Siti Nurul Mahfuzah Mohamad

Siti Nurul Mahfuzah Mohamad
Technical University of Malaysia Malacca | utem · Interactive Media

PhD in Information Technology

About

56
Publications
52,846
Reads
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417
Citations
Introduction
RESEARCH AREAS OF INTEREST  Computing, ICT & Multimedia, and its Applications  Teaching & Learning Computing, ICT & Multimedia Using ICT  Embedding Multiple Intelligences Theory in Development & Evaluation of Multimedia  Internet-based Learning, Mobile Learning and Game Development.
Additional affiliations
May 2003 - September 2018
Technical University of Malaysia Malacca
Position
  • Group Leader
February 2016 - present
Technical University of Malaysia Malacca
Position
  • Professor (Associate)
September 2014 - January 2015
Selandar Community College
Position
  • Head of Research & Innovation Unit
Education
September 2011 - September 2014
Technical University of Malaysia Malacca
Field of study
  • Interactive Media
March 2008 - September 2010
Universiti Putra Malaysia
Field of study
  • Multimedia System
June 2004 - June 2006
Institut Pendidikan Guru Malaysia
Field of study
  • Information Technology

Publications

Publications (56)
Article
Full-text available
span>In today’s changing education world, online language classes are becoming more important. Recognizing the important role of the relationship between language learning strategies and students’ preferences, our empirical study examines the patterns or factors that explain the observed correlations among variables to provide insights in optimizin...
Article
Autism Spectrum Disorder (ASD) impacts the social, communication, and cognitive development of affected individuals. Level 1 autism, the mildest form of ASD, presents unique challenges in the acquisition of crucial skills such as number recognition, which serves as a foundational aspect of children's cognitive development. Recent studies have shown...
Article
Full-text available
Online learning, or e-learning, delivers educational content and teaching through various formats, ranging from self-paced courses to synchronous virtual classrooms. Gamification, the incorporation of game-like elements into non-game contexts, enhances engagement through rewards, reputation points, and goal setting. In higher education, researchers...
Article
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Two important problems related to food consumption were reported in Malaysia: Malaysia was the sixth rank in Asia for the highest adult obesity rate; and the United Nation reported that Malaysian consumed an average of 2,910 calories per day. An imbalanced diet and high intake of calorie-dense food problems that need attention to reduce obesity. Th...
Article
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Students today are growing up in an increasingly technology-driven world and are becoming more accustomed to using technology. They were grown using digital tools. Significant issues in adapting the learning process to students with various learning preferences must be addressed by educators. One of the educational strategies and methods that incre...
Article
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The increase in the use of E-learning during the COVID-19 pandemic as a consequence of the call for Work From Home (WFH) is increasingly massive. In contrast to regular times, E-learning during the COVID-19 pandemic depends on available home resources. Technology plays an essential role in supporting the implementation of e-learning which must cons...
Conference Paper
Full-text available
This study aims to publish a gamification book and a mobile application for primary schools to learn basic terminology in Information Technology that will help students learn more effectively. The target user of this study is primary school students. Results show that the top five game elements that should be designed in this mobile application are...
Article
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Background: As the world moves towards the Fourth Industrial Revolution, there is a need for formulations of neurophysiological biomarkers that ensure the accuracy of the diagnosis of visual perception dysfunction in individuals with Autism Spectrum Disorder (ASD). Biomarkers of visual perception dysfunction in ASD using EEG complements behavioral...
Book
Every student has his or her thinking skills and understands a lesson in a different way. The change of the current technology will facilitate educators in preparing teaching activities to cater to the needs of the students. The type of technology used is not as important as compared to the opportunity given to the students to use their intelligenc...
Article
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Work from home is a way to reduce the development of the coronavirus termed COVID-19. In the world of education, we have been familiar with e-learning systems where learning is done with any time, any ware, anybody, and anyplace. Nevertheless, the readiness for implementation is not relaxed because there are technical and non-technical obstacles. T...
Conference Paper
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The 3rd International Conference on Intelligent and Interactive Computing 2021 (IIC 2021) was held virtually at Universiti Teknikal Malaysia Melaka (UTeM), Melaka, Malaysia, on 9 September 2021. The event was jointly organized by the Department of Interactive Media and Department of Intelligent Computing and Analytics, Faculty of Information and Co...
Article
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Nowadays, the internet is becoming more user-centric, allowing for two-way information exchange. The term of Web 2.0 means internet applications which allow sharing and collaboration opportunities to people and help them to express themselves online. e-Learning is a term used in education to describe web 2.0 technologies and applications into educa...
Article
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Autism which is also known as Autism Spectrum Disorder (ASD) is categorized as a neurodevelopmental disorder. The cause of Autism is still a mystery today. None of the scientific research can prove the cause of Autism. Most of the community always heard about Autism, however, there is still a lack of knowledge about it and how to cope with it. Auti...
Article
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A personalised learning environment (PLE) is focused on Web 2.0 tools as a way of integrating learning processes in a digital and technologically dynamic environment. The PLE helps in the preparation of future teachers to lead the way in the development of educational approaches that encourage knowledge building. The PLE represents a new, wide-rang...
Article
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Learning disabilities are a problem that influences the brain's capacity to receive, process, analyze and store information. These processing issues can interfere with learning fundamental abilities, especially for learning mathematics. Fortunately, different approaches and methods in teaching and learning can improve students with learning disabil...
Article
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Business Application Layer in the Architecture of E-learning cloud is an essential part since it is the section that differentiates from the cloud in other fields. The development of learning today recognizes the term Education 4.0, which is an adaptation of the Industrial era and vital in Artificial Intelligence. This paper review a part of the cl...
Article
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Recent technology of education has been using software, hardware, and educational theoretic to facilitate the learning process and improving students' performance. For example, Virtual Reality (VR) is one technology that helps the user to be focused on the learning content that they see. In getting people's attention to be alert and aware of the ne...
Article
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The interest in using video among individuals with autism spectrum disorder (ASD) has increased significantly. By using video is able to engage them actively in social activities. Due to that, a deep attention in understanding the potential of video development has been a top priority. Integrating an instructional design video for learning process...
Article
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Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach manage and engage a student. Then, a student will get learning activities that suit their intelligence. Gamification is not an integral part of adaptive learning. However, adaptive learning using gamification can successfully organize to increase learnin...
Conference Paper
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The successful content is the most significant issue in MOOC the realm of language learning such as lack of studies focusing on the effectiveness model of fully online language learning. Most existing researches were conducted for face-to-face and blended learning modes. Effectiveness is an important to factor for successful MOOC. Existing studies...
Article
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Data Analytics is a superset to Data Mining. Data mining algorithm is getting popular support in recent development of Big Data. Among popular methods in Data Mining is Rough Classification Modeling (RCM), Neur-al Network and Statistical Analysis. RCM is capable of giving more accurate reducts calculation on huge dataset. However, RCM consume a lot...
Conference Paper
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The success in learning is the most significant issue in the realm of language learning such as lack of studies focusing on the efficacy of fully online language learning. Most existing researches were conducted for face-to-face and blended learning modes. Activities are an important part of language learning which involve skills for reading, writi...
Article
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E-learning architecture based on Cloud Computing is an implementation of the E-learning System by utilizing the benefits of Cloud Computing. Furthermore, the E-learning system will experience a change with the emergence of the Education 4.0 era which is an adaptation of the development of Industry 4.0. Therefore the writer try to review the archite...
Chapter
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The proliferation of Information and Communication Technology (ICT) has transformed the way human communicate, create, disseminate, and manage information. ICT has shaped human behavior in all aspects, starting from personal and group communication, and become an integrated element in humans’ lives. As we embrace ICT technological advancement, it i...
Conference Paper
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Conference Paper
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Big Data Analytics have becoming more important in Industrial Revolution 4.0 (IR4.0). Data Analytics is a superset to Data Mining. Data mining consist of several popular methods. Rough Set or Rough Classification Modeling (RCM), Statistical analysis and Neural Network are among prevalent algorithms in Data Analytics. Satisfiable Integer Programming...
Conference Paper
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Nowadays, the rising topic in education is about gamification. The element of game mechanics, such as points, badges, levels, challenges and leader boards are used to drive desired behaviours. Leader board is one of the popular gamification mechanics chosen by many researchers. Leader board is used to display the ranking for all students based on a...
Article
Full-text available
There are a few challenges for all lecturers to apply online teaching practices. Among the problems are preparing teaching materials for online learning and lack of motivation in teaching and learning using online tools. This study intends to determine whether teaching experience affect lecturers’ motivation in teaching online. The respondents cons...
Article
Full-text available
The steps of the gamification approach in education to improve learning engagement are discussed in this paper. There are a few steps on the gamification approach that have been applied by several researchers in this era. The gamification method was used in this study, which contained game elements and game design methods in a non-game context. Six...
Article
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Massive Open Online Courses (MOOCs) provides an effective learning platform with various high-quality educational materials accessible to learners from all over the world. In this paper, the types of learner characteristics in MOOCs second language learning are discussed. However, there are still problems and challenges including assessment. A quan...
Article
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Learners' characteristics are important in all forms of online learning including MOOC learning. One of them is learning style that is a psychological factor, which causes learners to have a collection of preferences during a learning process. Previous studies reported that learning styles of learners from different disciplines have signiiicant dif...
Article
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Points, Badges and Leader board most of the favourite gamification mechanics has been chosen by many researchers. The purpose of leader board is to view the top scores of players and it can be viewable by all the players. The bottom place in the scoreboard affected motivation in negative way. Some of researchers concluded that some of the students...
Article
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MOOC stands for Massive Open Online Course which is an online course aimed at unlimited participation and open access via the web. In this paper, we present a study to determine the best gamification mechanics suitable for Technical and Vocational Education and Training (TVET) learning since various TVET providers’ lack of competencies in identifyi...
Conference Paper
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Evolutions in technology have changed the day-to-day especially in education. The ways of teaching and learning have begun the same process. Only the methods can be varieties depends on the instructors. Nowadays, the interest-growing topic in education is about gamification. Various approach has been introduced through gamification to engage stu-de...
Conference Paper
Full-text available
Massive Open Online Course (MOOC) provides an effective learning platform with various high-quality educational materials accessible to learners from all over the world. However, there are still problems and challenges including assessment and lack of engagement. This paper analyses students' performance in using MOOC as a blended learning approach...
Article
Full-text available
There are a few challenges for all lecturers to apply online teaching practices. Among the problems are preparing teaching materials for online learning and lack of motivation in teaching and learning using online tools. This study intends to determine whether teaching experience affect lecturers’ motivation in teaching online. The respondents cons...
Article
Full-text available
Background: The theory of Multiple Intelligences (MI) was used in this paper. This courseware provides multiple learning approaches that can achieve community colleges mission to provide a systematic and integrated education and training. There are at least seven types of intelligences that human possess. Objective: The objective of this paper is t...
Article
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Motivation is the drive to will and desire to succeed or achieve something. Motivation in this treatment refers to when the lecturers feel the motivation in using online teaching tools in the classroom. Self-motivation of lecturers to change their teaching styles or methods is one of the problems stated by few researchers. The objective of this pap...
Article
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Rosa Bitamina (RB) is an organic fertilizer made from marine-waste product such as shrimp shells, fish carcasses and anchovy heads. This product applied a 3R waste management system which reduced waste products by reused it in production of a new product. Objective of this study is to observe effects of RB towards Rosa centifolia resistancy and flo...
Conference Paper
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The theories of Multiple Intelligence (MI) used in this paper apply to students with interpersonal intelligence who is encouraged to work together in cooperative groups where interpersonal interaction is practiced. In this context, students used their knowledge and skills to help the group or partner to complete the tasks given. Students can intera...
Conference Paper
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The theories of Multiple Intelligence (MI) used in this paper which cater to students' intelligence are able to enjoy learning in class and have a positive academic achievement. Nowadays, educators are faced with the younger generation that is not only highly skilled in ICT but also constantly exposed to a source of information and a variety of med...
Conference Paper
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The theory of Multiple Intelligences (MI) is used in developing an Online Multiple Intelligence Teaching Tools (On-MITT) in this study. On-MITT provides various tools to facilitate lecturers in preparing e-content that applies interpersonal, visual-spatial, and verbal-linguistic. The objective of this paper is to evaluate the effectiveness of lectu...
Article
This paper addresses the designing of Online Multiple Intelligence (MI) Teaching Tools for Polytechnic lecturers. These teaching tools can assist lecturers to create their own teaching materials without having any knowledge of Information Technology (IT) especially in programming. The theory of MI is used in this paper and this theory postulates th...
Article
Full-text available
E-learning is not something new in the world of education. Using e-learning, lecturers can upload teaching materials and share with students.Students also can access and download the materials at anytime and anywhere. Most of institutions develop a Learning Management System (LMS) for lecturers and students to manage their academic activities.The o...
Article
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Multiple Intelligences (MI) are eight different ways to demonstrate intellectual ability. It is how human learn best and apply to daily activities. The theory states that every human has at least two or more intelligences, for example, verbal-linguistic, logic-mathematic, intrapersonal, interpersonal, visual-spatial, musical, natural and existentia...
Conference Paper
Full-text available
This study mainly aims to develop an Online Multiple Intelligence Teaching Tools for Polytechnic lecturers. These teaching tools can facilitate the lecturers to design and develop their own teaching material without any ICT knowledge especially in programming. The theories of Multiple Intelligences (MI) are used in this research. The theory postula...

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