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Citations since 2017
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Computer-exercise game is well served for visually impaired students to engage their physical and mental health exercises. However, these type of games are increasingly unchallenged for long-term usage due to apathy patterns and restricted contents. In this paper, we describe how such drawbacks can be avoided by offering the game development platfo...
Cloud gaming workload characteristics have been widely studied in the past, but they do not taken the factor of display resolution at the client machines into account. As a result, the management of computer and network resources at the cloud gaming server cannot be efficient in realistic situations, where devices with heterogeneous display capabil...
Universal Plug and Play (UPnP) Technology has been known as a potential candidate for enabling smart assisted home environments that aids the elderly or disability persons in being independent. To date, the research works related to UPnP extensions are still active, but rather considering on the Internet facilities. In this paper, we argue that the...
UPnP architecture is particularly designed for the ease of device discovery and management in automatic home networks, but it lacks a useful feature for supporting dynamic group service utilization over unreliable channels. In response to this limitation, we suggest enhancing UPnP procedures by means of key pre-distribution (KPD) scheme, which has...
We advocate the use of random exponential marking (REM) - an optimization flow control approach - as an extension to the assured forwarding (AF) service of differentiate services Internet that is well-suited to adaptive applications. The main features are that it offers per-flow signaling, hence allows for end-to-end adaptive users, but enables rou...