Subuhi Khan

Subuhi Khan
  • PhD
  • PhD Student at University of California, Davis

About

6
Publications
2,466
Reads
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135
Citations
Current institution
University of California, Davis
Current position
  • PhD Student
Additional affiliations
August 2011 - June 2013
Washington State University
Position
  • Master's Student

Publications

Publications (6)
Article
This experiment examined how two language features-linguistic agency and assignment of causality-of online support-seekers' messages regarding depression influenced viewers' perceived stigma and features of their support messages. Participants (N = 254) read and responded to an online support-seeking post about depression. Our results revealed that...
Chapter
This chapter focuses on the case of testing and developing a depression-themed video games app that delivered messages with linguistic agency and internal or external causality implications to players. To test for communication medium feature effects, persuasive messages embedded in the app are examined when rendered on a large screen computer and...
Article
Full-text available
This study expands on game character perspective-taking effects on political opinions while controlling for players' social dominance orientation or inclination for inequality among social groups. Random assignment to play a game as an immigration inspector decreased intention, subjective norms, and self-efficacy to help immigrants relative to base...
Article
Full-text available
This study examined whether persuasive health messages embedded in shooter games have broad or targeted effects on players’ willingness to engage in risk behaviors (N = 145). Participants presented with in-game health messages discouraging alcohol-impaired driving of motor vehicles showed reduced willingness to drink alcohol and to operate both mot...
Article
Full-text available
This study examined the effects of exposure to specific message features on the usage of mental health video games applications. Based on linguistic agency and disease causality, participants with mild depression read messages assigning agency to depression or to humans and depicting depression as external or internal before accessing a video game...
Article
Full-text available
This study examined how avatar body size (normal, obese) and opponent character body size (normal, obese) influenced physical activity while male participants played an exergame. Males operating normal weight avatars showed more physical activity than those using obese avatars. Perceived avatar and opponent character body-size differences moderated...

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