Steve Jones

Steve Jones
  • University of Illinois Chicago

About

114
Publications
65,845
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
4,356
Citations
Current institution
University of Illinois Chicago

Publications

Publications (114)
Book
The SAGE Handbook of Human-Machine Communication is edited by Andrea L. Guzman, Rhonda McEwen, and Steve Jones. The Handbook's four sections - Histories & Trajectories, Approaches & Methods, Concepts & Contexts, and Technologies & Applications - provides foundational research and generative thinking on the numerous facets of people's communication...
Article
This article contextualizes the Beatles’ efforts to maintain a consistent chronological narrative of their career, art and achievements in light of commercial and technological advancements in popular music since the 1960s. It examines the tensions between art, authenticity, commerce and chronology to ascertain the contours of fandom, mythmaking an...
Article
Full-text available
There is increasing attention given to the concept of trustworthiness for artificial intelligence and robotics. However, trust is highly context-dependent, varies among cultures, and requires reflection on others' trustworthiness, appraising whether there is enough evidence to conclude that these agents deserve to be trusted. Moreover, little resea...
Article
Full-text available
Voice-based personal assistants using artificial intelligence (AI) have been widely adopted and used in home-based settings. Their success has created considerable interest for its use in healthcare applications; one area of prolific growth in AI is that of voice-based virtual counselors for mental health and well-being. However, in spite of its pr...
Article
Our goal in this article is to understand the historical sequences as well as consequences of the internet on the development of the academic field of communication. As a field that has one foot in the study of a most basic and necessary human activity, and another foot in the study of innovative technology, has scholarship in the field of communic...
Article
Objective Handoffs are often framed as the co-construction of a shared understanding relying on narrative storytelling. We investigated how narratives are constructed and used during resident and nurse handoff conversations. Method We audio-recorded resident (n=149) and nurse (n=126) handoffs in an inpatient medicine unit. Qualitative analysis usi...
Chapter
Studying the digital is an opportunity to revisit and reconsider certain notions that may have been overlooked or didn’t receive full attention in STS scholarship based on non-digital technologies. The term misuses is applicable to those uses of technology that are described by actors as deviating from a prescribed, proper use. We argue that reflec...
Article
Prior research has used a variety of qualitative and quantitative approaches for studying handoff communication. Due to the dynamic and interactive nature of handoffs, characterizing the structure and content of these conversations is challenging. In this paper, we use a graph-based approach to characterize handoff communication as a conversation n...
Article
Full-text available
This article explores the tension between the freedom a self-driving car offers and privacy considerations. Studies of the automobile's impact on the environment, public health, noise, planning, and development, as well as its appearance in, and inspiration of, popular culture are easy to find. In the field of communication, research on cars as a m...
Conference Paper
Mixed presence collaboration involves remote collaboration between multiple collocated groups. This paper presents the design and results of a user study that focused on mixed presence collaboration using large-scale tiled display walls. The research was conducted in order to compare data synchronization schemes for multi-user visualization applica...
Article
This article describes a tailored health intervention delivered on a mobile phone platform, integrating low-literacy design strategies and basic principles of behavior change, to promote increased adherence and asthma control among underserved minority adolescents. We based the intervention and design principles on theories of Human Augmentics and...
Article
Full-text available
PLATO was a pioneering educational computer platform developed at the Computer-based Education Research Laboratory at the University of Illinois at Urbana-Champaign in the 1960s and 1970s. It quickly evolved into a communication system used for educational purposes, and also for social interaction (message boards, real-time messaging), collaboratio...
Article
Full-text available
Conference Paper
Real world group-to-group collaboration often occurs between partially distributed interdisciplinary teams, with each discipline working in a unique environment suited for its needs. Groupware must be flexible so that it can be incorporated into a variety of workspaces in order to successfully facilitate this type of mixed presence collaboration. W...
Article
Full-text available
This essay reformulates the question of human augmentation as a problem of advanced human-machine communication, theorizing that such communication implies robust artificial intelligence and necessitates understanding the relational role new technologies play in human-machine communication. We focus on the questions, “When do electronic tools cease...
Conference Paper
The study presented in this paper focuses on a dimensional theory to augment agent nonverbal behavior including emotional facial expression and head gestures to evaluate subtle differences in fine-grained conditions in the context of emotional storytelling. The result of a user study in which participants rated perceived naturalness for seven diffe...
Article
Full-text available
This articles inquires about the consequences of social bots for the study and understanding of social media.
Article
Full-text available
This article reports the results of a content and textual analysis of popular music criticism from the 1960s to the 2000s to discern the extent to which criticism has shifted focus from matters of music to matters of business. In part, we believe such a shift to be due likely to increased awareness among journalists and fans of the industrial natur...
Article
Full-text available
This article reports the results of a content and textual analysis of popular music criticism from the 1960s to the 2000s to discern the extent to which criticism has shifted focus from matters of music to matters of business. In part, we believe such a shift to be due likely to increased awareness among journalists and fans of the industrial natur...
Article
Full-text available
Fifteen years ago, a new file-sharing technology called Napster provided college students and adults alike with a novel way of engaging with both the Internet and popular music. In this paper, we examine how the media framed Napster for an audience that largely was not Internet savvy at a time when listening to music was still tied to physical medi...
Article
Full-text available
As contemporary media of communication increasingly rely on computer mediation there is a concomitantly increasing amount of algorithmic intervention utilizing expressions between users and between users and machines to create, modify or channel communication and interaction with digital agents. This article addresses the consequences of human-mach...
Article
Full-text available
In this research, we aim to explore the adoption of social media initiatives in the increasingly global higher education market. We will collect survey data from individuals in different administrative positions at large public universities in Singapore and the United States. We are particularly interested in the consequences for information flows...
Article
Full-text available
This article describes research to build an embodied conversational agent (ECA) as an interface to a question-and-answer (Q/A) system about a National Science Foundation (NSF) program. We call this ECA the LifeLike Avatar, and it can interact with its users in spoken natural language to answer general as well as specific questions about specific to...
Article
Full-text available
As co-editors of this themed section of New Media & Society, we introduce the four articles comprising the section and briefly address facets of the changes transpiring in scholarly publishing and, more generally, scholarly communication. A plethora of issues and developments is related to this transformation and we suggest the diversity and challe...
Article
The presence of agency renders real estate unique from other industries where goods and services trade hands. The rise of various information and communication technologies (ICT) over the course of the past 25 years may have led to new challenges for real estate agents and allied professionals. Some scholars surmise that the increased prevalence of...
Article
A new generation is changing the face of Holocaust remembrance, a morally laden subject that continues to captivate public imagination, spark controversy and generate dialogue, now by using social media. In summer 2010, controversy erupted worldwide as 'Dancing Auschwitz,' a YouTube video of a Jewish family dancing at various Holocaust remembrance...
Conference Paper
Full-text available
The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important for computer-generated avatars to be similarly expressive. In this paper, we present the detailed development process for the Lifelike Responsive Avatar Framework (LRAF) and a protot...
Article
The goal of this study was to learn about how college students are using the Internet and to compare their use of it to that of college students as reported in 2002 by replicating and extending previous research. A survey of college students at 40 U.S. higher education institutions was conducted, along with observations and interviews at several Mi...
Article
Available online at http://onlinelibrary.wiley.com/store/10.1111/j.1083-6101.2009.01439.x/asset/j.1083-6101.2009.01439.x.pdf;jsessionid=60EE03A45C8F675DC9233170663A5B10.f03t02?v=1&t=hwy2yh3q&s=bfefc5bc2fa1c2cf4deba17dbc59f216ca28a653 The goal of this study was to learn about whether race and gender make a difference in Internet use among U.S. coll...
Article
The aim of this study is to explore, based on a nationally representative sample, U.S. college students' uses of the Internet in their studies and their perceptions of academic life online, and changes in both perception and use since a 2002 report on the topic. Findings show that overall Internet use for academic purposes has increased. Students r...
Article
Full-text available
The development of avatars has significant potential to enhance realism, automation capability, and effectiveness across a variety of training environments. Project Lifelike is a three-year National Science Foundation effort whose objective is to develop and evaluate realistic avatar interfaces as portals to intelligent programs capable of relaying...
Article
Full-text available
This study examines the content of MySpace pages to reveal the types of personal information users disclose on their pages and the types of communication users engage in via through their MySpace accounts. The researchers performed a traditional content analysis on MySpace user profiles to learn about user characteristics and about the types of con...
Chapter
IntroductionThe Internet's Place in American LifeMethodA Typical Day's Activities OnlineA Predictive Model of Who Does WhatA User TypologyRhythms of Internet UseEmail Enhances the Social Worlds of Internet UsersConclusion
Article
This article examines and probes the possibilities of an intellectual property regime in virtual reality (VR). It uses the example of Virtual Harlem, a VR project that recreates the history of Harlem, New York, during the Harlem Renaissance of the 1920s and 30s, to question the nature of, and need for, intellectual property protection in VR. It als...
Chapter
Full-text available
Although numerous virtual reality (VR) applications devoted to educational purposes have been developed at University of Illinois at Chicago’s (UIC) Electronic Visualization Laboratory, we focus on the Virtual Harlem project because it is designed as a collaborative learning environment (CLN)—a VR application that is structured as a networked colla...
Article
This paper reports on findings from a nationwide survey of Internet use by U.S. college faculty. The survey asked about general Internet use, use of specific Internet technologies (e-mail, IM, Web, etc.), the Internet's impact on teaching and research, its impact on faculty-student interactions, and about faculty perceptions of students' Internet u...
Article
5 This article examines the history and future prospects of the for- mation of Internet studies. It is argued that although a traditional field or disciplinary structure is not yet in place, the current inter- disciplinary aggregations may have the makings of institutionalized academic units. Through comparison with the institutionalization of othe...
Article
Full-text available
Whether it's sharing reagents with a laboratory on the other side of the world or working with the postdoc at the neighboring bench, some simple rules of collaboration might help.
Article
Full-text available
MTV, Music Television, continues to be a powerful cultural force. First introduced in the U.S. in 1981, MTV had an immediate impact on popular music, visual style, and culture. MTV was first to explore and introduce what are now staples of popular culture: It brought us “mega-events ” such as LiveAid, the merging of popular music and corporate spon...
Chapter
Full-text available
For a growing cohort of Americans Internet tools have become a significant conduitof their social life and work life. The surveys of the Pew Internet and American LifeProject track the diffusion of Internet technologies, revealing significant differences inuse between men and women, young and old, those of different races and ethnicgroups, and thos...
Article
Steve Jones is Associate Professor and Chair of Communication at the University of Tulsa. He received his doctorate in 1987 from the Institute of Communications Research at the University of Illinois.
Book
Within the developed world, much of society experiences political, economic, and cultural life through a set of communication technologies barely older than many citizens. Society Online: The Internet in Context examines how new media technologies have not simply diffused across society, but how they have rapidly and deeply become embedded in our o...
Chapter
Full-text available
Article
This article examines the development of Internet studies in the context of media studies and popular communication research. It describes and discusses parallel trends in popular communication and Internet studies, the formation of disciplinary structures and canons, and the costs and benefits of interdisciplinarity. It argues that the institution...
Chapter
The Bloomsbury Encyclopedia of Popular Music Volume 1 provides an overview of media, industry, and technology and its relationship to popular music. In 500 entries by 130 contributors from around the world, the volume explores the topic in two parts: Part I: Social and Cultural Dimensions, covers the social phenomena of relevance to the practice of...
Chapter
The Bloomsbury Encyclopedia of Popular Music Volume 1 provides an overview of media, industry, and technology and its relationship to popular music. In 500 entries by 130 contributors from around the world, the volume explores the topic in two parts: Part I: Social and Cultural Dimensions, covers the social phenomena of relevance to the practice of...
Article
"As one of the gatekeepers, I stopped reading reviews and music criticism in the press nearly ten years ago. Cold Turkey. Steve Jones's book offers the history and perspective to show why I was both right and wrong to do so." —Paul Marszalek, Vice President/Music Programming, VH-1 Since the 1950s, writing about popular music has become a sta...
Article
Full-text available
The paper discusses Virtual Harlem, a learning environment that lets students experience the Harlem Renaissance of the 1920s and 1930s as a cultural field trip. Virtual Harlem is a collaborative virtual reality (VR) tour of Harlem in which participants can travel back 80 years to see and hear historical figures, speeches, and music from that period
Article
Full-text available
Virtual Harlem is a learning environment that lets students experience the Harlem Renaissance of the 1920s and 1930s as a cultural field trip. This virtual reality experience is designed to augment the books, photographs, and documentaries typically used in Harlem Renaissance courses with an environment that encourages active learning. The students...
Article
Full-text available
Discusses college students' Internet use based on the Pew Internet and American Life Project. Focuses on general uses, including email, browsing, and music downloads; educational uses, including communicating with professors and information searching; and how college social life has been changed, including online communication with friends. (LRW)
Article
Full-text available
Three different representations for users in an immersive collaborative virtual learning environment are compared: A remote instructor appearing via a video window, and a remote instructor sharing the virtual space via a computer generated avatar body, are compared against an instructor sharing the local virtual space with the student. The study fo...
Article
Full-text available
this article. AMERICAN BEHAVIORAL SCIENTIST, Vol. 45 No. 3, November 2001 382-404 2001 Sage Publications Whites have Internet access than African Americans or Hispanics. This online population is still somewhat weighted toward the young, those with college or graduate degrees, and those in relatively well-off households (those who live in household...
Article
Full-text available
For a growing cohort of Americans Internet tools have become a significant conduit of their social life and work life. The surveys of the Pew Internet & American Life Project in year 2000 show that more than 52 million Americans went online each day and there are significant differences in use between men and women, young and old, those of differen...
Article
Music and the Internet: The Music IndustryMusic and the Internet: The AudienceMusic and the Internet: MusiciansConclusion References
Article
An abstract is not available.

Network

Cited By