Stephen John HindeGoethe-Universität Frankfurt am Main · Institute of Psychology
Stephen John Hinde
PhD (Psychology), BSc (Physics), MA (Buddhist Studies) , BSc (Psychology)
Stephen Hinde is a researcher specialising in immersive experiences for audiences watching film, media, performance...
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Citations since 2017
7 Research Items
I multi-task between several roles: - Honorary researcher at School of Experimental Psychology, University of Bristol. researching attention and vision science. - Podcaster and researcher auditing alchemical literature, ancient and modern and testimony. Interviewing experts and presenting original research in a hopefully entertaining way. - Open Space Technology research workshop facilitator. An efficient and effective way of generating new research proposals within a industrial and academic multi-disciplined groups . - Contract researcher bridging cognitive, behavioural, experimental psychology, computer science and vision science. To generate surprisingly awesome experiments.
February 1994 - February 2006
Hewlett-Packard Research Labs, Bristol, United Kingdom
- Researcher/Project Manager
Wie können die Bedürfnisse unterschiedlicher Nutzender bei der Gestaltung neuer, umweltfreundlicher Mobilitätsangebote einbezogen werden? Der Umbau oder die Neuplanung von Verkehrsinfrastrukturen und infrastrukturellen Bauwerken erstreckt sich meist über längere Zeiträume, bis zu 20 Jahren. Für den Erfolg solcher Maßnahmen ist es sehr wertvoll, Tes...
This paper presents the results from two studies which used a dual-task methodology to measure an audience's experience of immersion while watching video under typical television viewing conditions. Immersion was measured while participants watched either a high dynamic range, wide color gamut video or a standard dynamic range, standard color gamut...
Attention in the “ real world ” fluctuates over time, but these fluctuations are hard to examine using a timed trial- based experimental paradigm. Here we use film to study attention. To achieve short-term engagement, filmmakers make use of low-level cinematic techniques such as color, movement and sound design to influence attention. To engage aud...
In the laboratory, the abrupt onset of a visual distractor can generate an involuntary orienting response: this robust oculomotor capture effect has been reported in a large number of studies (e.g. Theeuwes, Kramer, Hahn, & Irwin, 1998; Ludwig & Gilchrist, 2002) suggesting it may be a ubiquitous part of more natural visual behaviour. However the vi...
This thesis reexamines popular theories of attention grounded in cognitive psychology by watching people watching film, an example of a prolonged stimulus. Previous work used the laboratory timed trial, which is known to lack ecological validity. Three topics are examined. Firstly, models of attentional capacity. Secondly, oculomotor capture. Lastl...
In this paper we discuss the production of high dynamic range video and assess how high dynamic range video influences audience experience. The paper describes our method of assessing audience experience, which involves measuring the degree of audience 'immersion'. This is followed by a discussion of the method and workflow we used for capturing a...
Over the last decade, television screens and display monitors have increased in size considerably, but has this improved our televisual experience? Our working hypothesis was that the audiences adopt a general strategy that "bigger is better." However, as our visual perceptions do not tap directly into basic retinal image properties such as retinal...
“Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularl...
This paper explores the role of communication and collaboration within the GRID. We discuss how a new generation of communications applications are becoming more resource hungry. We propose a platform for communication and collaboration applications that could itself be built on the GRID fabric. We discuss briefly the attributes of such a platform....
CPL, voice speech, telecoms This paper explores a new concept called Computer Pidgin Language (CPL). This is a radical new approach to dealing with the problem of humans talking to computers. The new approach is to teach people a new language that is efficient for dialogues with computers -a sort of artificial spoken language. We see this as being...
This thesis re-examines popular theories of attention grounded in cognitive psychology by watching people watching film, an example of a prolonged stimulus. Previous work used the laboratory timed trial, which is known to lack ecological validity.