary results of an ongoing doctoral research project. We would argue the serious games potentiality as TEL-solutions for autistic people, especially if these adopt immersive virtual reality technology; on the other hand, we would like to poin...
Chapter
In this paper, we introduce the CrazySquare project, a research and development project aiming at realizing an ICT support system for musical education inspired by Gordon’s Music Learning Theory, within Italian Middle Schools. The CrazySquare project is designed according to an action research based methodological approach, deejay, so to guarantee...
Preprint
Modern Field-Programmable Gate Arrays offer Dynamic Partial Reconfiguration (DPR) capabilities, a characteristic that opens new scheduling opportunities for real-time applications running on heterogeneous platforms. To evaluate when it is really useful to exploit a DPR, in this letter we present the characterization of its reconfiguration cost in t...
Article
Full-text available
The possibility to apply non-linear transformation of the Wilson-Hilferty type to the Pois- son random variable is investigated using an analytic approach, in order to improve the convergence towards the large-parameter Gaussian limit. Considering the already existing non-linear transformation for the Gamma distribution, the original Wilson-Hilfert...
Book
This book intends to bring together researchers and developers from industry, the education field, and the academic world to report on the latest scientific research, technical advances, and methodologies. The 10th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning is hosted by the University of L’Aqu...
Book
This book, which gathers the outcomes of the 9th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning and its related workshops, expands on the topics of the evidence-based TEL workshop series in order to provide an open forum for discussing intelligent systems for TEL, their roots in novel learning the...
Conference Paper
Full-text available
Domain experts generally agree on the potential of VR-based treatment aimed at improving emotional competencies and social skills in individuals with Autism Spectrum Disorder (ASD). The need arises for Immersive Virtual Environments evaluation frameworks appropriate for this specific user population. In this paper we sketch results of a study focus...
Article
Full-text available
Spatial and temporal isolation is a crucial issue in embedded systems executing multiple tasks with several levels of criticality. This is considerably significant in the context of multi-processor (or multi-core) embedded systems running multiple mixed-criticality applications in parallel. This work deals with the issue of isolation of different a...
Chapter
Online Judges are e-learning tools used to improve the programming skills, typically for programming contests such as International Olympiads in Informatics and ACM International Collegiate Programming Contest. In this context, due to the nowadays broad list of programming tasks available in Online Judges, it is crucial to help the learner by recom...
Chapter
Full-text available
Since ’90s the use of ICT tools has been considered very promising in treatments of people with Autism Spectrum Disorder (ASD) experiencing difficulties in social communication and interaction. Recent literature agrees on potential benefits of Virtual Reality based treatment, particularly in learning processes related to social interaction. The stu...
Conference Paper
Heterogeneous multi-processor platforms are becoming widely diffused in the embedded system domain, mainly because of the opportunity to improve timing performance and, at the same time, to minimize energy/power consumption and costs. In using such kind of platforms, to be able to consider the trade-offs among different goals, a Design Space Explor...
Chapter
Full-text available
ICT tools are considered very promising in the treatment of people with Autism Spectrum Disorder (ASD), who experience - among others - severe difficulties in communication and interaction. A number of Augmentative and Alternative Communication (AAC) tools have been proposed to compensate for severe speech-language impairments in the expression or...
Book
This book presents the outcomes of the 8th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning held in Toledo (Spain) hosted by the University of Castilla-La Mancha from 20 th to 22nd June 2018. Further expanding the topics of the previous editions, the conference provided an open forum for discussing...
Conference Paper
Full-text available
Educational Robotics is an innovative way for increasing the attractiveness of science education and scientific careers for young people. It promotes the development of system thinking and problem solving through design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal need...
Article
Full-text available
The diffusion of ICT products in everyday life is bringing into the realm of technological artifacts new users and their demands, which translate into novel design/research issues, like in the case of children-oriented Technology Enhanced Learning (TEL) systems. In this paper we report our experience within the framework of the EU project TERENCE,...
Chapter
Full-text available
Novel ICT products based on the idea of phenomenologically situated interaction, along with the demands of their new users, raise the necessity of relying on new design and evaluation methods. Action Research, based on juxtaposition of action and research, is committed to the production of new knowledge through the seeking of solutions and/or impro...
Book
Education is the cornerstone of any society and it serves as one of the foundations for many of its social values and characteristics. Knowledge societies offer significant opportunities for novel ICT tools and applications, especially in the fields of education and learning. In such a context, the role of intelligent systems, rooted in artificial...
Article
Studies show that in emergency situations, like in the aftermath of natural disasters, people tend to self-organize into so-called ephemeral organizations and transitional communities based on common problems, common places, etc. Strict interactions among victims, fundamental to strengthen such small communities, may be efficiently supported by a n...
Article
Though temporal reasoning is a key factor for text comprehension, existing proposals for visualizing temporal information and temporal connectives proves to be inadequate for children, not only for their levels of abstraction and detail, but also because they rely on pre-existing mental models of time and temporal connectives, while in the case of...
Article
Full-text available
The paper reports on the SmartHeart CABG Edu Android app. The app was conceived to be an innovative and up-to-date tool for patient education, the first of its kind in the Italian context. In particular, the app was developed to provide educational material for patients about to undergo Coronary Artery Bypass Graft (CABG) surgery, a set of self-ass...
Conference Paper
Full-text available
The growing diffusion of digital technology in everyday life is bringing into the realm of technological products new users with novel demands, which translate into novel design/research issues, like in the case of children-oriented Technology Enhanced Learning (TEL) systems. It is recognized the need for developing empirically grounded guidelines...
Chapter
Developing the capabilities to read and comprehend text is fundamental for the development of children. Traditionally, the comprehension process is stimulated by educational interventions carried out by primary school educators, who aim, e.g., at retracing temporal relations among main events of a story. While a dual-coding approach pairing verbal...
Chapter
Full-text available
The paper reports on the preliminary evaluation of the SmartHeart CABG Edu Android app. The app was conceived to be an innovative and up-to-date tool for patient education, the first of its kind in the Italian context. In particular, the app was developed to provide (i) educational material for patients about to undergo Coronary Artery Bypass Graft...
Conference Paper
The success of interactive systems depends on a variety of factors, including usability and system performances. The balance of these factors is more ideal than a practice, since traditionally these issues have been addressed by two distinct communities – Human-Computer Interaction and Software Engineering – using different processes, methods and t...
Book
This volume presents recent research on Methodologies and Intelligent Systems for Technology Enhanced Learning. It contains the contributions of MIS4TEL 2015, which took place in Salamanca, Spain,. On June 3rd to 5th 2015. Like the previous edition, this proceedings and the conference is an open forum for discussing intelligent systems for Technolo...
Article
Developing the capabilities to read and comprehend texts is fundamental for the development of children and for their full participation in society. The FP7 European project TERENCE faced the problem of poor text comprehenders and created the first adaptive learning system for text comprehension for primary school children. The paper, after a brief...
Conference Paper
Full-text available
The TERENCE project was an European FP7 project that improved reading comprehension of its primary users, namely, 7-11 years old children, hearing and deaf 1, from primary schools, with deep text comprehension problems. The project developed an adaptive learning system (ALS) delivering learning material and tasks in an adaptive fashion, according t...
Article
Full-text available
More than 10% of children in the age range 7–11 turn out to be poor text comprehenders: they have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories, and developed for primary-school poor comprehenders. The development of TERENCE follow...
Article
Full-text available
TERENCE is an FP7 ICT European project that developed a technology enhanced learning system for supporting its learners, who are primary school children, and their educators. In the course of the project, we run field studies with a large number of learners for analysing the context of use of the system. This paper explains why project constraints...
Article
Full-text available
Involving children in the software design and development processes (using e.g., the user centered and the participatory design methodologies) is nowadays considered a key factor to obtain an accessible and usable technology enhanced learning system; but how children have to be efficiently involved is still an open question. In this paper we report...
Chapter
The diffusion of digital technology is bringing new types of users “into the market”, like children, elderly people, or technology illiterate people. Designers and researchers have to face new design challenges having at disposal a lighter and less structured body of knowledge about characteristics and demands of these users, and even consolidated...
Conference Paper
TERENCE is an adaptive learning system for reasoning about stories with children having deep text comprehension problems. It develops reading interventions in the form of smart games for stimulating the text comprehension of such children. In order to ensure the pedagogical effectiveness and the usability of the smart games, and of the system in ge...
Conference Paper
Iterative design is nowadays indicated as the approach that most likely produces a successful system, and the application of usability evaluation methods is identified as the primary key that allow designers to reveal and fix problems early or, to better say, at the right moment during the design of the system. These approaches often overlooks issu...
Article
TERENCE is an FP7 ICT European project that is developing an adaptive learning system for poor comprehenders and their educators. The learning material is made of stories and smart games for stimulating reading comprehension. The design of stories and smart games is also based on data collected from experts for the analysis of the context of use of...
Article
Full-text available
According to the most recent deaf literature, playing with digital games shows positive effects on deaf children's specific skills. The goal of this paper is to present the first guidelines for the design of games for deaf children. Our review of deaf literature, briefly sketched in the paper, considers such abilities as well as deaf children's pre...
Conference Paper
TERENCE is an FP7 ICT European project, highly multidisciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. The paper introduces the automatic smart games generation process in TERENCE and presents the guidelines for the manual revision as well as the software system supporting it.
Conference Paper
TERENCE is a European FP7 ICT multidisciplinary project that is developing an Adaptive Learning System (ALS) for supporting poor comprehenders and their educators. The paper reports on the evaluation of the pedagogical effectiveness of TERENCE, i.e., its ability of increasing reading comprehension. The evaluation, for hearing children, in Italy, sh...
Conference Paper
TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the co...
Article
Full-text available
This paper reports the user-based usability evaluations performed in Italy of the first release of the learner Graphical User Interface (GUI) of the TERENCE project. This project aims at developing an adaptive learning system for training the reasoning about stories' events of the TERENCE learners in Italy and in UK. Learners are 7-11 year old chil...
Article
TERENCE is an FP7 ICT European project that developed a technology enhanced learning system for supporting its learners, who are primary school children, and their educators. In the course of the project, we run field studies with a large number of learners for analysing the context of use of the system. This paper explains what triggered the gamif...
Article
Studies show that in emergency situations, like in the aftermath of natural disasters, people tend to self organize themselves into socalled "ephemeral organizations" and "transitional communities" based on common problems, common places, etc. Strict interactions among victims, fundamental to strengthen such small communities, may be efficiently su...
Article
Full-text available
TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are books of stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception...
Conference Paper
Full-text available
Nowadays, circa 10% of 7-11 olds turn out to be poor comprehenders: they demonstrate text comprehension difficulties, related to inference making, despite proficiency in low-level cognitive skills like word reading. To improve the reading comprehension of these children, TERENCE, a technology enhanced learning project, aims at stimulating inference...
Conference Paper
The User Centered Design (UCD) is a flexible framework, conceived for designing, implementing and evaluating usable interactive systems, which leaves to the design team the responsibility of choosing appropriate combinations of methods, models and techniques. A critical aspect is related to the process of making such choices within the global persp...
Conference Paper
Full-text available
TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not...
Conference Paper
Full-text available
TERENCE is an FP7 ICT European project , highly multidisciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the conte...
Article
TERENCE is an FP7 EU project that aims at developing an adaptive learning system with the twofold objective of helping children in improve deep text understanding, and supporting teachers in their daily work. The present paper focuses on the design of the evaluation of the pedagogical effectiveness and the usability of the TERENCE software. It star...
Article
Full-text available
Poor comprehenders are children with specific reading impairments. Several reading interventions for them, evaluated in the literature, use images for representing textual information in narratives. Our paper overviews several such studies, and highlights current findings and shortcomings in the literature. The results of the overview can be taken...
Chapter
In the aftermath of natural disaster ICT-based tools can support technology-erudite people but risk to sharpen the isolation of vulnerable population groups because, e.g., of grey digital divide. In this paper we discuss some usability studies performed after L’Aquila earthquake on elderly people at risk of social isolation, to single out interacti...
Article
Nowadays, circa 10% of 7-11 olds turn out to be poor comprehenders: they demonstrate text comprehension difficulties, related to inference making, despite proficiency in low-level cognitive skills like word reading. To improve the reading comprehension of these children, TERENCE, a technology enhanced learning project, aims at stimulating inference...
Conference Paper
In this paper, we describe an innovative approach for handling faults occurring in digital television broadcasting networks. While in traditional network management systems operators are notified about individual device's faults, the system we propose is centered around faults as perceived by the final user (e.g., absence of the audio component in...