Stefano Mottura

Stefano Mottura
Italian National Research Council | CNR · Institute of Industrial Technologies and Automation

About

43
Publications
3,379
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184
Citations

Publications

Publications (43)
Article
Full-text available
An experiment on a nonclinical sample to investigate influences of virtual reality (VR) on dissociation, mindfulness, and self-efficacy is reported. The participants were immersed for 20 minutes with a VR system in a large virtual apartment and have been charged to look around and find a set of objects previously observed on pictures. Questionnaire...
Article
Full-text available
The design and implementation of a serious game (SG) concerning inhibition skills in children are presented. The SG consists of a set of activities, each eliciting the tendency to respond in an immediate and inappropriate (wrong) way. The SG is based on the Dual Pathway model of attention-deficit/hyperactivity disorder (ADHD) proposed by Sonuga-Bar...
Article
Full-text available
The design of a computer-supported serious game concerning inhibition skills in children with Attention Deficit/Hyperactivity Disorder (ADHD) is reported. The game consists of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way. The game is based on the Dual Pathway Model of ADHD proposed by Sonuga-Barke....
Article
BACKGROUND:Return to work represents an important milestone for workers who were injured during a workplace accident, especially if the injury results in needing a wheelchair for locomotion. OBJECTIVE:The aim of the study was to design a framework for training novice wheelchair users in regaining autonomy in activities of daily living and in the w...
Article
An exploratory study aimed at testing CREC, a training programme designed for people with cognitive impairments caused by a stroke, is reported. The goal of the programme is to improve flexibility in thinking through a creative approach based on everyday problems. The programme includes two Serious Games (SGs) developed ad hoc, dealing with the tra...
Chapter
Since several years scientists are carrying on research about innovative systems, based on robotics, mechatronics devices and IT tools - especially the graphical ones - to support patients in rehabilitation programs for rescuing from various brain damages due to adverse events as stroke. Training sessions with a combination of robot and virtual rea...
Chapter
The Attention Deficit–Hyperactivity Disorder (ADHD) is a behavior-related disorder, already present in children in pre-scholar and scholar age, that mainly includes hyperactivity, lacks in attention skills, impulsivity (delay aversion). While several approaches have been studied and developed for modelling and facing the various aspects of ADHD, th...
Conference Paper
Being reintegrated at work after an accident constitutes an important milestone to recover a good quality of life, especially for severely injured people forced on a wheelchair after a trauma. The presented framework exploits virtual reality technologies with the aim of supporting these people in gaining awareness of their new conditions, providing...
Poster
Accidents at work often lead the involved people to severe impairments, which can seriously compromise their life and their work activities. Various studies have proven that, for disabled people, being employed contributes to a better quality of life, thus it is important to give them the opportunity to continue their professional career. This pape...
Chapter
Since several years scientists are carrying on research about innovative systems, based on robotics, mechatronics devices and IT tools – especially the graphical ones – to support patients in rehabilitation programs for rescuing from various brain damages due to adverse events as stroke. Training sessions with a combination of robot and virtual rea...
Chapter
Since several years scientists are carrying on research about innovative systems, based on robotics, mechatronics devices and IT tools – especially the graphical ones – to support patients in rehabilitation programs for rescuing from various brain damages due to adverse events as stroke. Training sessions with a combination of robot and virtual rea...
Conference Paper
Rehabilitation after stroke supported by mechatronic devices and digital environments is a matter of research since many years. It has been discovered that these technologies bring effective improvements in patients' life but clearer results are expected to come. The developed systems often focus their attention on games with the main aim of engagi...
Article
This paper presents a system called REAPP, a virtual environment aiming at supporting upper-limb robotic neurorehabilitation for post-stroke patients. In the last few years different systems using either or both virtual environments and robots have been developed. However, such advanced systems often lack attention on the physical and psychological...
Conference Paper
The Visionair Project aims at the creation of a distributed infrastructure of technological facilities in Europe as a visible, attractive entry point towards research and experimentation in high level visualisation, virtual reality and augmented reality fields, for hosting international researchers and giving them the opportunity of trying and prac...
Conference Paper
The use of mechanical/robotic devices and of IT based applications in the post-stroke rehabilitation is one of the main challenges in applied research in health sector. Among the wide spectrum of systems, it seems that the focus is still much on the system itself, as a technological whole, and less on the key actor, that is the patient. In this pap...
Article
The purpose of the article is to introduce possibilities of using Augmented Reality instructions in order to better understand technical drawings. The aim of these instructions based on 3D models is to create AR training applications and analyze their impact on the users. These instructions consist in a 3D model, superimposed over the technical dra...
Conference Paper
The VISIONAIR project aims at federating and providing a unique access to advanced visualization resources available at research centers and universities from Israel and other 11 contries in Europe. The physical visualization facilities are supported by the Virtual Visualisation Service Infrastructure providing repositories of shape models and arch...
Conference Paper
This paper presents an overview of the use of virtual reality in physical rehabilitation and some thoughts about implementations of the virtual environment (VE) applied to a rehab robot. The point of view is not just technical but also based on the aims of the technology itself from a user's point of view. Objective of this paper is to present an i...
Article
Nell'attuale scenario economico-finanziario, e a causa della crescente competitività dei mercati dovuta ad una maggior presenza di prodotti provenienti dai paesi emergenti (in particolar modo BRIC – Brasile, Russia, India e Cina), le aziende italiane stanno da qualche anno perdendo quote di mercato. Le ricette possono essere diverse ma sicuramente...
Chapter
The need to solve a wide range of complex tasks urged companies to adopt new software tools, including Virtual Reality (VR) and Augmented Reality (AR), in their production chains. Major software houses released a lot of tools to help experts to manage different complex tasks, included the design or the modification of the layout of a production pla...
Conference Paper
European shoe manufacturing sector suffers a high pressure due to the eastern countries competition. Maintaining the competitiveness can appear a chess game in which western countries have to strategically find the appropriate solutions. Dorothy is a research project funded by the European Commission within the 7th Framework Programme under the NMP...
Article
Full-text available
European shoe manufacturing sector suffers a high pressure due to the eastern countries competition. Maintaining the competitiveness can appear a chess game in which western countries have to strategically find the appropriate solutions. Dorothy is a research project funded by the European Commission within the 7 th Framework Programme under the NM...
Article
Full-text available
The present paper describes the results of recent and ongoing major European projects about the virtual factory design topic, highlighting in particular new challenges related to the networked collaborative design of factories layout and configuration. A pilot factory for the production of customized shoes is referred to throughout the paper as app...
Conference Paper
In a highly competitive market as the today’s one, the reduction of the costs and of the time to market is foundamental to maintain the competitiveness. In the motorbikes field especially, it is important to face the continuously changing trends of the market. In the life cycle of the motorbike product, the evaluation of the product design is very...
Chapter
Some times, when you have the experience in a shop to buy shoes, it happens that you cannot find your preferred model. Starting from this simple problem, a new concept of shoes shop model comes out: the customer doesn’t use a pre-built set of product samples but he can digitally customize in the shop the shoes, try-on the shoes in augmented reality...
Conference Paper
One of the core issues of mass customization (MC) is to provide more and more conveniences to meet customer’s customized requirements, and on the other hand to ensure near mass production efficiency and quality in manufacturing processes. Virtual Reality Environment (VRE) provides an immersive environment, in which real objects are reproduced as 3D...
Patent
National Patent. System for the visualization in augmented reality of virtual shoes worn on foot of a user and related methodology.
Conference Paper
Production systems are changing very fast according with the rapid development of the market, the customer needs and the requirements and the products themselves. Designers and Engineers are asking for supporting tools in order to follow this trend in the proper way; the factory layout should be redesigned (for improving throughput or producing new...
Article
The life cycle of an industrial product goes through several stages, from the initial idea to the finished product, and on to the purchase and recycling. Virtual reality environments (VRE) allow the user to interact with a digital representation of a product, and so can be used to perform aesthetical, ergonomic, functional tests as well to support...
Conference Paper
Virtual Reality (VR) techniques are, nowadays, consolidated in the scientific community as support tool along the whole product/process life cycle, but it is not commonly adopted by industries in their day-by-day activities; mainly because virtual applications are not always both user friendly, despite their own nature, as well reliable in the pres...
Conference Paper
Today, in the majority of the shops, customers try the shoes to feel the comfort, look at themselves in a mirror and finally buy the chosen product. However, the trial often encounters difficulties: i.e. the desired shoe doesn’t feet. In EUROShoE Project, methodologies and processes for a custom-made shoe are conceived. A new problem comes out; the...
Conference Paper
One of the main problems of the product design process is the prototyping: the construction of prototypes for the functional, technical, aesthetic and ergonomic tests is a reason for modifications and recalls. It is also a cause of physical modification of the prototype itself. In this way, in the process there are just the spread of raw materials...
Conference Paper
One of the research fields of Virtual Reality (VR) is the virtual prototyping. Many big manufacturers of various goods have just started to use immersive systems for the presentation and the analysis of their ideas for customers and industrial partners. In this context the visual simulation, the immersion and the interaction are powerful characteri...
Conference Paper
Virtual factory is a system that allows the modelling and the simulation of a factory in a virtual reality environment where both the layout design and the production process are taken into account, including: 1. the virtual design of the factory building in order to evaluate the environmental impact on the factory itself; 2. the virtual design of...
Conference Paper
One of the research fields and applications of Virtual Reality (VR) is the virtual prototyping. Many big manufacturers of various goods have just started to use immersive systems for the visualization, the presentation and the analysis of their ideas, projects and products, for customers and industrial partners and also for private use in the produ...
Conference Paper
In the development process of a Virtual Reality (VR) application the main design and implementation aspects are how to interface the user with the application itself. Respect to the traditional software programs, the virtual environments ask for new interface solutions, not yet standardised and commonly accepted. In a VR immersive application the u...
Conference Paper
Full-text available
Design a new factory or re-organise an existing one in order to deal with new products and processes is a very complex and time consuming process. One of the main activities is the continuing interaction with the factory model to analyse its new functionality. The designer needs to "live" the environment to better understand it before its realisati...
Conference Paper
Each discipline needs a research culture in order to grow: the industrial design is usually based on more consolidated research culture disciplines and it will be obvious if it thinks to its interdisciplinary, but it will be also dangerous if it hasn't its own research culture - just "fishing" in the others fields without any kind of orientation po...
Conference Paper
Footwear companies are more and more confronted with the need of responding rapidly and efficiently to market demands; fashion trends change from year to year and most of the time shoe companies have to prepare up to four distinct collections per year. This means a tremendous amount of design work during the conceptual and styling phase of a new sh...
Conference Paper
This paper presents the research activities currently carried out at ITIA-CNR in the field of Virtual Manufacturing Environment. A Virtual Manufacturing Environment (VME) is claimed to represent a solution for concurrent design and analysis of the life-cycle of a product. It also favors integration and coordination of abilities, hence interdiscipli...