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Introduction
// INTERACTION DESIGN // Human-Planet Centered Design // Speculative Design // Design Research // Circular Design // Life Centered Design for Interaction-, Interface- & Product Design.
II Steffi Husslein currently works at the Master Interaction Design and Bachelor Industrial Design I Institut Industrial Design, Hochschule Magdeburg. Steffi does Research Through Design. Their current project is 'Intuitive Use and changing habits'.
Additional affiliations
January 2010 - present
Institut Industrial Design
Position
- Magdeburg-Stendal University of Applied Sciences
January 2008 - January 2010
January 2002 - January 2008
Publications
Publications (33)
Hello Object Interaction Design Studies and Visions for Ambient Intelligence in Daily Products " hello world—hello object " hello object? – Das hello-world-Programm ist ein kleines Programmier-skript, das auf möglichst einfache Weise zeigt, welche Anweisungen für ein vollständiges Programm in einer Programmiersprache benötigt werden. Es gibt einen...
Force image schemas (FIS) are cognitive representations of our naïve understanding of physical force dynamic events in the world. Designers have been struggling to apply FIS in their design processes, because their deliberate use has been made difficult by applying too abstract notations. In this paper we try to advance FIS as a possible theoretica...
Zusammenfassung
Im Projekt inDAgo entwickeln Forschungspartner eine Lösung, die Senioren in Darmstadt bei ihrer täglichen Mobilität unterstützt. Dabei soll ein Netzwerk von freiwilligen Helfern bereit stehen, um den Senioren bei Problemen auf ihren täglichen Wegen zur Hand zu gehen. Koordiniert werden sollen die Helfer über eine Smartphone- Applika...
Intuitive Benutzung technischer Systeme ist ein bislang noch sehr vages und wissenschaftlich und methodisch schwer greifbares Konzept. Dennoch scheint ein Design, „das intuitive Benutzung erlaubt“, ein überzeugendes Verkaufsargument zu sein. Da derzeit keine Kriterien spezifiziert sind, die angeben, wie intuitiv benutzbare Interfaces gestaltet werd...
In this paper we present a general definition of the concept 'intuitive use of user interfaces' on the basis of our current interdisciplinary work. 'Intuitive use' is regarded as a characteristic of human -machine systems. It refers to a special kind of interaction process between users and technical systems that use the users' intuition. The main...
Software-based training supports maintenance or recovery of cognitive abilities. However, regular use needs a high self-motivation. For this, the individual needs of users should be taken into account during the development process. Thus, in this work, two possibilities for tailoring in combination of application, and media devices in practice are...
A high level of motivation and frequent training are relevant in software-based rehabilitation to improve cognitive functioning after acquired brain injury. We evaluated the benefit of tailored user-centered gamification elements in a clinical study with N=83 outpatients undergoing three weeks of cognitive training in their home environment. The us...
Since the 1960s, atopic dermatitis has seen a steady increase in prevalence in developed countries. Most often, the onset begins at an early age and many patients are very young children. Due to their young age, their parents are forced to take over handling of the disease. As a consequence, atopic dermatitis places a high burden not only on affect...
Artificial Intelligence (AI) enables new ways of user interaction with tech products. Due to their design, the systems appear as a black box to the user, which leads to a lack of trust towards the AI. This work answers the questions: 1) How can the character of an AI be embodied through shape, tactility and movement? 2) How can a combination of thi...
Complex bi-manual tasks often benefit from supporting visual information and guidance. Controlling the system that provides this information is a secondary task that forces the user to perform concurrent multitasking, which in turn may affect the main task performance. Interactions based on natural behavior are a promising solution to this challeng...
A lack of social support reduces the chances of successful rehabilitation. However, the social environment changes considerably during this time. Therefore, fostering consistent social contacts is highly relevant. To address social relatedness in software-based cognitive therapy during rehabilitation we intend to use a non-player character as a com...
Software-based training in cognitive rehabilitation is often perceived as boring when used over a longer period. This may negatively affect adherence and therefore reduce therapy success. Regular use is essential and should be continued after clinical stay. In this work, medically approved therapy software for cognitive training of divided attentio...
The continuation of training at home after a stay in a rehabilitation clinic requires motivation and personal responsibility. However, patients do often not achieve the required training frequency. In this work, we propose a method to visualize the training status based on light, which can be integrated into the rehabilitation process. Integrated i...
Neurofeedback systems have been increasingly utilized in recent years for the treatment of ADHD. However, the disease-specific characteristics and the training motivation are only taken into account to a limited extent, especially for the therapy of children. Inspired by previous research in projector-based AR, we propose a new AR-based multiplayer...
ABSTRACT
Force image schemas (FIS) are cognitive representations of
our naïve understanding of physical force dynamic events
in the world. Designers have been struggling to apply FIS
in their design processes, because their deliberate use has
been made difficult by applying too abstract notations. In
this paper we try to advance FIS as a possible t...
The aim of the ‘Processing’ workshop was to create a dynamic collaborative learning event where students, lecturers, tutor-technicians and international guests could experiment and share knowledge. We wanted to develop participants’ understanding of experimentation, collaboration and new technology as vehicles for innovation in art and design. The...
Sascha Reinhold, Robert Laux, Steffi Hußlein
Stadtspielplatz ist eines von mehreren Spielkonzepten, die für die Verwendung auf bereits existierenden “Spielfeldern” im urbanen Raum entwickelt wurden. Sämtliche Bestandteile des Spiels werden mittels einer Kombination aus Kamera und Mini-Beamer auf die Straße oder Hauswand projiziert.
After a short introduction to our concept of intuitive use of user interfaces we would like to invite the interdisci-plinary CHI community to discuss at least two impor-tant issues, namely: How does intuitive use and aes-thetics relate? And, does physicality enable intuitive use? In the following, we present some provoking the-ses to trigger the di...
The more manifold the use of computers become in everyday life, in economy and in
entertainment, the more complicated the rules about how to use them becomes. Who
knows all the commands that are necessary to get the best out of computer technology
in order to facilitate our life? Instead, we often fail and remain frustrated.
Today, new interfaces a...
After a short introduction to our concept of intuitive use of user interfaces we would like to invite the interdisci- plinary CHI community to discuss at least two impor- tant issues, namely: How does intuitive use and aes- thetics relate? And, does physicality enable intuitive use? In the following, we present some provoking the- ses to trigger th...
Vorwort der Herausgeber
Neue Medien und Multimedia finden augenblicklich große Beachtung in fast allen Bereichen unseres Lebens. Im November 2003 erschien das „Aktionsprogramm Informationsgesellschaft 2006 – Ein Masterplan für Deutschlands Weg in die Informationsgesellschaft“ und stellte Ziele der Deutschen Bundesregierung für die kommenden Jahre v...
Assistenzsysteme haben häufig ein negatives gesellschaftliches Ansehen und die Potentiale, welche sie bieten, werden selten wahrgenommen. Obwohl die Nutzung solcher Systeme die Lebensqualität maßgeblich steigern kann, werden sie von vielen hilfebedürftigen Menschen abgelehnt. Der folgende Beitrag widmet sich der Frage, wie solche Systeme gestaltet...
Projects
Projects (2)
Finding and testing design guidelines as well as measurements for the intuitive use of technology.