Susanne Van der Veen

Susanne Van der Veen
Virginia Commonwealth University | VCU · Department of Physical Therapy

Doctor of Philosophy

About

16
Publications
1,315
Reads
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118
Citations
Introduction
My Ph.D. focussed on gait adaptability in stroke survivors. How gait is adapted provides fundamental knowledge, which helps preventing falls and understand how movements in general are adapted. My postdoc focusses on low back pain changes lumbar movement, and if this can be reverted by training in a virtual reality?
Additional affiliations
August 2018 - September 2018
Virginia Commonwealth University
Position
  • PostDoc Position
February 2015 - July 2015
Academisch Medisch Centrum Universiteit van Amsterdam
Position
  • Research Assistant
June 2014 - December 2014
Vrije Universiteit Amsterdam
Position
  • Research Assistant

Publications

Publications (16)
Article
Background: Complex movement pathologies that are biopsychosocial in nature (eg, back pain) require a multidimensional approach for effective treatment. Virtual reality is a promising tool for rehabilitation, where therapeutic interventions can be gamified to promote and train specific movement behaviors while increasing enjoyment, engagement, and...
Article
Background Identifying altered motor control patterns during functional movements in patients with chronic non-specific low back pain (LBP) has important clinical implications for reducing the risk of recurrence. While prior research has shown that magnitudes of lumbar and hip motion are not altered in patients with chronic non-specific LBP, it is...
Article
Full-text available
Chronic low back pain (cLBP) rates among younger individuals are rising. Although pain and disability are often less severe, underlying changes in trunk behavior may be responsible for recurrence. We examine the biomarker capacity of a simple Trunk Compliance Index (TCI) to distinguish individuals with and without cLBP. A random subset (n = 49) of...
Article
Full-text available
Virtual reality (VR) can be used to create environments that are not possible in the real-world. Producing movements in VR holds enormous promise for rehabilitation and offers a platform from which to understand the neural control of movement. However, no study has examined the impact of a 3D fully immersive head-mounted display (HMD) VR system on...
Article
Full-text available
Key points: Cortical activity underlying movement-evoked pain is not well understood, despite being a key symptom of chronic musculoskeletal pain. We combined high-density electroencephalography with a full-body reaching protocol in a virtual reality environment to assess cortical activity during movement-evoked pain in chronic low back pain. Move...
Article
Background Visual representation of oneself is likely to affect movement patterns. Prior work in virtual dodgeball showed greater excursion of the ankles, knees, hips, spine, and shoulder occurs when presented in the first-person perspective compared to the third-person perspective. However, the mode of presentation differed between the two conditi...
Article
Full-text available
Fear of falling influences postural strategies used for balance, and is key in the maintenance of independent living and quality of life as adults age. However, there is a distinct need for methodology that aims to specifically address and prime fear under dynamic conditions, and to better determine the role of fear in movement preparation. This pr...
Article
Background The high prevalence of falls due to trips and slips following stroke may signify difficulty adjusting foot-placement in response to the environment. However, little is known about under what circumstances foot-placement adjustment becomes difficult for stroke survivors (SS), making the design of targeted rehabilitation interventions to i...
Preprint
BACKGROUND Visual representation of oneself is likely to affect movement patterns. Prior work in virtual dodgeball showed greater excursion of the ankles, knees, hips, spine, and shoulder occurs when presented in the first-person perspective compared to the third-person perspective. However, the mode of presentation differed between the two conditi...
Article
Background: The high prevalence of falls due to trips and slips following stroke may signify difficulty controlling balance and adjusting foot-placement in response to the environment. We know very little about how controlling foot-placement is affected by balance requirements and the effects of stroke. Therefore, in this study the research questio...
Article
Full-text available
Immersive virtual reality has recently developed into a readily available system that allows for full-body tracking. Can this affordable system be used for component tracking to advance or replace expensive kinematic systems for motion analysis in the clinic? The aim of this study was to assess the accuracy of position and orientation measures from...
Poster
Full-text available
BACKGROUND AND AIM: Anxiety associated with a Fear of Falling (FoF) is common among older adults and is a predictor of future falls risk. The influence of a perceived threat to balance for adults exhibiting high FoF manifest as changes in both static postural and dynamic locomotor behaviour. However, these studies often focus on alterations between...
Article
Background: Target-stepping paradigms are increasingly used to assess and train gait adaptability. Accurate gait-event detection (GED) is key to locating targets relative to the ongoing step cycle as well as measuring foot-placement error. In the current literature GED is either based on kinematics or centre of pressure (CoP), and both have been p...
Article
Background: Although there is evidence that stroke survivors have reduced gait adaptability, the underlying mechanisms and the relationship to functional recovery are largely unknown. We explored the relationships between walking adaptability and clinical measures of balance, motor recovery and functional ability in stroke survivors. Methods: St...
Article
Tripping over obstacles is one of the main causes of falls. One potential hazard to actually fall when tripped is inadequate foot landing. Adequate landing is required to control the body's angular momentum, while avoiding dangerous surfaces (slippery patch, uneven ground). To avoid such dangers, foot trajectory needs to be controlled by inhibiting...

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Projects

Project (1)
Project
The purpose of this research study is to test the safety, tolerability, and effectiveness of virtual reality games when used to treat low back pain.