Stanisław Piotr Skulimowski

Stanisław Piotr Skulimowski
Lublin University of Technology · Institute of Computer Science

MCS

About

40
Publications
2,903
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
66
Citations
Citations since 2017
28 Research Items
63 Citations
201720182019202020212022202305101520
201720182019202020212022202305101520
201720182019202020212022202305101520
201720182019202020212022202305101520
Additional affiliations
October 2013 - present
Lublin University of Technology
Position
  • Academic Teacher
October 2013 - present
Lublin University of Technology
Position
  • Research Assistant
Education
January 2012 - June 2013
Lublin University of Technology
Field of study
  • Computer Science
October 2008 - January 2012
Lublin University of Technology
Field of study
  • Computer Science

Publications

Publications (40)
Chapter
The paper presents a process of creating, optimising and testing a virtual reality application for displaying the “Hujra”, a room for students of the 17th century madrassa in the area of the Silk Road, together with interactive objects. Introduction of manual 3D modelling could allow the cooperating teams to work at a distance, aggregating their qu...
Article
Full-text available
The paper presents a process of testing a created virtual reality application for displaying the "Hujra", a room for students of the 17th century madrassa in the area of the Silk Road, together with interactive objects. The designed 3D objects had sufficiently small file sizes to be introduced into virtual reality, and the fully mobile application...
Article
Full-text available
The paper presents an approach to solving the problem of assembling broken, flat elements using a letter notation of the elements’ contours and checking their matching using linguistic methods. Previous studies with the use of exhaustive search have shown effectiveness in finding possible connections, but they are burdened with a large number of c...
Article
Full-text available
The geographical dispersion of the Silk Road generates a number of problems with the availability of its heritage for visitors. ICT can at least partially address these problems. This article discusses the concept of extending the Silk Road museums’ offer with virtual reality (VR) technologies, which has been tested based on a virtual exhibition, d...
Article
Full-text available
Searching for and reassembling elements that used to form one whole is a very common issue faced by archaeologists. This is because preparing an interesting museum exhibition consists in the presentation of objects that have been put together, not a pile of messily disassembled puzzle pieces. The article presents the concept of using linguistic met...
Article
Full-text available
The article describes the process of creating a VR mobile application for Google VR platform. The application presents a virtual museum exhibition as part of cross-cultural competence and user interface usability research. The process of creating the application requires taking into account the hardware and software limitations and specificity of m...
Article
Full-text available
The problem of maintaining accuracy of autonomous movement of vehicles and robots is an important element of keeping the right level of traffic safety. This applies not only to autonomous cars, but also to construction or other industry mobile robots that will soon appear in the human environment. With that in mind, the authors present a multi-crit...
Article
Full-text available
Virtual reality technologies known since the 1990s have virtually disappeared. They have been replaced by their new editions characterised by a very faithful reproduction of details. The laboratory described in the article was created to study the intensity of various sensations experienced by a person in virtual worlds. A number of different scena...
Conference Paper
Developing even simple applications connected to server may require a lot of work due to the need to monitor server performance. In the case of a growing database and an increasing number of connections, an inadequately configured server-physical or virtual-may cause delays or even disconnection. Therefore, this can significantly degrade the user e...
Conference Paper
On polish labour market there is a shortage of approximately 50 thousands of IT specialists, especially programmers. Unfortunately, number of students on information technology (IT) studies drops significantly. In 2010 only 72,7 thousands of Polish students choose IT as their specialisation and in 2015 this number decreased to 51,9 thousand. Moreov...
Conference Paper
This article presents a comparison of the process of shaping two local communities of information technology (IT), WordUp Lublin and Lublin IT, and measurement their approximate influence and effect on the development of the local IT industry. WordUp Lublin is the community of fans of the free technology tool which is WordPress - widely spread tech...
Conference Paper
The development of new computer-based tools and 3D programs contributes to the development of virtual reality (VR) technology. Increasingly, VR is used to create virtual expositions and virtual tours that are part of virtual museums (VMs). Visitors can view digital art models and explore historic reconstructed places using advanced graphic tools. T...
Conference Paper
In the age of public Internet, the curiosity of a pupil or student often requires the use of unconventional means and methods. It seems that the use of modern technical equipment and technology may engage and in the end also encourage learning. The article presents the concept and a prototype of a simple historical game using virtual reality. The a...
Conference Paper
Currently there are many tools, both virtual and practical, available to help learn programming and electronics that increase availability for those who have not dealt with this subjects before - this includes retraining, broadening horizons and primary learning. The following article is a result of research to show whether Lego MindStorms and the...
Conference Paper
Programming is one of the most important element in computer science education. Beginner programming is not intuitive, can be troublesome and discouraged at the very beginning due to its abstract form of communication with the machine.The solution in this situation may be to use the techniques that are part of the Discovery Learning (DL), which ass...
Conference Paper
The authors concept is based on the idea that mental health therapies which are already performed in the virtual reality, can be enhanced using wearable devices measuring body reactions, adding a completely new set of data for the therapeutic software. Those data, like heart rate or galvanic skin response, will be used in the feedback loop, for mod...
Chapter
Full-text available
The consequence of the global information network development is creation of more efficient intermediary systems between data providers and data sets, and users using that data for further analysis. Developing an architecture that separates the analysis layer from the management of analysis has led to emerging different data access technologies. Th...
Chapter
Full-text available
Increased technological specialization and continuous improvement of available tools Manufacturing, leads to a continuous increase of the research potential of a scientific unit. According to the authors, in order to unleash the full potential of scientific and researched technology, it is advisable to make it available to students who will be able...
Article
In the paper authors are introducing the concept of usage of physical orientation of a mobile device, calculated using built-in environmental sensors like accelerometer, gyroscope and magnetometer for detection of tilting gesture. This gesture is used as an acceptance factor for the two next probable word solutions suggested to the user during text...
Conference Paper
The use of technologies for conducting virtual simulations is becoming ever more common, not only in the area of business (expert training), but also in the field of education, providing an additional source of knowledge acquisition and stimulating the interest and involvement of the audience. The use of methods of visualisation and simulation in v...
Conference Paper
In the age of public Internet, the curiosity of a pupil or student often requires the use of unconventional means and methods. It seems that the use of modern technical equipment and technology may engage and in the end also encourage learning. The article presents the concept and a prototype of a simple historical game using virtual reality. The a...
Conference Paper
The constant development of information technology expands access to new content in the sciences and engineering. As the complexity of the issues we want to learn grows, so does usually the cost of learning by doing. It seems that the cost of teaching and learning can be expressed by: the financial outlays required to construct the research stand,...
Article
Full-text available
There are plenty of sublime devices, including input devices, for all kinds of specialists working with computers available on the market. Furthermore, the more specific solutions are needed, the more expensive and complicated they are. At the time when many people prefer to try as many things as possible before selecting the specific learning path...
Article
The article describes the process of determining the qualitative and quantitative assessment of the motion accuracy of an autonomous vehicle controlled by a computer program. The assessment was made based on reference trajectory and the mutual deviation of the plotted trajectories. The vehicle has been tested on track covered with dust and clean tr...
Poster
Full-text available
Coraz więcej wyspecjalizowanych maszyn zadaniowych, przybiera formę bezzałogowych pojazdów elektrycznych. Opracowanie metod zdalnego programowania takich pojazdów wymaga brania pod uwagę wpływ czynników zewnętrznych. W celu redukcji kosztów i skróceniu czasu trwania badań, do testów wykorzystuje się modele. W ramach prowadzonych badań opisano proce...
Conference Paper
Electronic entertainment industry continues to grow and mature. Game developers are able to offer titles corresponding to the very sophisticated tastes of players. On the basis of data on the statistics of the players from the length of the session and the data from e-sports, we can speculate on the changing of gaming market trends and what genres...
Conference Paper
Ludzka pogoń za zdobywaniem wiedzy i doświadczenia, za ciągłym zdobywaniem i odkrywaniem nieznane-go, już dawno objęła gry wideo, w konsekwencji czego powstało wiele światów i krain, czekających na tych, którzy odważą się je przemierzyć. Producenci gier często odwołują się do tego typu haseł, zestawiając je z wi-zualizacjami krajobrazów skąpanych w...
Article
The issues and the analysis of a movement trajectory of mechanical vehicles may be researched in many ways. One of them is the optical analysis. The article describes the structure and the principle of operation of a stand for optical measurement of the movement trajectory. Basic image distortions recorded by an Internet camera and the ways for the...
Article
The article describes optical measurement of the traffic trajectory deviations of an autonomous vehicle. A model of the vehicle was built from a system of Lego blocks (Fig. 1), computer-programmed within a task system. The model applied belongs to special vehicles of the rover class [3]. The program providing for its traffic along an 8-shaped track...
Article
Collect data and searching for correlation between video games and committed traffic offenses. It is said widely that computer games could have a strong, negative influence on human brain development. It is a stance taken usually by parents of children diagnosed with behavioral and learning disabilities. There are also people, whose oppinion is on...
Chapter
Pomimo powtarzającego się głosu sprzeciwu wśród tradycjonalistów, rynek gier mobilnych wciąż rośnie, a możliwość użycia swojego tabletu lub telefonu jako konsoli do gier, staje się coraz częściej wykorzystywana. Gry przeznaczone na te urządzenia już dawno przestały być prostymi migawkami i zgadywankami, które mogły zaciekawić odbiorcę najwyżej na k...
Conference Paper
Obserwując branżę gier elektronicznych można zauważyć że coraz więcej graczy zaczyna przejmować rolę deweloperów, tworząc własne modyfikacje do już istniejących produkcji, lub tworząc własne. Ciągłe poszukiwania nowych sposobów na wygodniejsze zarządzanie rosnącą ilością procesów, doprowadziło do powstania wielu narzędzi, które w wielkim stopniu ob...
Chapter
Mobile games have become very common, thus familiar to users of smartphones or other modern mobile devices. At the moment the gaming market, designed for operating systems such as Android or iOS, experiences a crisis of too many applicaitons. This problem affects retail and online shops to lesser extent, because it is easier to find customers by of...
Chapter
Powodem, dla którego powstały pierwsze systemy do zarządzania treścią, by- ła szybko rozwijająca się sieć z wciąż rosnącą ilością treści. Gdy Internet przestawał być tylko eksperymentem naukowym, a zaczął być postrzegany jako medium, które pozwala szybko, łatwo i tanio zarobić duże pieniądze, wtedy ci, którzy pragnęli się wzbogacić dokładali wszelk...

Network

Cited By