About
8
Publications
3,303
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
208
Citations
Introduction
Publications
Publications (8)
The availability of consumer-facing virtual reality (VR) headsets makes virtual training an attractive alternative to expensive traditional training. Recent works showed that virtually trained workers perform bimanual assembly tasks equally well as ones trained with traditional methods. This paper presents a study that investigated how levels of im...
Purpose
Individuals with neurogenic speech disorders require ongoing therapeutic support to achieve functional communication goals. Alternative methods for service delivery, such as tablet-based speech therapy applications, may help bridge the gap and bring therapeutic interventions to the patient in an engaging way. The purpose of this study was t...
GameLight is a smart bicycle light that overlays a virtual game projected on the ground, within the user's natural field of view while cycling. The system aims to enhance the cycling exertion experience by augmenting it with various game elements presented in two game modes: (1) an "Arcade" mode that implements a virtual coin collecting mechanic, a...
Spatial exploration is a core component of play in a rich and diverse range of modern video games. However, there is insufficient research into understanding spatial exploration in order to design better gameplay experiences. In this paper, we investigate the gameplay behaviors of 25 players across three types of exploration games by collecting in-...
Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has claimed to offer improved virtual reality experiences. However, how and what kinds of user experiences are encountered by people when using the Rift in actual gameplay has not been examined. We present an exploration of 10 participants' experiences of playing a fir...
Think-aloud protocols are commonly used to evaluate player experiences of video games but suffer from a lack of objectivity and timeliness. On the other hand, quantitative captures of physiological data are effective; providing detailed, unbiased and continuous responses of players, but lack contexts for interpretation. This paper documents how bot...