Silvia Rueda

Silvia Rueda
  • PhD
  • Professor (Assistant) at University of Valencia

About

92
Publications
39,756
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Introduction
Silvia Rueda Pascual is a Computer Science Engineer. She has a PhD in Computer Science Engineering from the University of Valencia (UV). She is the Head of the Computer Science Department at the ETSE-UV, where she works as an Assistant Professor. Dr. Rueda has participated in numerous research and transfer projects, with very relevant public entities and companies in the ICT sector, and she has published a wide variety of works in national and international journals and conferences. She is a member of the Association of Women Researchers and Technologists (AMIT) and works actively to promote women's equality, particularly in the field of engineering. Currently, she is the STEM responsible of the UV and leads the Girls4STEM project, aimed at bringing the gender gap in STEM.
Current institution
University of Valencia
Current position
  • Professor (Assistant)

Publications

Publications (92)
Article
Full-text available
Lack of diversity, and specifically, gender diversity, is one of the key problems that both technological companies and academia are facing these days. Moreover, recent studies show that the number of female students enrolled in science, technology, engineering and mathematics (STEM) related disciplines have been decreasing in the last twenty years...
Article
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Science, Technology, Engineering, and Mathematics (STEM) are key disciplines towards tackling the challenges related to the Sustainable Development Goals. However, evidence shows that women are enrolling in these disciplines in a smaller percentage than men, especially in Engineering related fields. As stated by the United Nations Women section, in...
Article
Full-text available
Context Requirements elicitation is a crucial phase in the software development life cycle. During requirements elicitation sessions, requirements engineers capture software requirements, and motivate stakeholders to express needs and expected software functionalities. In this context, there is a lack of extensive empirical research reporting the e...
Article
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This paper presents the design and validation process of a set of instruments to evaluate the impact of an informal learning initiative to promote Science, Technology, Engineering, and Mathematics (STEM) vocations in students, their families (parents), and teachers. The proposed set of instruments, beyond assessing the satisfaction of the public in...
Article
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The Gender Equality Index allows analyzing and measuring the progress of gender equality in the EU and, therefore, the relation between men and women in different domains, such as Health, Work or Money. Even though the European Institute for Gender Equality has created some visualizations that are useful to look at the data, this website does not m...
Conference Paper
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La competencia digital y el pensamiento crítico en la educación superior son competencias fundamentales en el currículum de las y los futuros profesionales de la enseñanza. Así, las noticias falsas o fake news son un material educativo ideal con el que trabajar fuera y dentro del aula. En este trabajo se presenta la fundamentación de un proyecto de...
Conference Paper
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Resumen No dejar a nadie atrás es una promesa básica de los Objetivos de Desarrollo Sostenible. Garantizar el acceso equitativo a las TIC es una necesidad urgente en la Agenda 2030 que plantea muchos desafíos a quienes jugarán un papel clave para convertir las TIC en elementos sostenibles, igualitarios y accesibles para cualquier persona: el alumna...
Conference Paper
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La presencia e importancia de las Tecnologías de la Información y la Comunicación (TIC) en el día a día es uno de los rasgos que caracteriza la sociedad actual, siendo éstas un claro eje vertebrador de los distintos ámbitos de la estructura social. Este escenario fuertemente digitalizado se ha visibilizado de manera más explícita a raíz de la pande...
Chapter
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El libro “La mujer en el sistema rural valenciano.” es una publicación coral que permite conocer la realidad de las mujeres en el mundo rural, en particular, en un conjunto de comarcas de la provincia de Valencia, mediante el análisis de las necesidades formativas, el conocimiento y el uso de las TIC así como el impacto de la violencia de género en...
Chapter
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El uso cada vez más extendido de las Tecnologías de la Información y de la Comunicación (TIC) en nuestras actividades cotidianas está generando una demanda creciente de personal cualificado en las denominadas profesiones CTIM (Ciencias, Tecnología, Ingeniería y Matemáticas), también conocidas por sus siglas en inglés como STEM. De hecho, informes c...
Conference Paper
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Abstract— The 2030 Agenda for Sustainable Development defines the need to guarantee an inclusive and equitable quality education for all people. This means that education systems should introduce the gender debate in different areas of education, from teacher training to the definition of subject knowledge, with the purpose of changing traditional...
Conference Paper
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Databases are powerful tools to simplify managing and accessing information, which have been proved to be fundamental capabilities in the Data Science Age. Currently, databases are being widely implemented in many different applications and fields. In this work, we highlight the benefits that publicly available databases of professional women worki...
Conference Paper
Full-text available
In an increasingly technological world, qualified personnel in Science, Technology, Engineering, and Mathematics (STEM) branches are essential. The lack of STEM vocations, especially in Information and Communication Technologies (ICT), is becoming problematic. Moreover, the proportion of women deciding to study STEM careers is worrisome with unacce...
Article
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This article shares the strategy for mainstreaming the Sustainable Development Goals (SDGs) at the University of Valencia (UV), which, although limited in its scale, may compel other Higher Education Institutions to think in technological and social progress aligned with the 2030 Agenda. It explicates a process driven by the UV, on the occasion of...
Conference Paper
Las instituciones universitarias con sus distintas misiones de docencia, investigación y transferencia contribuyen al tejido social de la comunidad y su entorno cercano. Así, innovar desde la misión docente e investigadora en la universidad integrando la perspectiva de género para promover las vocaciones científico-tecnológicas de las futuras gener...
Conference Paper
La Cátedra de Brecha Digital de Género (GenCaTIC) firmada entre la Universitat de València y la Generalitat Valenciana en 2020 tiene como objetivo principal analizar el impacto de la Brecha de Género (BDG) existente en la Comunitat Valenciana (CV) en el ámbito digital. Las tecnologías digitales son claves para el avance de la sociedad y la recupera...
Article
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Generalmente se asume que las chicas eligen libremente y que si no están en las disciplinas STEM es porque no quieren. Pero ¿es real esta libertad de elección? El desconocimiento afecta a los intereses de niñas y niños, a sus opciones y a su libertad de elección. El mercado laboral está experimentando grandes cambios y las mujeres no van a estar p...
Article
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Generation of Graphical User Interfaces (GUIs) from Business Process Model Notation (BPMN) models is a step manually performed by an analyst in any information system development. By analyzing twelve BPMN projects and comparing them with their associated GUIs, a set of rules for mapping BPMN models expressed in terms of BPMN patterns to GUIs has be...
Article
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Context: A significant gap separates Business Process Model and Notation (BPMN) models representing processes from the design of Graphical User Interfaces (GUIs). Objective: This paper reports on a family of experiments to validate a method to automatically generate GUIs from BPMN models using stereotypes complemented with UML class primitives, and...
Conference Paper
Las Tecnologías de la Información y la Comunicación (TIC) han transformado la vida de nuestro planeta. La rápida irrupción de estas tecnologías en todos los aspectos de la vida cotidiana ha supuesto una profunda revolución a la que unos grupos poblacionales han podido adaptarse mejor y otros no tanto. Las TIC están presentes en todos los ámbitos de...
Article
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Context: Design Graphical User Interfaces (GUIs) from the Business Process Models Notation (BPMN) is not a trivial process, since there is a wide variety of alternatives to represent the same primitive BPMN in the GUI. Objective: One of the contributions is the elaboration of recommendations to select the graphical alternatives from BPMN primitives...
Conference Paper
Los sistemas de gestión del aprendizaje, los entornos tecnológicos, los tutores virtuales y otras herramientas de gamificación que se han ido incorporando al proceso de enseñanza-aprendizaje en los últimos años juegan un papel fundamental al permitir el diseño de diferentes actividades para el seguimiento y evaluación del alumnado. Además, los regi...
Conference Paper
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Resumen Son diversos los trabajos que analizan la problemá-tica asociada al empleo de la clase invertida en la Edu-cación Superior. En este contexto, cada asignatura donde se aplica presenta características y necesidades particulares, pero la experiencia adquirida puede ser útil en otros estudios de similares características. Este artículo presenta...
Article
Full-text available
The gender gap in Science, Technology, Engineering and Mathematics (STEM) has drawn the attention of research and academic communities due to its impact in the Digital Society, targeting the fourth and fifth 2030 sustainable development goals of achieving quality education and gender equality. Recent studies show that women are enrolling STEM studi...
Conference Paper
Full-text available
La falta de diversidad, y específicamente de diversidad de género, es uno de los problemas clave que se están encontrando tanto las empresas del sector tecnológico como las instituciones del ámbito académico en la educa-ción superior. Según la UNESCO, las mujeres representan el 35% de todos los matriculados en las ramas de Ciencia, Tecnología, Inge...
Article
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Context There are several methods to elicit requirements through interviews between an end-user and a team of software developers. The choice of the best method in this context is usually on subjective developers’ preferences instead of objective reasons. There is a lack of empirical evaluations of methods to elicit requirements that help developer...
Conference Paper
Vivimos en un mundo cada vez más tecnológico donde la investigación y la innovación se tornan fundamentales, lo que se traduce en un aumento de la demanda de personal cualificado en ramas STEM (ciencia, tecnología, ingeniería y matemáticas, en su sigla en inglés). Este escenario contrasta con la escasez de vocaciones en STEM y muy especialmente en...
Book
Full-text available
Las Tecnologías de la Información y la Comunicación – TIC - han transformado la vida de nuestro planeta. La rápida irrupción de estas tecnologías en todos los aspectos de la vida cotidiana, ha supuesto una profunda revolución en la que ha habido grupos poblacionales que han sabido o podido adaptarse mejor y otros no tanto. Las TIC están presentes e...
Conference Paper
La escasez de vocaciones STEM (ciencia, tecnología, ingeniería y matemáticas, en sus siglas en inglés) contrasta con la necesidad de talento que demanda el mercado en este ámbito. Lo más preocupante es que la proporción de mujeres que deciden entrar en el sector es muy inferior a la de los hombres. Para lograr fomentar estas vocaciones, y en parti...
Conference Paper
Full-text available
In recent years it is increasingly evident that, among others, health studies and policies have an important gender gap. Understand why and remedy it becomes, then, an important challenge that starts by looking at who studies what. Recent studies show that the number of female students enrolled in STEM related disciplines (such as Data Sciences) h...
Conference Paper
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Business Process Model Notation focuses on functional processes; so, the design of the interface generally depends on the subjective experience of the analyst. This thesis proposes a new method to generate interfaces from BPMN models. The idea is to identify rules from BPMN to interfaces in existing real projects. We have analyzed 7 Bizagi projects...
Conference Paper
Que hay pocas mujeres en el ámbito STEM (ciencia, tecnología, ingeniería y matemáticas, de sus siglas en inglés) es una realidad. Pero esta brecha de género es aún mayor en el área de las Tecnologías de la Información y las Comunicaciones (TIC). A pesar de que el mercado laboral demanda cada vez más profesionales en este campo, las personas que dec...
Article
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Online paper: https://link.springer.com/article/10.1007/s11227-018-2360-3. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Curved monitors are getting more and more popular nowadays, due to the immersive sensation they provide to users in fr...
Conference Paper
La falta de diversidad, y específicamente de diversidad de género, es uno de los problemas clave al que se enfrentan tanto universidades como empresas tecnológicas. Estudios recientes muestran que el número de mujeres matriculadas en ciencia, tecnología, ingeniería y matemáticas (CTIM) ha disminuido en los últimos veinte años, mientras que el númer...
Conference Paper
Habitualmente la “I” de Ingeniería de las siglas CTIM no queda reflejada en los contenidos educativos. El objetivo principal de esta comunicación es mostrar como recurso en el aula aplicaciones de Ingeniería relacionadas con la ciencia de datos e inteligencia artificial tomando como ejemplo los datos que generamos a diario. Un día cualquiera cada...
Article
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La notación de modelo de procesos de negocio (BPMN – Business Process Model Notation) proporciona a las organizaciones un estándar que facilita una mayor compresión del proceso empresarial. BPMN se centra en los procesos funcionales, dejando el desarrollo de las interfaces a un lado. De este modo, el diseño de la interfaz generalmente depende de la...
Conference Paper
Full-text available
This article presents the educational experience of transforming the subject of Software Engineering from a traditional class directed by projects to a flipped classroom. The change was mainly motivated by the low satisfaction of the students compared to other subjects and to improve the academic results. The flipped classroom has been carried out...
Conference Paper
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Business Process Model and Notation (BPMN) provides organizations with a standard that facilitates further comprenssion of the business process. BPMN focuses on the functional processes, leaving the development of interfaces to one side. Thereby, interface design usually depends on the subjective experience of the analyst. This article aims to prop...
Article
Vehicle simulators are crucial tools used in a variety of areas, such as aviation, driving, or maritime transportation. International standards require the use of motion-based vehicle simulators in training scenarios. However, the huge variety of applications and requirements makes it difficult for end users to find a motion-based commercial soluti...
Conference Paper
Nowadays there are few real Web applications that support adaptive interfaces, and existing sites adapt interfaces depending on the information saved in the client browser (usually using cookies or logs). This implies that adaptations are carried out for each user independently, and that these adaptations cannot be shared among different devices us...
Article
Robotic motion platforms are used in many vehicle simulators and Virtual Reality applications. However, the set-up of the so-called washout algorithms that control the generation of self-motion is a hard process, since a great deal of tests need to be performed before reaching a proper motion fidelity. The availability of simulation tools eases thi...
Conference Paper
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Dentro de los grados de Ingeniería Telemática e Ingeniería Multimedia se imparte la asignatura de Ingeniería del Software. Una de las competencias de esta asignatura es formar a los alumnos como profesionales para el mundo real. Para ello, hemos aplicado dos variantes de un juego de rol donde hay clientes, que solicitan un proyecto informático, y d...
Conference Paper
Full-text available
Curved monitors are getting more and more popular nowadays, due to the immersive sensation they provide to users in front of planar monitors. The display in curved monitors are cylindrical surfaces with significant curvatures, which must be taken into account for a correct projection of the rendered scene. In this paper, we propose new equations fo...
Article
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Interactive 3D terrain visualization plays an important role in multiple networked applications like virtual worlds visualization, multiplayer games or distributed simulators. Since the client/server architecture has obvious scalability limitations, different peer-to-peer schemes have been proposed as trade-off solutions that yield good robustness,...
Article
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Last years have witnessed the widespread use of online terrain visualization applications. However, the significant improvements achieved in sensing technologies have allowed an increasing size of the terrain databases. These increasing sizes represent a serious drawback when terrain data must be transmitted and rendered at interactive rates. In th...
Article
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Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications. Peer-to-peer (P2P) architectures have been proposed as an efficient and truly scalable solution for these kinds of systems. However, in order to design efficient P2P DVEs these systems must be characterized, measuring the impact of different c...
Article
Full-text available
The increasing popularity of multi-player online games is leading to the widespread use of large-scale Distributed Virtual Environments (DVEs) nowadays. In these systems, peer-to-peer (P2P) architectures have been proposed as an efficient and scalable solution for supporting massively multi-player applications. However, the main challenge for P2P a...
Conference Paper
Full-text available
Resumen— The current expansion of multi-player online games has promoted the growth of large scale distributed virtual environments (DVEs). In these systems, peer-to-peer architectures have been proved as the most scalable scheme for supporting massively multi-player applications. Nevertheless, the interac- tions among clients that can take place i...
Conference Paper
Full-text available
The current expansion of multi-player online games has promoted the growth of large scale distributed virtual environments (DVEs). In these systems, peer-to-peer architectures have been proved as an efficient scheme for supporting massively multi-player applications. In order to research on this type of architecture, stand-alone simulators do not t...
Thesis
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Los avances en el desarrollo de hardware gráfico y la generalización en el uso de conexiones de alta velocidad a Internet han hecho de los Entornos Virtuales Distribuidos uno de los campos de investigación más comunes hoy en día y de los juegos en red su más claro ejemplo de aplicación. Un Entorno Virtual Distribuido (DVE) es un sistema software de...
Article
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architectures consists of providing each avatar with updated information about which other avatars are its neighbors. This problem is known as the awareness problem. In this paper, we propose a comparative study of the performance provided by those awareness methods that are supposed to fully solve the awareness problem. This study is performed usi...
Conference Paper
Full-text available
The current expansion of multi-player online games has promoted the growth of large scale distributed virtual environments (DVEs). In these systems, peer-to-peer architectures have been proved as an efficient scheme for supporting massively multi-player applications. In order to research on this type of architecture, stand-alone simulators do not t...
Article
Full-text available
The current expansion of multi-player online games has promoted the growth of large scale distributed virtual envi-ronments (DVEs). In these systems, peer-to-peer architec-tures have been proved as the most scalable scheme for sup-porting massively multi-player applications. Nevertheless, the interactions among clients that can take place in this t...
Conference Paper
Full-text available
Distributing a collection of virtual humans throughout a large urban environment, where limited semantic information is available, poses a problem when attempting to create a visually realistic real time environment. Randomly positioning agents within an urban environment will not cover the environment with virtual humans in a plausible way. For ex...
Conference Paper
Full-text available
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in the entertainment industry. Since archi-tectures based on networked servers seem to be not scalable enough to support massively multi-player applications, peer-to-peer (P2P)...
Article
Full-text available
Distributed virtual environment (DVE) systems allow multiple users working on different client computer's interconnected through different networks to interact in a shared virtual world. In these systems, latency is crucial for providing an acceptable quality of service (QoS), since it determines how fast client computers are reported about changes...
Conference Paper
Full-text available
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enor- mous popularity of multi-player online games in the entertainment industry. Since architectures based on networked servers seem to be not scalable enough to support massively multi-player applications, peer-to-peer (P2P...
Article
Full-text available
Distributed Virtual Environment (DVE) systems have been designed last years as a set of distributed servers. These systems allow a large number of remote users to share a single 3D virtual scene. In order to provide quality of service in a DVE system, clients should be properly assigned to servers taking into account system throughput and system la...
Conference Paper
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Architectures based on networked servers have become a de-facto standard for Distributed Virtual Environment (DVE) systems. These systems allow a large number of re-mote users to share a single 3D virtual scene. In order to provide quality of service in a DVE system, clients should be assigned to servers taking into account system throughput and sy...
Conference Paper
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El proyecto SIMULCON (Simulador Multifuncional para la Conductores de vehículos de transporte) ha sido parcialmente financiado por el MCYT dentro del PROFIT. El proyecto está siendo desarrollado por Tecnatom como empresa líder, en colaboración con la Universidad de Valencia (Instituto de Robótica e Instituto de Trafico y Seguridad Vial INTRAS) y cu...
Conference Paper
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The objective of the present work has been to develop a collision detection algorithm suitable for real-time applications. It is applicable to box-shaped objects and it is based on the relation between the colliding object positions and the impact point. The most known neural network (multilayer perceptron) trained with the familiar backpropagation...
Conference Paper
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Este trabajo presenta el desarrollo, características y evaluación de una herramienta instruccional en soporte informático basada en simulaciones 3D de situaciones de tráfico complejas, dirigida a salvar la distancia entre formación teórica y práctica, en un intento de responder a las dificultades para enseñar contenidos de carácter dinámico implica...
Conference Paper
Full-text available
Uno de los problemas fundamentales que presenta la formación vial reside en la dificultad de vincular la enseñanza de la teoría y la práctica, existiendo una pobre transferencia entre ambas. Este trabajo presenta las características y evaluación de una herramienta instruccional basada en simulaciones 30 de situaciones de tráfico complejas que prete...

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