Stéphanie Mader

Stéphanie Mader
Conservatoire National des Arts et Métiers | CNAM · CEDRIC - INFO

PhD
Game Design Head at CNAM-ENJMIN

About

12
Publications
6,728
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
143
Citations
Additional affiliations
October 2011 - present
Conservatoire National des Arts et Métiers
Position
  • PhD Student

Publications

Publications (12)
Technical Report
Full-text available
Ce rapport résume deux ans de recherche-action effectuée pour le compte de l'Isfec Bretagne (Institut supérieur de formation de l'enseignement catholique). Il décrit comment des enseignants de premier et second cycle ont construit et testé des jeux pédagogiques incluant des rôles, pour répondre à la question de recherche "CONCEVOIR DIFFERENTS ROLES...
Chapter
In this study, we looked at playstyles in Tetris in order to explore how players construct meaning in abstract video games. To do this, we looked at playstyles that go beyond metrics related to player skill, score and competition. Indeed, non-expert playstyle are often neglected in playstyle studies, but construction of meaning can also occur in no...
Conference Paper
Full-text available
One of the most problematic issues in healthcare is the patient's lack of adherence to the therapy. Patients' motivation is indeed hard to maintain when they have to execute repetitive, boring or tedious exercises. In such cases, they tend to practice less regularly and even to entirely give up the therapeutic protocol. Fortunately, therapeutic exe...
Article
In this paper we report on an experiment to monitor the user attention in a serious game called Le Village aux Oiseaux (The Birds' Village). The main motivation of this study stems from the importance of dynamically adapting scenario and challenges to the skills of each player. The solution we developed is a real-time, non-invasive visual attention...
Thesis
Full-text available
This PhD thesis explores the field of therapeutic games in order to propose methods and tools for the game designer of such games. The most fundamental design problem of therapeutic games is the gameplay, ie. the game objectives and the actions the player does to address the objectives. In therapeutic game, the gameplay must, at the same time, prov...
Article
Full-text available
Protein-protein interactions play a crucial role in biological processes. Protein docking calculations' goal is to predict, given two proteins of known structures, the associate conformation of the corresponding complex. Here, we present a new interactive protein docking system, Udock, that makes use of users' cognitive capabilities added up. In Ud...
Conference Paper
Full-text available
In this paper, we present a new model to analyse therapeutic games. The goal of the model is to describe and analyse the relations between the three aspects of a therapeutic game: the player, the game, and the therapy. The model is intended to game designers. It is a tool to improve the communication between health experts and game designers, and t...
Conference Paper
Full-text available
Nous présentons la méthode que nous avons suivie lors de la conception d’un jeu sérieux thérapeutique (Serious Game). Ce jeu a pour objectif de stimuler l’attention de patients présentant les premiers symptômes de la maladie Alzheimer, en s’appuyant sur un gameplay de jeu de tir en vue subjective. Notre démarche porte sur l’adaptation, pour une cib...
Article
Full-text available
http://amse-modeling.com/ind2.php?cont=03permenu=/menu3.phppag=/datosartic.phpvis=1editart=1id_art=3399
Conference Paper
Full-text available
Since the early 90’s, affective computing researches have mainly been focused on emotions recognition and less on original entertainment contents that could be proposed. We present a prototype resulting from the association of a physiological sensing device with an original game.
Conference Paper
Full-text available
Many researches were conducted in the affective computing field, since the precursor work of Picard in the 90's. Affective computing devices are slowly appearing with some particular digital entertainment products. We present in this paper a prototype, resulting from the association of a physiological sensing device (EKG, GSR and temperature) with...

Network

Cited By