Sofia Ribeiro

Sofia Ribeiro
University of Aveiro | UA · Department of Communication and Art

PhD in Information and Communication in Digital Platforms
PhD student

About

18
Publications
3,350
Reads
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65
Citations
Introduction
Sofia Ribeiro has a degree in New Communication Technologies and is currently attending the Multimedia Communication Master’s, both at the University of Aveiro. She’s part of the Gamers4Nature project that aims to build game creation tools in order to promote environmental awareness. Her task is to develop an open repository to show all the developed games and to provide knowledge on environment and biodiversity issues.
Additional affiliations
March 2022 - present
University of Aveiro
Position
  • Research Fellow
December 2021 - February 2022
University of Aveiro
Position
  • Developer
September 2019 - March 2021
University of Aveiro
Position
  • Research Associate
Description
  • Responsible for developing and implementing the User Interface of an online platform for the project Gamers4Nature and its evaluation, including a repository for digital games created with the "Toolkit to Game Design".
Education
September 2021 - August 2024
University of Porto
Field of study
September 2019 - July 2021
University of Aveiro
Field of study
  • Multimedia Communication - Interactive Multimedia
September 2016 - July 2019
University of Aveiro
Field of study
  • New Communication Technologies

Publications

Publications (18)
Chapter
In a fast-paced and ageing society, the use of digital platforms to foster senior tourism has become a central issue for finding new strategies to engage senior citizens in retirement, usually an experience period of new sensations and family leisure-travel. In fact, senior citizens are a target group that is growing in terms of domestic tourism wi...
Conference Paper
The Gamers4Nature (G4N) project aims to develop and implement a set of strategies that encourage younger audiences (i.e. upper-secondary and undergraduate students) to participate in the creation of mobile games, while promoting knowledge about environmental preservation. This paper introduces one of these strategies, the G4N portal-repository. The...
Conference Paper
Research indicates that engaging younger audiences in the creation of their own digital games for learning may increase the interest towards the addressed theme and a better understanding of the value of what is learned. Giving young creators the tools needed to develop good games emerges as a key point for the success of this kind of activity. Too...
Thesis
Full-text available
From the urging need to promote environmental awareness, the Gamers4Nature (G4N) project aims to encourage the active participation of upper-secondary and undergraduate students in the creation of mobile games, as a way to promote behaviour change, fostering knowledge about the environment and enhancing students’ engagement with the addressed theme...
Chapter
The Gamers4Nature (G4N) project aims to promote environmental awareness through the creation of digital games addressing that theme. The G4N Toolkit to Game design, developed within the project, is an artifact that encompasses resources to support the game creation process and sets of environmental-related thematic cards. In order to be used by oth...
Conference Paper
Full-text available
The local environment can be explored to sustain effective sustainability learning. With this aim, new learning methodologies can be fostered, namely mobile and game-based learning, as is the case of the EduPARK app. This app supports innovative learning strategies through treasure hunt games, integrating multimedia and augmented reality resources,...
Chapter
Games are engaging activities for students that can be applied in classes worldwide. Simultaneously, toolkit’s potential has been rising over the years due to its ability to encompass relevant tools on specific subjects. Moreover, toolkits can be applied as authoring tools transforming students into game designers, motivating the creation of digita...
Chapter
Full-text available
In a context where the urgency to act towards the promotion of environmental awareness is imperative, the Gamers4Nature (G4N) project aims to encourage the active participation of students in the creation of mobile games addressing environmental-related themes. This chapter introduces the G4N Cards Set Canvas, a tool integrated into the G4N portal-...
Conference Paper
Students are being more often challenged not only to play but also to create games when there is increasing evidence of the impact, in terms of learning, of students' involvement in creating their own games centred on educational content. Nevertheless, the game making process has certain specificities that are not usually recognized by the public b...
Conference Paper
Full-text available
In a context where the involvement of youngers in the development of games is seen as an effective way to promote a deeper identification and engagement with the educational content, the Gamers4Nature project introduces a Toolkit designed to support youngsters in the creation of mobile digital games addressing environmental and biodiversity preserv...
Conference Paper
Involving students in the creation of their own games about a theme may enhance the interest toward the addressed topic, a sense of ownership and a better understanding of the value of what is learned. This paper presents the application of a Toolkit to Game Design in two Game Creation sessions with upper-secondary students. The Toolkit was develop...
Research Proposal
Full-text available
Com as crianças cada vez mais envolvidas no mundo tecnológico e digital, surge a oportunidade de introduzir a tecnologia no ensino e promover resultados como: maior motivação, compreensão e envolvimento dos alunos nas matérias lecionadas. As dificuldades na aprendizagem de Matemática revelam-se nas crianças desde o início do seu percurso académico...

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