Szymon Machajewski

Szymon Machajewski
Grand Valley State University | GVSU · School of Computing and Information Systems

Business Administration with Management of Information Systems

About

20
Publications
16,462
Reads
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44
Citations
Introduction
Research in student engagement and gameful design of academic activities. Case studies in adoption of gamification. More at http://machajewski.org/szymon
Additional affiliations
August 2012 - present
Grand Valley State University
Position
  • Faculty Member

Publications

Publications (20)
Technical Report
Full-text available
Rather than ‘pampering’ students, active learning has proven to make a significant difference in academic results and student engagement. In addition, research published by the American Psychological Association (APA) found that play is good for learning and it holds a large potential for teaching new forms of thought and behavior. In that same stu...
Thesis
Full-text available
Between 2000 and 2016, the STEM industry reportedly added jobs at the rate of 28% while all jobs were growing at only 6%. However, 48% of bachelor’s degree students and 69% of associate’s degree students in STEM majors left their program of study between 2003 and 2009. The high attrition rate is often attributed to low student engagement, boredom,...
Technical Report
Full-text available
Gamification can be defined as “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” (Burke, 2014). Another definition states it is “the use of game mechanics and dynamics in nongame contexts” (Deterding, 2012). The application of gamification in commerce is well known through customer loya...
Conference Paper
Full-text available
Inclusive learning environments with active learning are well supported in peer reviewed research. STEM industries require graduates, but students are not engaged and stereotype threat prevents academic success. Campus cultures often reinforce silent desperation of creative minds. Gameful design can promote the building of empathy between participa...
Conference Paper
Full-text available
Schools are to prepare students for success. However, they often villainize failure. Instead, schools should teach students how to fail fast and safely in order to learn and to allow innovation through vulnerability. The lessons that the gaming culture has for learning will define future strategies of teaching and learning. Games are sometimes call...
Article
Full-text available
Student success analytics is the integration of data-informed practices that consider students and their diverse contexts to influence decisions that affect student experiences and outcomes. Whether your institution is already under way with student success analytics initiatives or just beginning to evaluate the use of data to inform practice, a fr...
Article
Full-text available
In a sea of data, the use of student success analytics may unintentionally result in consequences that benefit some students while harming others. Addressing issues of bias in emerging AI and ML technologies that are being integrated with student success analytics may seem overwhelming. There is much for all of us to learn about the technologies a...
Technical Report
Full-text available
Student engagement is important. Some evidence suggests that retention and persistence in online programs can be linked to student engagement. The need to focus on student engagement in online courses may be especially significant as attrition rates seem higher in online settings versus face-to-face. To foster student engagement various approaches...
Experiment Findings
Full-text available
Higher Ed Guidance During COVID-19: Teaching, Learning & Student Support
Technical Report
Full-text available
A few examples of Alexa integrations in the classroom already exist. These include activating classroom technology with voice at Utah State University, or exam review app at Grand Valley State University. However, just as private users of Alexa sometimes wonder, “So, I got it, what do I do with it now?”, instructors may be wondering if there is any...
Article
Full-text available
Technology in Higher Education affects teaching and learning excellence while being a significant expense for universities. There is a need for evaluation of current instructional technology use when planning for renewal or adoption of a new learning management system (LMS). This study was conducted to understand the patterns of course tools used b...
Patent
Full-text available
Systems and methods are provided for designing and shaping student experience in an academic course by using a server system and a plurality of remote mobile devices. The educational experience design system registers completion of challenges by text completion codes or quick response bar code reader located on the mobile device processor to credit...
Article
Full-text available
Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson Survey Research Group confirm that online education is critical to their long-term strategy. Modern engagement pedagogies, such as digital gamification, hold a promise of shaping student experience. While course bu...
Article
Full-text available
This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External s...
Technical Report
Full-text available
Digital audio assistants, such as Amazon Alexa, allow us to issue commands via voice, and in doing so we benefit in many ways. As we speak words we can remember them better. Spoken words sometimes become a part of our inner voice. The labels we use about ourselves or others tend to stick in our mind. Just as Twitter made us more concise writers and...
Technical Report
Full-text available
“Remember that a person's name is, to that person, the sweetest and most important sound in any language. The average person is more interested in their own name than in all the other names in the world put together. People love their names so much that they will often donate large amounts of money just to have a building named after themselves. We...
Conference Paper
Full-text available
Csikszentmihalyi, M., & Rathunde, K. (1993). The measurement of flow in everyday life: Toward a theory of emergent motivation. In J. E. Jacobs (Ed.), Developmental perspectives on motivation (pp. 57–97). Lincoln: University of Nebraska Press. Flow is a state of connected work, time when enjoyment and productivity peak. Creating this state at a work...
Conference Paper
Full-text available
The Blackboard learning management system (LMS) facilitates online course content delivery and measurement of student progress. The student progress is tracked in a digital grade book, which provides means to mark and measure evidence of learning. The grade book feature primarily makes it a learning management system, because learning is measured a...
Experiment Findings
Full-text available
Apache web server in Knoppix Linux. Apache Foundation. httpd.apache.org

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Projects

Projects (4)
Project
What is Academic Continuity? “Maintaining continuity of learning in a crisis situation to the extent to which operations can be sustained which enable affected faculty, staff and students to continue academic activities” (Sloan Consortium) Mutual aid plans with other institutions to provide classroom and other facilities for teaching Regular use of online technologies to support teaching that can be adapted in emergencies to continue teaching for the duration of the disruptive event
Project
Advance the research of data analytics in teaching and learning.
Project
Gather interested faculty and resources to create AI games for various disciplines, especially introductory courses. Audio assistants as tutors hold the promise of lifting student grades by two standard deviations (Boom, 1984). References Bloom, B. S. (1984). The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring. Educational Researcher, 13(6), 4. doi:10.3102/0013189X013006004