
Stavros Nikou- PhD
- Lecturer at University of Strathclyde
Stavros Nikou
- PhD
- Lecturer at University of Strathclyde
About
44
Publications
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1,934
Citations
Introduction
Lecturer in Digital Education at the University of Strathclyde (UK), SFHEA, SMIEEE
Current institution
Publications
Publications (44)
Augmented Reality (AR) can enhance learning experiences offering many benefits to students. However, its integration in educational practice is rather limited due to several obstacles. One of these obstacles is the absence of AR digital competencies among instructors. Limited research exists about teachers’competence areas in integrating AR in teac...
Augmented Reality (AR) can enhance learning experience by offering various benefits to learners. However, its integration in classroom practice remains challenging and one reason of this is the lack of teachers’ AR competences. The Teachers’ AR Competences (TARC) framework defines the main AR competences that educators should have in order to succe...
Thanks to the advancement of mobile technologies, Augmented Reality (AR) has become broadly accessible through mobile devices such as smartphones and tablets. Mobile Augmented Reality can benefit science education in a variety of ways. However, except from some sporadic experimental cases, it is rather rarely employed by teachers and has not yet be...
While augmented reality (AR) can offer many advantages in education, one reason for the difficulty of integrating it in instructional practices is the lack of teachers’ AR competences. Therefore, there is an increasing need to address the required competences needed by teachers to effectively integrate augmented reality (AR) in their teaching. This...
Makerspaces are an area that is of increasing interest in education. While studies exist about makerspaces in tertiary education, not many studies have explored makerspaces in primary and secondary education. The current study focuses on pupils’ motivation and engagement in makerspace activities—digital fabrication and physical computing—in the con...
The integration of augmented reality (AR) in education is promising since it enhances teaching and offers more engaging and appealing learning experiences. Teachers can have a catalytic role towards the adoption of AR in education; therefore, their perspectives with regard to AR in teaching and learning are very important. The current study explore...
Despite the increasing use of simulation games in business education, only few studies have explored the cognitive processes that learners employ while playing the game, with quite controversial results about the students’ learning outcomes. The current study analyses the impact of a Business Simulation Game (BSG) on the cognitive processes related...
Augmented reality, the technology that augments real environments with virtual components, is constantly evolving. Augmented reality (AR) has the potential to offer immersive, authentic, and meaningful learning experiences to students and therefore enhance learning. However, the effective integration of augmented reality into teaching requires from...
Augmented reality, the technology that augments real environments with virtual components, is constantly evolving. Augmented reality (AR) has the potential to offer immersive, authentic, and meaningful learning experiences to students and therefore enhance learning. However, the effective integration of augmented reality into teaching requires from...
The current proposal is inspired by the global “maker movement” in education and it aims to explore primary pupils’ learning experiences in digital design and digital manufacturing activities through design-based learning
Web-based videoconferencing systems have become very popular means of online teaching during the educational shift from face-to-face to online due to the COVID-19 pandemic. Students around the world have been attending online classes through different web-based videoconferencing platforms instead of face-to-face lectures and seminars. The current s...
Gaining a better understanding of how the COVID-19 pandemic has affected students’ attitudes towards online education is important in order to pave the way from education disruption to education recovery. The current study aims to investigate how COVID-19 pandemic has changed University stu-dents’ perceptions about online education. The study used...
Motivation is an important issue to consider when designing learning activities, including mobile learning and assessment. While previous research provides evidence for the motivational impact of mobile learning, not many pedagogical frameworks exist for the design of mobile-assisted learning and assessment. The current study is grounded in the Sel...
Interaction Design and Architecture (s) Journal - - - Special issue on:
Tools, Pedagogical and Ludic Strategies, Co-Design supporting Smart Learning Ecosystems and Smart Education - - - - - - Link: http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/47_6.pdf - - - Abstract:
Web-based videoconferencing has gained a great momentum
worldwide, wi...
Mobile learning is a fast-growing area in the field of education. Previous research has highlighted the importance of the continuance intention to use information technology as a post-adoption behaviour. However, while research exists for the behavioural intention to use mobile learning, not many studies exist that have investigated the continuance...
This chapter aims to highlight some mentoring strategies when working with beginning teachers who are at different developmental stages of teaching. For example, a beginning teacher you are mentoring might be observing and practising some basic teaching skills, but not yet teaching a full lesson, or they might have started to incorporate a range of...
Advancements in mobile and wireless technologies have increased the adoption rate of mobile learning. Mobile learning offers numerous affordances to education: time and location independence, ubiquity and context awareness, adaptivity and personalization, social interactivity and easier administration. However, for the effective integration of mobi...
Computational thinking is an essential skill for 21st century learners. Despite the fact that many efforts have been made to support and enhance computer science instruction in formal and informal educational settings, it remains a challenge to engage students in algorithmic design and computer programming. Physical computing, that links computer p...
Purpose
The purpose of this study is to compare the overall usability and user experience of desktop computers and mobile-devices when used in a summative assessment in the context of a higher education course.
Design/methodology/approach
The study follows a between-groups design. The participants were 110 first-year undergraduate students from a...
Blended learning, the combination of face to face and online learning, is increasingly adopted by educational institutions worldwide in initial teachers’ education or teachers’ continuing professional development programs. Blended learning can have many potential benefits. However, the intensity of student participation in on-line activities varies...
Mobile‐based micro‐learning has gained a lot of attention lately, especially for work‐based and corporate training. It combines features of mobile learning and micro‐learning to deliver small learning units and short‐term learning activities. The current study uses the lens of the Self‐Determination Theory of motivation and proposes a series of Mob...
Teachers' role can be catalytic in the introduction of innovative digital tools in order to create new learning and assessment opportunities. This study explores science technology engineering and mathematics (STEM) teachers' intention to use mobile‐based assessments in the teaching practice. The study proposes the teachers' acceptance mobile‐based...
Promoting Inquiry-Based Science Learning (IBSL) is addressed as a top priority or important issue in many national educational systems. Mobile technologies are particularly suited for supporting inquiry-based science learning since they promote learning achievement and motivation. There are many previous studies on the positive effects of mobile-as...
Mobile-based Assessment (MBA) is a relatively new delivery mode of assessment. MBA not only offers an alternative to web-based tests and quizzes that can be answered anytime and anywhere but it also introduces a new assessment paradigm offering adaptive, personalized, context-aware and ubiquitous assessment activities embedded in learning flow. How...
Mobile-devices are able to support a wide range of outdoor assessment activities. While there is a significant amount of research that investigates the acceptance of computer-based assessment from one side and the acceptance of mobile learning from the other, relatively few studies focus explicitly on the factors that influence the acceptance of Mo...
The current study implements a mobile-supported outdoor educational activity in the city’s botanic garden during an environmental education project. It compares learning motivation, perceived learning performance and satisfaction in terms of learning approach, among K-12 students who participated into the learning activities and supported in the pr...
Mobile-based Assessment is increasingly used in different educational settings. Its successful implementation though depends on user acceptance. While previous research provides evidence on acceptance of mobile learning and computer-based assessment, there are not many studies focusing explicitly on the acceptance of Mobile-based Assessment. This s...
Mobile learning is gaining great popularity in informal and formal educational settings. Mobile devices can deliver learning content and assessment “anywhere” and “anytime”, offering new opportunities for ubiquitous and personalized learning experiences. Despite the growing interest for mobile learning and mobile-based assessment, little research e...
In order to successfully deliver Mobile-Based
Assessments in any educational setting, it is of great importance
to investigate the factors that influence its adoption from the
students. The present study aims to explain and predict the
Technology Acceptance Model constructs “Attitudes towards
Using” (ATU) and “Intention to Use” (ITU) mobile-ba...
In order to successfully deliver Mobile-Based
Assessments in any educational setting, it is of great importance
to investigate the factors that influence its adoption from the
students. The present study aims to explain and predict the
Technology Acceptance Model constructs “Attitudes towards
Using” (ATU) and “Intention to Use” (ITU) mobile-ba...
In recent years, the use of mobile devices has significantly increased among the youth population. However,
despite the widespread adoption of smartphones and tablets in everyday life, their use in education is in an
early adoption phase. Moreover, the “anytime, anywhere” feature of mobile learning may have a considerable
impact on how learning...
Mobile-based assessment offers a promising
(complementary to paper-based and computer-based)
assessment delivery mode. However, its successful
implementation depends on users’ acceptance. The present
study is the first towards the investigation of the factors that
influence the acceptance of mobile-based assessment. It
combines two theoretica...
The present study reports the experiences from the
Hour of Code
TM
implementation in the context of two
introductory Informatics courses, one in a high school level
and one in a first-year University level. It explores learning
motivation among 47 high school students and 51 first-year
University level students, during their participation in t...
Considering the declining enrolling in computing fields and the increasing demand in STEM disciplines, innovative methods should be employed to attract students in computing disciplines. MIT Scratch and App Inventor for Android visual programming environments are two such approaches. This is a comparative study to investigate any differences in the...
Assessment can be delivered through paper and pencil (Paper
Based Testing-PBT), through computers (Computer Based
Testing-CBT) or mobile devices (Mobile Based Testing-MBT).
Conclusions from previous research are not consistent regarding
the performance of test taker related to the test delivery mode.
Different test delivery modes may lead to d...
This chapter presents the state of the art on computer-assisted assessment using mobile devices. The aim of this survey is to identify and synthesize the relevant world literature regarding mobile devices based assessment. It describes the progress made in the field of mobile assessment (m-assessment), explaining current practices and addressing di...