Stéphanie MaderConservatoire National des Arts et Métiers | CNAM · CEDRIC - INFO
Stéphanie Mader
PhD
Game Design Head at CNAM-ENJMIN
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12
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143
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Introduction
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October 2011 - present
Publications
Publications (12)
Ce rapport résume deux ans de recherche-action effectuée pour le compte de l'Isfec Bretagne (Institut supérieur de formation de l'enseignement catholique). Il décrit comment des enseignants de premier et second cycle ont construit et testé des jeux pédagogiques incluant des rôles, pour répondre à la question de recherche "CONCEVOIR DIFFERENTS ROLES...
In this study, we looked at playstyles in Tetris in order to explore how players construct meaning in abstract video games. To do this, we looked at playstyles that go beyond metrics related to player skill, score and competition. Indeed, non-expert playstyle are often neglected in playstyle studies, but construction of meaning can also occur in no...
One of the most problematic issues in healthcare is the patient's lack of adherence to the therapy. Patients' motivation is indeed hard to maintain when they have to execute repetitive, boring or tedious exercises. In such cases, they tend to practice less regularly and even to entirely give up the therapeutic protocol. Fortunately, therapeutic exe...
In this paper we report on an experiment to monitor the user attention in a serious game called Le Village aux Oiseaux (The Birds' Village). The main motivation of this study stems from the importance of dynamically adapting scenario and challenges to the skills of each player. The solution we developed is a real-time, non-invasive visual attention...
This PhD thesis explores the field of therapeutic games in order to propose methods and tools for the game designer of such games. The most fundamental design problem of therapeutic games is the gameplay, ie. the game objectives and the actions the player does to address the objectives. In therapeutic game, the gameplay must, at the same time, prov...
Protein-protein interactions play a crucial role in biological processes. Protein docking calculations' goal is to predict, given two proteins of known structures, the associate conformation of the corresponding complex. Here, we present a new interactive protein docking system, Udock, that makes use of users' cognitive capabilities added up. In Ud...
In this paper, we present a new model to analyse therapeutic games. The goal of the model is to describe and analyse the relations between the three aspects of a therapeutic game: the player, the game, and the therapy. The model is intended to game designers. It is a tool to improve the communication between health experts and game designers, and t...
Nous présentons la méthode que nous avons suivie lors de la conception d’un jeu sérieux thérapeutique (Serious Game). Ce jeu a pour objectif de stimuler l’attention de patients présentant les premiers symptômes de la maladie Alzheimer, en s’appuyant sur un gameplay de jeu de tir en vue subjective. Notre démarche porte sur l’adaptation, pour une cib...
http://amse-modeling.com/ind2.php?cont=03permenu=/menu3.phppag=/datosartic.phpvis=1editart=1id_art=3399
Since the early 90’s, affective computing researches have mainly been focused on emotions recognition and less on original
entertainment contents that could be proposed. We present a prototype resulting from the association of a physiological sensing
device with an original game.
Many researches were conducted in the affective computing field, since the precursor work of Picard in the 90's. Affective computing devices are slowly appearing with some particular digital entertainment products. We present in this paper a prototype, resulting from the association of a physiological sensing device (EKG, GSR and temperature) with...