Silvino Martins

Silvino Martins
Digital Media and Interaction - DigiMedia Research Centre · University of Aveiro

Research fellow (DigiMedia) and PhD student (Information and Communication in Digital Platforms)

About

5
Publications
219
Reads
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4
Citations
Introduction
Silvino Almeida has a degree (University of Trás-os-Montes e Alto Douro - 2014) and a Master’s degree (University of Aveiro - 2016), both in Multimedia Communication, being the latter taken in the Interactive Multimedia branch. Silvino does research in Computing in Social Sciences, Arts and Humanities, Computer and Society and Human-computer Interaction.
Additional affiliations
February 2017 - August 2021
University of Aveiro
Position
  • Invited Assistant
Description
  • Lecturing of practical and theoretical-practical classes of Multimedia and Web Development, in the scientific field of Communication Sciences and Technologies.
February 2016 - August 2021
Digimedia Research Centre
Position
  • Collaborator
May 2015 - October 2015
University of Aveiro
Position
  • Fellow
Description
  • The main purpose of the scholarship was to conceptualize and develop multimedia content for recreational-educational tools under development in the Geometrix Project.
Education
September 2014 - December 2016
University of Aveiro
Field of study
  • Interactive Multimedia Communication

Publications

Publications (5)
Book
Full-text available
The 11th International Conference on Videogame Sciences and Arts will be held on November 27-29, organized by the Department of Communication and Art of the University of Aveiro, DigiMedia research centre and the Society of Video Games Sciences (SPCV). The annual conferences of the SPCV promote the scientific gathering of researchers in Portugal. T...
Conference Paper
Full-text available
By analogy with the concept of “pocket book”, a mobile application was developed around the musical universe of the phonoflm “A Severa”, as an application of support for the exhibition at the Livraria Lello in Porto, entitled “A Severa que vocês não viram”. This project proposed an interactive graphical approach to integrate a set of museological a...
Conference Paper
Augmented reality allows users to enhance their perception of the real world by using technology to overlap digital information onto their field of view. This raises challenges of a technical and conceptual nature, the latter particularly from an interaction design standpoint. The implementation of such technology has advantages in many areas of hu...
Conference Paper
An operator's capacity to correctly judge the distance of a word or text that appears combined with the physical environment is of utmost importance in Virtual Environments applications. In those cases, textual information tends to function as a visual anchor and when linked up with other 3D digital content, could potentially help to visually organ...
Chapter
Full-text available
Durante séculos, a aprendizagem e o entretenimento foram suportados pela manipulação de objetos físicos. Os Tangible User Interfaces, cuja interação é baseada na manipulação de artefactos físicos, apesar de apresentarem importantes desafios tecnológicos e dificuldades conceptuais ao nível do design de interação (Shaer, 2009), encorajam a participaç...

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