Steve Wheeler

Steve Wheeler
University of Plymouth | UoP · Institute of Education

MPhil

About

49
Publications
45,233
Reads
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5,846
Citations
Citations since 2016
1 Research Item
2421 Citations
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20162017201820192020202120220100200300400
20162017201820192020202120220100200300400
Additional affiliations
September 1998 - present
University of Plymouth
Position
  • Professor

Publications

Publications (49)
Article
Full-text available
Instagram and WhatsApp are two social media and networking services introduced in 2010. They are currently subsidiaries of Facebook, Inc., California, USA. Using evidence from the published literature and case reports indexed in PubMed and other sources, we present an overview of the various applications of Instagram and WhatsApp in health and heal...
Book
Full-text available
In an age where young people seem to have a natural affinity with smartphones, computer games and social media, teachers and lecturers face a big challenge or a golden opportunity. How can new technology promote learning, engage students and motivate them to sustain a lifelong career in learning? For educators everywhere, our challenge is to take d...
Book
Why Study Information Technology and Systems? Are you interested in pursuing a bachelor’s, master’s, or doctorate degree in this area of study? How to decide if this area of study is right for you? One of the most important decisions that you will make in college is to select a major. Such decision should not be taken lightly, as it has profound...
Article
Full-text available
Informal learning is currently seen by some authors as a shift in current educational systems. Based on a trend instigated by connectivism, whereby informal networks are created between people who help each other to learn, it seems to be an alternative to traditional ways of teaching and learning. New technologies are key to the development of thes...
Article
Full-text available
The latest generation of smartphones are increasingly viewed as handheld computers rather than as phones, due to their powerful on-board computing capability, capacious memories, large screens and open operating systems that encourage application development. This paper provides a brief state-of-the-art overview of health and healthcare smartphone...
Chapter
Full-text available
This chapter focuses on the use of open content social software (wikis and blogs) as online supporting and enabling tools for students in higher education. The chapter presents arguments from both strategic and pedagogical perspectives and focuses particularly on the reality of pedagogical change where self-directed and self-organized “informal” le...
Chapter
Full-text available
The use of microblogging applications (especially Twitter) is becoming increasingly commonplace in a variety of settings. Today, active conference participants can post messages on microblogging platforms to exchange information quickly and in real-time. Recent research work was based on quantitative analyses in terms of the number of tweets or act...
Article
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This paper explores Technosocial Predictive Analytics (TPA) and related methods for Web "data mining" where users' posts and queries are garnered from Social Web ("Web 2.0") tools such as blogs, micro-blogging and social networking sites to form coherent representations of real-time health events. The paper includes a brief introduction to commonly...
Conference Paper
Full-text available
Share everything. Play fair. Don’t hit people. Put things back where you found them. Clean up your own mess. Don’t take things that aren’t yours. Say you’re sorry when you hurt somebody. Wash your hands before you eat. Flush. Warm cookies and cold milk are good for you. Live a balanced life – learn some and think some and draw and paint a...
Article
Full-text available
In this paper, Web 2.0 open content mashups or combinations are explored. Two case studies of recent initial teacher training programmes are reviewed where blogs and wikis were blended to create new virtual learning spaces. In two separate studies, students offer their views about using these tools, and reflect on the strengths and weaknesses of th...
Chapter
Full-text available
This chapter provides a further two European perspectives on blended learning. The first section is an overview of the ways in which the concept of blended solutions is interpreted in the Italian networkbased education context. Results of research carried out at some Italian Universities about various approaches to technology enhanced learning (TEL...
Article
This paper discusses writing as a social practice and speculates on how wikis might be used to promote higher quality academic writing and support collaborative learning. This study of undergraduate teacher trainees' online learning activities focuses on how shared spaces—wikis—might be used to communicate ideas and generate course-specific con...
Article
Full-text available
New innovations of online learning within blended environments create a need within academia for research on best practices in teaching. Effective Blended Learning Practices: Evidence-Based Perspectives in ICT-Facilitated Education provides insight into the practice of blended learning in higher education. This unique book collects new internationa...
Article
This paper explores the potential for wiki-type open architecture software to promote and support collaborative learning through the use of student- created content. It delineates some of the affordances and constraints of wiki software as an open architecture that has the potential to facilitate collabora- tive learning through community-focused e...
Article
Full-text available
In this presentation I shall focus on new web based technologies and their current uses in education and training. I will begin by reflecting on some earlier ideas I put forward about e-learning and the role technology played in the shaping of universities and their futures. I shall then outline some recent social web research and speculate on how...
Article
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This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators. Second life (http://secondlife.com/) is perhaps the most popular virtual world platform in use today, with an emphasis on social interaction. We describe some medical and health education exampl...
Conference Paper
Full-text available
Second Life (http://secondlife.com/) represents a relatively new 3-D virtual learning environment that has not been fully tested yet, and in which there is enormous potential for the development of creative and dynamic educational experiences. This paper introduces the University of Plymouth Sexual Health SIM in Second Life (out-world URL: http://s...
Article
Full-text available
This paper explores the role played by communication technologies and study orientations in the amplification and reduction of transactional distance in blended learning. Factor analysis and structural equation modelling of different communication modes (face to face, email and telephone) revealed that students experience at least some transactiona...
Article
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This article provides six case studies situated in an online community of practice relating to a module in a university Master of Arts in Education programme. During the module the online community allowed students to immerse themselves in problems brought to the community by their tutor. Students continued to participate in the online community of...
Article
Full-text available
Web 2.0 sociable technologies and social software are presented as enablers in health and health care, for organizations, clinicians, patients and laypersons. They include social networking services, collaborative filtering, social bookmarking, folksonomies, social search engines, file sharing and tagging, mashups, instant messaging, and online mul...
Article
In this article, we report the observed differential uptake and use of computer programs and activities of seven boys and girls of high, medium and low attainment in a classroom in the UK where over 40 children aged 10 and 11 have a networked PC on their desk all day and every day. We observed the detail of what happened in the small space between...
Article
Full-text available
In this study we investigated undergraduate teacher trainees' use of wikis, focusing on the use of shared spaces to communicate ideas and generate course specific content. We explored how students, through such activities, were to able to improve their academic writing skills. We discuss writing as a social practice and discuss how wikis might prom...
Data
Full-text available
Web 2.0 tools: underpinning pedagogy, uses, and best practices in education. An illustrated PowerPoint PDF introducing the underpinning pedagogy of Web 2.0 tools, their uses and best practices in the context of higher education, together with a comprehensive Webliography about the subject. The presentation covers wikis, blogs, wikis vs. blogs, podc...
Data
Wikis, blogs and podcasts: emerging tools for virtual collaborative practice and learning/CPD in medicine. An illustrated PowerPoint introducing wikis, blogs and podcasts, and their use in medical education and practice, with pointers to some online medical and health-related examples of these tools (format: PPT). (Note: slide 35 has embedded sound...
Article
Full-text available
We have witnessed a rapid increase in the use of Web-based 'collaborationware' in recent years. These Web 2.0 applications, particularly wikis, blogs and podcasts, have been increasingly adopted by many online health-related professional and educational services. Because of their ease of use and rapidity of deployment, they offer the opportunity fo...
Article
Full-text available
In this paper we describe the design of a managed learning environment called MTutor, which is used to teach an online Masters Module for teachers. In describing the design of MTutor pedagogic issues of problem-based learning, situated cognition and ill-structured problems are discussed. MTutor presents teachers with complex real-life teaching prob...
Article
Full-text available
In this paper we describe the design of a managed learning environment called MTutor, which is used to teach an online Masters Module for teachers. In describing the design of MTutor pedagogic issues of problem-based learning, situated cognition and ill-structured problems are discussed. MTutor presents teachers with complex real-life teaching prob...
Article
Full-text available
South Dakota has arguably the most technologically advanced educational system in the United States. The state boasts a population of approximately 750,000 residents, distributed across an area measuring approximately 250 by 400 miles. South Dakota is experiencing a shortage of specialist teachers and university faculty, and the vast geographical d...
Article
Abstract A great deal has been written about the use of web-based technologies such as the Internet in promoting learning in education. In schools, research has focused primarily on social interaction and group work, student achievement levels and curriculum development. Very little study seems to have been brought to bear upon the promotion of cre...
Conference Paper
Full-text available
We would like to argue that what is needed in higher education now is a concerted and strategic revision of the working practices of universities worldwide. We trace the developments that have led up to the current state of affairs and provide a detailed exploration of the theoretical models that apply to technology-supported teaching and learning...
Article
Explores the nature of psychological distance in distance learning and identifies student support issues. Presents initial findings from a pilot study at the University of Plymouth (United Kingdom) comparing the experiences of remote and local students, including gender issues, individual differences in approaches to study, and expectations. Comput...
Article
This paper examines the changing role of the teacher in the use of educational Information and Communication Technologies (ICT). Several key issues are explored, including the effects of ICT on teaching and learning, the changing role of the teacher in constructivist learning environments, and the new skills teachers may be expected to acquire in o...
Article
Full-text available
Distance educators are relying increasingly upon telematic solutions to connect with remote students. The authors argue that educators should have a sound knowledge of the pedagogical applications of telematic technology and how it impacts upon the distance learner. This paper uses a construction analogy to outline the basic building blocks of tele...
Article
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s English: This article reviews a study conducted to establish the psychological basis for user responses to digital videoconferencing. Left and right brain laterality and the demographic factors of age and gender were examined as possible predictors of user response. Behavioural and affective responses were measured in a small group of distance le...
Article
Conclusion Convergent technologies are beginning to make an impact on the delivery of learning material at a distance in the U.K. The author predicts that as course providers purchase more telematics equipment, two things will happen. First, as has been historically the case with the adoption of new technologies, costs of units will decrease as the...
Article
This paper starts by defining placebos, and describes several placebo effects observed in orthodox medicine. The authors argue that the concept of the placebo effect should not be confined to treatment and medicine alone, but should be extended to the therapeutic relationship itself. They maintain that the interpersonal skills practiced by the comp...
Article
Full-text available
In this presentation I argue that social presence is an important feature of any successful learning activity, particularly within digital learning environments (DLEs). I also contend that the psychological processes that occur during learning should be acknowledged, measured and understood, if we are to design better and more effective DLEs. I arg...
Article
This special focus panel will explore the pedagogical reality and potential of Multi-User Virtual Environments (MUVEs) such as Second Life and questions whether immersive 3D worlds can be successfully deployed in online learning via novel pedagogies and new experiences that cut across both formal and informal learning territories. During the sessio...

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Projects (4)