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November 2021 - May 2022
- Assistant Professor
September 2014 - October 2015
VIA University College, Aarhus, Denmark
- Freelance Teacher
- Lectures and workshops in transmedia storytelling.
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and interaction design. From mapping acoustic environments through sound recordings to designing compositions as interventions, soundscapes appear as a recurring theme across a wide body of HCI research. Based on this growing interest, now is the time to explore the...
Listening to sound individually while in close proximity of other people is increasingly enabled by a range of technologies. One still in development is sound zone technology that aims to provide personal sound without headphones or other wearable speakers. User-oriented studies in the area of personal listening primarily emerge from the fields of...
Well-being of crew members on long-distance space travel is challenged by being away from loved ones and spending quality time alone. Furthermore, any communication between Earth and other planets is constrained by delays. This necessitates asynchronous communication designs. In this workshop paper, we present a framework of four areas for designin...
In this paper, we investigate the use of soundwalks in a design ethnographical study. For this study we introduced the concept of sound zones to participants from different households and used soundwalks to enable them to discuss the concept, which would, ideally, reveal design opportunities and constraints. Soundwalks have been used in urban plann...
Sound zone technology has been actively developed for more than two decades with a promise to provide users with personal sound without wearing headphones. In this paper, we build on this development from the perspective of interaction design in two ways. First, we explore the relation between sound zones and the acoustic environment, referred to a...
Sound zone systems have actively been developed for more than two decades. Building on this, we explore four different interaction design approaches for domestic sound zone systems: Tangible representation, light projection, familiar objects, and handhelds. These four approaches were conceived through a scenario-based workshop with HCI and IS exper...
Sound zone technology is being developed to provide users with the ability to modify their personal soundscape. In this paper, we take first steps toward studying how and when users could use sound zone technology within the domestic context. We present a design ethnographical study of sounds in homes and potentials for utilising sound zone technol...
Human--building interaction (HBI) is converging the fields of architecture and interaction design, leading to new and interesting tensions in perspectives and methodological approaches. One such tension is related to temporal constraints. Architecture and interaction design typically produce outcomes with very different lifetime expectancies and, p...
We present a practical implementation of a variation of the Turing Test for realistic computer graphics. The test determines whether virtual representations of objects appear as real as genuine objects. Two experiments were conducted wherein a real object and a similar vir-tual object is presented to test subjects under specific restrictions. A cri...