Game Design Head at CNAM-ENJMIN
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One of the most problematic issues in healthcare is the patient's lack of adherence to the therapy. Patients' motivation is indeed hard to maintain when they have to execute repetitive, boring or tedious exercises. In such cases, they tend to practice less regularly and even to entirely give up the therapeutic protocol. Fortunately, therapeutic exe...
In this paper we report on an experiment to monitor the user attention in a serious game called Le Village aux Oiseaux (The Birds' Village). The main motivation of this study stems from the importance of dynamically adapting scenario and challenges to the skills of each player. The solution we developed is a real-time, non-invasive visual attention...
This PhD thesis explores the field of therapeutic games in order to propose methods and tools for the game designer of such games. The most fundamental design problem of therapeutic games is the gameplay, ie. the game objectives and the actions the player does to address the objectives. In therapeutic game, the gameplay must, at the same time, prov...
Protein-protein interactions play a crucial role in biological processes. Protein docking calculations' goal is to predict, given two proteins of known structures, the associate conformation of the corresponding complex. Here, we present a new interactive protein docking system, Udock, that makes use of users' cognitive capabilities added up. In Ud...
In this paper, we present a new model to analyse therapeutic games. The goal of the model is to describe and analyse the relations between the three aspects of a therapeutic game: the player, the game, and the therapy. The model is intended to game designers. It is a tool to improve the communication between health experts and game designers, and t...
Nous présentons la méthode que nous avons suivie lors de la conception d’un jeu sérieux thérapeutique (Serious Game). Ce jeu a pour objectif de stimuler l’attention de patients présentant les premiers symptômes de la maladie Alzheimer, en s’appuyant sur un gameplay de jeu de tir en vue subjective. Notre démarche porte sur l’adaptation, pour une cib...
Since the early 90’s, affective computing researches have mainly been focused on emotions recognition and less on original entertainment contents that could be proposed. We present a prototype resulting from the association of a physiological sensing device with an original game.
Many researches were conducted in the affective computing field, since the precursor work of Picard in the 90's. Affective computing devices are slowly appearing with some particular digital entertainment products. We present in this paper a prototype, resulting from the association of a physiological sensing device (EKG, GSR and temperature) with...