Sylvie Anne-Sophie Girard

Sylvie Anne-Sophie Girard
University of Birmingham · School of Electronic, Electrical and Computer Engineering

PhD in computer science

About

25
Publications
3,422
Reads
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157
Citations
Additional affiliations
October 2006 - September 2009
University of Bath
Position
  • PhD Student

Publications

Publications (25)
Article
Full-text available
This project aimed to improve students’ learning and task performance using a non-cognitive learning companion in the context of both a tutor and a meta-tutor. The tutor taught students how to construct models of dynamic systems and the meta-tutor taught students a learning strategy. The non-cognitive learning companion was designed to increase stu...
Conference Paper
Full-text available
Intelligent Tutoring Systems (ITSs) constitute an alternative to expert human tutors, providing direct customized instruction and feedback to students. ITSs could positively impact education if adopted on a large scale, but doing that requires tools to enable their mass production. This circumstance is the key motivation for this work. We present a...
Conference Paper
Full-text available
The Affective Meta-Tutoring system is comprised of (1) a tutor that teaches system dynamics modeling, (2) a meta-tutor that teaches good strategies for learning how to model from the tutor, and (3) an affective learning companion that encourages students to use the learning strategy that the meta-tutor teaches. The affective learning companion’s me...
Article
Modelling is an important skill to acquire, but it is not an easy one for students to learn. Existing instructional technology has had limited success in teaching modelling. We have applied a recently developed technology, meta-tutoring, to address the important problem of teaching model construction. More specifically, we have developed and evalua...
Conference Paper
Full-text available
Research in affective computing and educational technology has shown the potential of affective interventions to increase student’s self-concept and motivation while learning. Our project aims to investigate whether the use of affective interventions in a meta-cognitive tutor can help students achieve deeper modeling of dynamic systems by being per...
Conference Paper
Full-text available
User modeling in AIED has been extended in the past decades to include affective and motivational aspects of learner's interaction in intelligent tutoring systems. An issue in such systems is researchers' ability to understand and detect students' cognitive and meta-cognitive processes while they learn. In order to study those factors, various dete...
Article
Full-text available
This paper describes a user-centred participatory-design method, novel to the domain of interaction design of affective components for learning, for gathering user requirements from children. The method was considered to be suitable and appealing for children in terms of participating in design, and led to the definition of a sample of digital anim...
Thesis
Full-text available
This PhD thesis investigates how the use of open-learner modelling (OLM) techniques and the inclusion of affective components in the design of intelligent learning environments can facilitate learning and enhance software usability by increasing children?s motivation and engagement in the learning process. The research solely focuses on mathematica...
Conference Paper
Full-text available
la conception d'EIAH, il n'existe pas de méthode générale, adaptée à tout projet. Le sujet de cet article est un projet d'explicitation et de transposition de tests de compétences en lecture, du format papier à un outil numérique multimédia. Ce projet d'une durée de 3 années s'est conclut en décembre 2010 par une version opérationnelle. Aussi, nous...
Conference Paper
Full-text available
RESUME Vous travaillez en EIAH ou IHM, et êtes intéressé par les questions d'utilisabilité concernant l'éducation? Ce workshop a été créé pour vous. Voici quatre raisons de participer: Un comité de programme sensationnel, qui regroupe des chercheurs internationaux des communautés IHM, EIAH, Interaction Design, et de l'informatique émotionnelle. La...
Conference Paper
Full-text available
One main impact of empirical studies investigating the use of various applications by children for learning is the usability surrounding the use of the technological devices involved. This article presents evaluation recommendations and case studies for the design of empirical studies for children aged seven to eleven years old working on mathemati...
Article
Full-text available
During software deployment in schools, we observed a lot of solicitations of teacher by children. The major goal of such solicitations was for children to ask for navigation help. The type of questions and associated answers vary according to the child and the evaluation of learning situation. This article will discuss the benefits in terms of usab...
Conference Paper
Full-text available
Embodied Pedagogical Agents (EPA) are increasingly employed in educational applications, for a variety of users and purposes. However, studies have shown that visual appearance, communicative style, and pedagogical roles of agents impact their acceptance, trust, and user interaction [1, 2, 3, 4]. In this paper, we present a study where 86 primary s...
Article
Full-text available
There is a growing interest in studying the potential of including models of emotion in Embodied Pedagogical Agents (EPA), included in Computer-Assisted Learning (CAL) software. Children's understanding and response to emotions matures alongside their cognitive development. Any model of emotions embedded in an EPA will impact children's responses,...
Article
Full-text available
One means of identifying successful product designs relates to the evocation of positive emotions in users. This is particularly true of educational software designs where evoking positive emotions motivates interaction with the software. In this article, a description is given of the participatory design, development, evaluation, and use of a non-...
Conference Paper
Full-text available
This paper is concerned with the investigationof children's use of direct manipulation mouse interaction styles when using educational software. The results of an experiment comparing two interaction styles (point-and-click and point-and-select) are presented. The context for the study relates to OLM educational software, 'Multipliotest', aimed at...
Conference Paper
Full-text available
Research in educational technology is interested in the creation of learning environments providing an optimized learning experience for its users. Researchers have been seeking design methods and techniques that help create applications capturing the user's attention without distracting him/her from the task at hand. However, there are few ergonom...
Article
Full-text available
This paper is concerned with research issues in creating educational software that better suit teacher's educational needs, expectations and technological abilities. A recurrent concern is to create learning environments offering teachers useful and expected information about their students' performance and learning strategies, in an accessible man...
Chapter
Full-text available
Cet article s'intéresse aux problèmes de recherche concernant la création d'EIAH qui correspondent mieux aux besoins des enseignants, ainsi qu'à leur capacité d'utilisation des nouvelles technologies. Lors de la création d'un EIAH, un problème récurrent apparaît dans la difficulté de créer des environnements d'apprentissage proposant à la fois, un...
Conference Paper
Full-text available
The use of Open-Learner Modelling (OLM) within Intelligent Learning Environments is becoming more common. By allowing learners a greater control over their learning experience, OLM systems indeed have the ability to improve the involvement of learners in their learning process whilst enhancing their learning performance. Interface personas appear t...
Article
Research in educational technology has developed an interest in the use of Open-Learner Modelling techniques (where the users and other stakeholders may access, inspect, and even interact with the model of the user held by the system) to design educational software. The inclusion of affect in user-interfaces such as the simulation of emotional expr...
Article
Research in educational technology has developed an interest in the capacity of software to be adaptable to children's needs in terms of content, therefore enabling children to acquire learning at their own rate. This paper considers research on open-learner modelling, helping characters and emotions, and describes how this has been applied to the...

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Projects

Project (1)
Archived project
The Affective Meta-Tutoring system is comprised of (1) a tutor that teaches system dynamics modeling, (2) a meta-tutor that teaches good strategies for learning how to model from the tutor, and (3) an affective learning companion that encourages students to use the learning strategy that the meta-tutor teaches. The affective learning companion’s messages are selected by using physiological sensors and log data to determine the student’s affective state. Its efficacy (and our hypotheses) will be tested by seeing if it creates lasting changes in the students' modeling practices when compared to the unaugmented modeling tool. Evaluations compared the learning gains of three conditions: the tutor alone, the tutor plus meta-tutor and the tutor, meta-tutor and affective learning companion.