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Sylvain Hanneton

Sylvain Hanneton
Université de Paris · STAPS Institut des Sciences du Sport-Santé EA 3625

PhD

About

86
Publications
15,604
Reads
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1,520
Citations
Introduction
Current research interests : - Sensorimotor Learning and Adaptation - Sensory substitution and Perceptual learning - Modeling in Human Movement Sciences Application to - Aging - Motor disabilities - Interactive Systems (sonified objects, virtual reality)
Additional affiliations
January 2019 - present
Institut des Sciences du Sport-Santé de Paris EA 3625
Position
  • Researcher
January 2014 - present
Paris Descartes, CPSC
Position
  • Professor (Assistant)

Publications

Publications (86)
Article
Background: . Commercial gaming systems are increasingly being used for stroke rehabilitation; however, their effect on upper-limb recovery versus compensation is unknown. Objectives: . We aimed to compare the effect of upper-limb rehabilitation using interactive gaming (Nintendo Wii) with dose-matched conventional therapy on elbow extension (re...
Conference Paper
Full-text available
Various spatiotemporal parameters alterations are observed in obese subjects. Principal component analysis (PCA) could improve subject’s classification reducing optimal set of variables. Kinematics of fourteen subjects (with and without obesity) during walking was recorded. PCA showed that the two main principal components included the same variabl...
Preprint
Full-text available
This study investigated the potential for the development of a new perceptual experience through sustained training with a sensory augmentation device. For this purpose, we developed (1) a new sensory augmentation device, the NaviEar, and (2) a battery of tests for automaticity in the use of the device. The NaviEar translates cardinal direction int...
Article
Full-text available
The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers (8–9 years old). In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To carry out this work, we suggest a method for assess...
Article
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Dès le 13 mars 2020, les mesures de confinement liées à l’épidémie de COVID-19 ont entrainé la suspension de nombreux soins en psychomoteurs, notamment dans le secteur libéral. Le 1er avril 2020, la Haute Autorité de Santé émis une fiche de recommandation des bonnes pratiques en télésoin et en téléconsultation. Mais l’autorisation pour les psychomo...
Article
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Most studies on the regulation of speed and trajectory during ellipse drawing have used visual feedback. We used online auditory feedback (sonification) to induce implicit movement changes independently from vision. The sound was produced by filtering a pink noise with a band-pass filter proportional to movement speed. The first experiment was perf...
Article
Résumé Contexte Le syndrome de désadaptation psychomotrice (SDPM), qui associe anxiété, phobie de la chute, troubles psychomoteurs et posturaux, est une complication grave des chutes ou des immobilisations prolongées. La thérapie d’exposition à la réalité virtuelle (TERV) a montré son efficacité pour le traitement des troubles anxieux et phobiques...
Article
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Understanding the processes underlying sensorimotor coupling with the environment is crucial for sensorimotor rehabilitation and sensory substitution. In doing so, devices which provide novel sensory feedback consequent to body movement may be optimized in order to enhance motor performance for particular tasks. The aim of the study reported here w...
Article
Résumé Objectif L’accident vasculaire cérébral constitue à la fois un enjeu majeur de santé publique et une urgence médicale. La prise en soin des patients dès les premières heures qui suivent l’AVC constitue une expérience déstructurante de l’Être au monde, en raison des troubles et des contraintes de soin : les fonctions sensorimotrices sont alt...
Article
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La situation d’apprenant induit des phénomènes que l’on pourrait qualifier d’émersifs. De très nombreuses études se sont intéressées aux corrélats neuro-végétatifs de l’apprentissage de tâches cognitives, en particulier dans le cadre des apprentissages scolaires. Il y a cependant très peu de résultats qui concernent l’apprentissage moteur des habil...
Article
Emersion in motor learning: autonomous correlates during the adaptation to a disturbance Learning gives rise to emersive phenomena. Neurovegetative correlates of learning have been extensively studied for cognitive tasks, in particular in training contexts, but much less for complex motor skill learning. We recorded the heart rate (HR) and the elec...
Article
It is not known whether, during the course of ageing, changes occur in the motor strategies used by the CNS for lifting objects of different weights. Here, we analysed the kinematics of object-lifting in two different healthy groups (young and elderly people) plus one well known deafferented patient (GL). The task was to reach and lift onto a shelf...
Article
Full-text available
The use of continuous auditory feedback for motor control and learning is still understudied and deserves more attention regarding fundamental mechanisms and applications. This paper presents the results of three experiments studying the contribution of task-, error-, and user-related sonification to visuo-manual tracking and assessing its benefits...
Article
Full-text available
This article reports on an interdisciplinary research project on movement sonification for sensori-motor learning. First, we describe different research fields which have contributed to movement sonification, from music technology including gesture-controlled sound synthesis, sonic interaction design, to research on sensori-motor learning with audi...
Conference Paper
Full-text available
We introduce SoundGuides, a user adaptable tool for auditory feedback on movement. The system is based on a interactive machine learning approach, where both gestures and sounds are first conjointly designed and conjointly learned by the system. The system can then automatically adapt the auditory feedback to any new user, taking into account the p...
Conference Paper
Full-text available
This prospective study concerning the perception of audio virtual surfaces (AVSs) was inspired by two different research fields: sensory substitution and haptic and touch perception. We define Audio Virtual Surfaces as regions of space that trigger sounds when the user touches it or moves into it. First, we describe an example of interactive setup...
Conference Paper
Full-text available
In this study, we investigated the ability of blindfolded adults to discriminate between concave and convex auditory virtual surfaces. We used a Leap Motion TM device to measure the movements of the hand and fingers. Participants were asked to explore the space above the device with the palm of one hand and an auditory feedback was produced only wh...
Article
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The aim of the study reported here was to investigate people's ability to learn a new auditory environment. A specific coding was developed in order to design an auditory version of a vision-based simple video game involving moving objects. We investigated the learning process of participants in this purely auditory game and the influence of the fo...
Conference Paper
Full-text available
This prospective study concerning the perception of audio virtual surfaces (AVSs) was inspired by two different research fields: sensory substitution and haptic and touch perception. We define an Audio Virtual Surface as a region of space that triggers sounds when the user touches it or moves into it. First, we describe an example of interactive se...
Conference Paper
Full-text available
This study introduces an experiment designed to analyze the sensorimotor adaptation to a motion-based sound synthesis system. We investigated a sound-oriented learning task, namely to reproduce a targeted sound. The motion of a small handheld object was used to control a sound synthesizer. The object angular velocity was measured by a gyroscope and...
Article
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Studies of the nature of the neural mechanisms involved in goal-directed movements tend to concentrate on the role of vision. We present here an attempt to address the mechanisms whereby an auditory input is transformed into a motor command. The spatial and temporal organization of hand movements were studied in normal human subjects as they pointe...
Article
Full-text available
Our visual sensitivity to human movements is illustrated by our ability to recognize actions even with a minimal visual display. The present study investigates if professional expertise influences the precision of recognition and the visual cues used. We presented movements made by hemiparetic stroke patients and healthy subjects to expert (physici...
Conference Paper
Full-text available
We studied the ability of right-handed participants to reach 3D audio targets with their right hand. Our immersive audio environment was based on the OpenAL library and Fastrak magnetic sensors for motion capture. Participants listen the target through a “virtual” listener linked to a sensor fixed either on the head or on the hand. We compare three...
Article
Full-text available
Across five experiments, we investigated the parameters involved in the observation and in the execution of the action of lifting an object. The observers were shown minimal information on movements, consisting of either the working-point displacement only (ie two points representing the hand and object) or additional configural information on the...
Article
The study proposes a rigid-body biomechanical model of the trunk and whole upper limb including scapula and the test of this model with a kinematic method using a six-dimensional (6-D) electromagnetic motion capture (mocap) device. Large unconstrained natural trunk-assisted reaching movements were recorded in 7 healthy subjects. The 3-D positions o...
Article
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We describe a sensory substitution scheme that converts a video stream into an audio stream in real-time. It was initially developed as a research tool for studying human ability to learn new ways of perceiving the world: the Vibe can give us the ability to learn a kind of 'vision' by audition. It converts a video stream into a continuous stereopho...
Conference Paper
Full-text available
Aging or sedentary behavior can decrease motor capabilities causing a loss of autonomy. Prevention or re-adaptation programs that involve practice of physical activities can be precious tools to fight against this phenomenon. ¿Serious¿ video game have the potential to help people to train their body mainly due to the immersion of the participant...
Article
Full-text available
Background Following stroke, patients frequently demonstrate loss of motor control and function and altered kinematic parameters of reaching movements. Feedback is an essential component of rehabilitation and auditory feedback of kinematic parameters may be a useful tool for rehabilitation of reaching movements at the impairment level. The aim of t...
Article
Full-text available
Aging or sedentary behavior can decrease motor capabilities causing a loss of autonomy. Prevention or readaptation programs that involve practice of physical activities can be precious tools to fight against this phenomenon. ?Serious? video game have the potential to help people to train their body mainly due to the immersion of the participant in...
Article
We aimed to describe 3D scapular kinematics and scapulohumeral rhythm (SHR) in glenohumeral (GH) osteoarthritis shoulders compared to unaffected shoulders and to compare the abnormal scapular kinematic schema for GH osteoarthritis with that for frozen shoulder. Thirty-two patients with stiff shoulder (16 with GH osteoarthritis and 16 with frozen sh...
Article
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To determine variables among glenohumeral elevation and 3-dimensional scapular rotations that are related to shoulder function as assessed by the Disability of the Arm, Shoulder and Hand-Disability/Symptom (DASH-D/S) scale. Prospective, cross-sectional study. Eighty-eight patients with shoulder pain and limited range of motion were included. Each p...
Article
During arm elevation, the trunk may have both a postural and synergic role, but few 3-D experimental studies exist of the phenomenon, and the contribution of trunk rotations to arm elevation has not been studied in patients with frozen shoulder. Thirty healthy volunteers performed maximal dominant arm elevation in 2 planes, sagittal (anteflexion) a...
Article
Full-text available
In this experiment, we test the hypothesis of whether a 'retina-like' space variant sampling pattern can improve the efficiency of a visual prosthesis. Subjects wearing a visuo-auditory substitution system were tested for their ability to point at visual targets. The test group (space-variant sampling), performed significantly better than the contr...
Article
Full-text available
Paul Bach Y Rita [1] is the precursor of sensory substitutions. He started thirty years ago using visuo-tactile prostheses with the intent of satisfying blind people. These prostheses, called Tactile Vision Substitution Systems (TVSS), transform a sensory input from a given modality (vision) into another modality (touch). These new systems seemed t...
Article
Les systèmes de capture électromagnétique permettent d'enregistrer des positions et des orientations dans l'espace tridimensionnel au cours du temps. Nous avons développé un système de réalité virtuelle purement auditif couplant les mouvements de la main et de la tête à un générateur sonore tridimensionnel (OpenAl). Lors de l'expérience, le but du...
Article
Full-text available
We investigated to what extent participants can acquire the mastery of an auditory-substitution-of-vision device ('The vOICe') using dynamic tasks in a three-dimensional environment. After extensive training, participants took part in four experiments. In the first experiment we explored locomotion and localisation abilities. Participants, blindfol...
Article
Full-text available
In this preliminary study we address the question of the influence of handedness on the localization of targets perceived through a visuo-auditory substitution device. Participants hold the device in one hand in order to explore the environment and to perceive the target. They point to the estimated location of the target with the other hand. This...
Article
Full-text available
The aim of this study is to produce a kinematic analysis of movements of the shoulder complex when hemiparetic patients achieve the grasping of weighted objects. We propose to describe the influence of the weight on kinematic characteristics of the gesture and to establish the relevance of several quantitative indexes concerning the quality of the...
Article
No three-dimensional (3-D) data exist on the influence of motion velocity on scapular kinematics. The effect of arm elevation velocity has been studied only in a two-dimensional setting. Thirty healthy subjects performed dominant (right) arm elevation in two planes, sagittal and frontal, and at slow and fast self-selected arm speed. Scapular orient...
Article
Full-text available
The aim of this study is to produce a kinematic analysis of movements of the shoulder complex when hemiparetic patients achieve the grasping of weighted objects. We propose to describe the influence of the weight on kinematic characteristics of the gesture and to establish the relevance of several quantitative indexes concerning the quality of the...
Article
Full-text available
We present in this article experimental results obtained with the "dispositif de Lenay" : for a localization task (distal perception) and an orientation estimation task (proximal perception of the orientation of a cylinder in a plane). In this last experiment, a "virtual" version of the Lenay device was used. Results are here used to illustrate met...
Article
Full-text available
This study aims to investigate how quadriplegic patients with a C6-C7 spinal lesion coordinate their upper limb to extend the elbow despite the paralysis or weakness of the triceps brachii, and what is the effect of a surgical musculotendinous transfer. For this purpose, aiming movements in a wide workspace were recorded in seven healthy subjects a...
Article
The kinetics and kinematics of the glenohumeral joints, and shoulder muscles activities during the initial phase of learning wheelchair propulsion by individuals with paraplegia have been partially described. But no studies carry out the kinematics of the upper-limb during the learning of non-constrained open field locomotion with a wheelchair. Ten...
Article
Full-text available
C6 quadriplegic patients lose the ability to use their triceps, but the arm flexors remain intact. However, they are still able to extend the elbow. A previous kinematics study showed that their pointing movements were very similar to those of healthy subjects. We make the hypothesis that the triceps is more likely to be used to ensure elbow stiffn...
Article
Full-text available
Sensory substitution constitutes an interesting domain of study to consider the philosopher's classical question of distal attribution: how we can distinguish between a sensation and the perception of an object that causes this sensation. We tested the hypothesis that distal attribution consists of three distinct components: an object, a perceptual...
Article
Full-text available
Working point and synergies : the contribution of motor control theories for sensory substitution
Article
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To help people with visual impairment, especially people with severely impaired vision, access graphic information on a computer screen, we have carried out fundamental research on the effect of increasing the number of detection fields. In general, application of the parallelism concept enables information to be accessed more precisely and easily...
Chapter
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