Silvia Rueda

Silvia Rueda
University of Valencia | UV · Department of Informatic

PhD

About

62
Publications
24,660
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358
Citations
Introduction
Silvia Rueda Pascual is a Computer Science Engineer. She has a PhD in Computer Science Engineering from the University of Valencia (UV). She is the Head of the Computer Science Department at the ETSE-UV, where she works as an Assistant Professor. Dr. Rueda has participated in numerous research and transfer projects, with very relevant public entities and companies in the ICT sector, and she has published a wide variety of works in national and international journals and conferences. She is a member of the Association of Women Researchers and Technologists (AMIT) and works actively to promote women's equality, particularly in the field of engineering. Currently, she is the STEM responsible of the UV and leads the Girls4STEM project, aimed at bringing the gender gap in STEM.

Publications

Publications (62)
Article
Full-text available
Context Requirements elicitation is a crucial phase in the software development life cycle. During requirements elicitation sessions, requirements engineers capture software requirements, and motivate stakeholders to express needs and expected software functionalities. In this context, there is a lack of extensive empirical research reporting the e...
Article
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Context: A significant gap separates Business Process Model and Notation (BPMN) models representing processes from the design of Graphical User Interfaces (GUIs). Objective: This paper reports on a family of experiments to validate a method to automatically generate GUIs from BPMN models using stereotypes complemented with UML class primitives, and...
Article
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Generation of Graphical User Interfaces (GUIs) from Business Process Model Notation (BPMN) models is a step manually performed by an analyst in any information system development. By analyzing twelve BPMN projects and comparing them with their associated GUIs, a set of rules for mapping BPMN models expressed in terms of BPMN patterns to GUIs has be...
Article
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Science, Technology, Engineering, and Mathematics (STEM) are key disciplines towards tackling the challenges related to the Sustainable Development Goals. However, evidence shows that women are enrolling in these disciplines in a smaller percentage than men, especially in Engineering related fields. As stated by the United Nations Women section, in...
Article
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The gender gap in Science, Technology, Engineering and Mathematics (STEM) has drawn the attention of research and academic communities due to its impact in the Digital Society, targeting the fourth and fifth 2030 sustainable development goals of achieving quality education and gender equality. Recent studies show that women are enrolling STEM studi...
Article
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This paper presents the design and validation process of a set of instruments to evaluate the impact of an informal learning initiative to promote Science, Technology, Engineering, and Mathematics (STEM) vocations in students, their families (parents), and teachers. The proposed set of instruments, beyond assessing the satisfaction of the public in...
Conference Paper
Abstract— The 2030 Agenda for Sustainable Development defines the need to guarantee an inclusive and equitable quality education for all people. This means that education systems should introduce the gender debate in different areas of education, from teacher training to the definition of subject knowledge, with the purpose of changing traditional...
Conference Paper
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Databases are powerful tools to simplify managing and accessing information, which have been proved to be fundamental capabilities in the Data Science Age. Currently, databases are being widely implemented in many different applications and fields. In this work, we highlight the benefits that publicly available databases of professional women worki...
Conference Paper
In an increasingly technological world, qualified personnel in Science, Technology, Engineering, and Mathematics (STEM) branches are essential. The lack of STEM vocations, especially in Information and Communication Technologies (ICT), is becoming problematic. Moreover, the proportion of women deciding to study STEM careers is worrisome with unacce...
Article
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This article shares the strategy for mainstreaming the Sustainable Development Goals (SDGs) at the University of Valencia (UV), which, although limited in its scale, may compel other Higher Education Institutions to think in technological and social progress aligned with the 2030 Agenda. It explicates a process driven by the UV, on the occasion of...
Article
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Generalmente se asume que las chicas eligen libremente y que si no están en las disciplinas STEM es porque no quieren. Pero ¿es real esta libertad de elección? El desconocimiento afecta a los intereses de niñas y niños, a sus opciones y a su libertad de elección. El mercado laboral está experimentando grandes cambios y las mujeres no van a estar p...
Article
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Context: Design Graphical User Interfaces (GUIs) from the Business Process Models Notation (BPMN) is not a trivial process, since there is a wide variety of alternatives to represent the same primitive BPMN in the GUI. Objective: One of the contributions is the elaboration of recommendations to select the graphical alternatives from BPMN primitives...
Conference Paper
Los sistemas de gestión del aprendizaje, los entornos tecnológicos, los tutores virtuales y otras herramientas de gamificación que se han ido incorporando al proceso de enseñanza-aprendizaje en los últimos años juegan un papel fundamental al permitir el diseño de diferentes actividades para el seguimiento y evaluación del alumnado. Además, los regi...
Conference Paper
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Resumen Son diversos los trabajos que analizan la problemá-tica asociada al empleo de la clase invertida en la Edu-cación Superior. En este contexto, cada asignatura donde se aplica presenta características y necesidades particulares, pero la experiencia adquirida puede ser útil en otros estudios de similares características. Este artículo presenta...
Conference Paper
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La falta de diversidad, y específicamente de diversidad de género, es uno de los problemas clave que se están encontrando tanto las empresas del sector tecnológico como las instituciones del ámbito académico en la educa-ción superior. Según la UNESCO, las mujeres representan el 35% de todos los matriculados en las ramas de Ciencia, Tecnología, Inge...
Article
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Context There are several methods to elicit requirements through interviews between an end-user and a team of software developers. The choice of the best method in this context is usually on subjective developers’ preferences instead of objective reasons. There is a lack of empirical evaluations of methods to elicit requirements that help developer...
Conference Paper
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In recent years it is increasingly evident that, among others, health studies and policies have an important gender gap. Understand why and remedy it becomes, then, an important challenge that starts by looking at who studies what. Recent studies show that the number of female students enrolled in STEM related disciplines (such as Data Sciences) h...
Conference Paper
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Business Process Model Notation focuses on functional processes; so, the design of the interface generally depends on the subjective experience of the analyst. This thesis proposes a new method to generate interfaces from BPMN models. The idea is to identify rules from BPMN to interfaces in existing real projects. We have analyzed 7 Bizagi projects...
Article
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Online paper: https://link.springer.com/article/10.1007/s11227-018-2360-3. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Curved monitors are getting more and more popular nowadays, due to the immersive sensation they provide to users in fr...
Conference Paper
Habitualmente la “I” de Ingeniería de las siglas CTIM no queda reflejada en los contenidos educativos. El objetivo principal de esta comunicación es mostrar como recurso en el aula aplicaciones de Ingeniería relacionadas con la ciencia de datos e inteligencia artificial tomando como ejemplo los datos que generamos a diario. Un día cualquiera cada...
Article
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Lack of diversity, and specifically, gender diversity, is one of the key problems that both technological companies and academia are facing these days. Moreover, recent studies show that the number of female students enrolled in science, technology, engineering and mathematics (STEM) related disciplines have been decreasing in the last twenty years...
Article
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La notación de modelo de procesos de negocio (BPMN – Business Process Model Notation) proporciona a las organizaciones un estándar que facilita una mayor compresión del proceso empresarial. BPMN se centra en los procesos funcionales, dejando el desarrollo de las interfaces a un lado. De este modo, el diseño de la interfaz generalmente depende de la...
Conference Paper
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This article presents the educational experience of transforming the subject of Software Engineering from a traditional class directed by projects to a flipped classroom. The change was mainly motivated by the low satisfaction of the students compared to other subjects and to improve the academic results. The flipped classroom has been carried out...
Conference Paper
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Business Process Model and Notation (BPMN) provides organizations with a standard that facilitates further comprenssion of the business process. BPMN focuses on the functional processes, leaving the development of interfaces to one side. Thereby, interface design usually depends on the subjective experience of the analyst. This article aims to prop...
Article
Vehicle simulators are crucial tools used in a variety of areas, such as aviation, driving, or maritime transportation. International standards require the use of motion-based vehicle simulators in training scenarios. However, the huge variety of applications and requirements makes it difficult for end users to find a motion-based commercial soluti...
Conference Paper
Nowadays there are few real Web applications that support adaptive interfaces, and existing sites adapt interfaces depending on the information saved in the client browser (usually using cookies or logs). This implies that adaptations are carried out for each user independently, and that these adaptations cannot be shared among different devices us...
Article
Robotic motion platforms are used in many vehicle simulators and Virtual Reality applications. However, the set-up of the so-called washout algorithms that control the generation of self-motion is a hard process, since a great deal of tests need to be performed before reaching a proper motion fidelity. The availability of simulation tools eases thi...
Conference Paper
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Dentro de los grados de Ingeniería Telemática e Ingeniería Multimedia se imparte la asignatura de Ingeniería del Software. Una de las competencias de esta asignatura es formar a los alumnos como profesionales para el mundo real. Para ello, hemos aplicado dos variantes de un juego de rol donde hay clientes, que solicitan un proyecto informático, y d...
Conference Paper
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Curved monitors are getting more and more popular nowadays, due to the immersive sensation they provide to users in front of planar monitors. The display in curved monitors are cylindrical surfaces with significant curvatures, which must be taken into account for a correct projection of the rendered scene. In this paper, we propose new equations fo...
Article
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Interactive 3D terrain visualization plays an important role in multiple networked applications like virtual worlds visualization, multiplayer games or distributed simulators. Since the client/server architecture has obvious scalability limitations, different peer-to-peer schemes have been proposed as trade-off solutions that yield good robustness,...
Article
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Last years have witnessed the widespread use of online terrain visualization applications. However, the significant improvements achieved in sensing technologies have allowed an increasing size of the terrain databases. These increasing sizes represent a serious drawback when terrain data must be transmitted and rendered at interactive rates. In th...
Article
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Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications. Peer-to-peer (P2P) architectures have been proposed as an efficient and truly scalable solution for these kinds of systems. However, in order to design efficient P2P DVEs these systems must be characterized, measuring the impact of different c...
Article
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The increasing popularity of multi-player online games is leading to the widespread use of large-scale Distributed Virtual Environments (DVEs) nowadays. In these systems, peer-to-peer (P2P) architectures have been proposed as an efficient and scalable solution for supporting massively multi-player applications. However, the main challenge for P2P a...
Article
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Resumen— The current expansion of multi-player online games has promoted the growth of large scale distributed virtual environments (DVEs). In these systems, peer-to-peer architectures have been proved as the most scalable scheme for supporting massively multi-player applications. Nevertheless, the interac- tions among clients that can take place i...
Conference Paper
Full-text available
The current expansion of multi-player online games has promoted the growth of large scale distributed virtual environments (DVEs). In these systems, peer-to-peer architectures have been proved as an efficient scheme for supporting massively multi-player applications. In order to research on this type of architecture, stand-alone simulators do not t...
Article
Full-text available
The current expansion of multi-player online games has promoted the growth of large scale distributed virtual envi-ronments (DVEs). In these systems, peer-to-peer architec-tures have been proved as the most scalable scheme for sup-porting massively multi-player applications. Nevertheless, the interactions among clients that can take place in this t...
Conference Paper
Full-text available
Distributing a collection of virtual humans throughout a large urban environment, where limited semantic information is available, poses a problem when attempting to create a visually realistic real time environment. Randomly positioning agents within an urban environment will not cover the environment with virtual humans in a plausible way. For ex...
Article
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Distributed virtual environment (DVE) systems allow multiple users working on different client computer's interconnected through different networks to interact in a shared virtual world. In these systems, latency is crucial for providing an acceptable quality of service (QoS), since it determines how fast client computers are reported about changes...
Conference Paper
Full-text available
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enor- mous popularity of multi-player online games in the entertainment industry. Since architectures based on networked servers seem to be not scalable enough to support massively multi-player applications, peer-to-peer (P2P...
Article
Full-text available
Distributed Virtual Environment (DVE) systems have been designed last years as a set of distributed servers. These systems allow a large number of remote users to share a single 3D virtual scene. In order to provide quality of service in a DVE system, clients should be properly assigned to servers taking into account system throughput and system la...
Conference Paper
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Architectures based on networked servers have become a de-facto standard for Distributed Virtual Environment (DVE) systems. These systems allow a large number of re-mote users to share a single 3D virtual scene. In order to provide quality of service in a DVE system, clients should be assigned to servers taking into account system throughput and sy...
Conference Paper
Full-text available
The objective of the present work has been to develop a collision detection algorithm suitable for real-time applications. It is applicable to box-shaped objects and it is based on the relation between the colliding object positions and the impact point. The most known neural network (multilayer perceptron) trained with the familiar backpropagation...
Article
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architectures consists of providing each avatar with updated information about which other avatars are its neighbors. This problem is known as the awareness problem. In this paper, we propose a comparative study of the performance provided by those awareness methods that are supposed to fully solve the awareness problem. This study is performed usi...
Article
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Este trabajo presenta el desarrollo, características y evaluación de una herramienta instruccional en soporte informático basada en simulaciones 3D de situaciones de tráfico complejas, dirigida a salvar la distancia entre formación teórica y práctica, en un intento de responder a las dificultades para enseñar contenidos de carácter dinámico implica...

Projects

Projects (4)
Project
Analizar la información relevante que se puede obtener en sistemas de enseñanza asistida por ordenador, aplicaciones o entornos tecnológicos de enseñanza.
Project
Model-Driven Software Development Software for Diversity Software Gender Gap
Project
New special issue in Sustainability! https://www.mdpi.com/journal/sustainability/special_issues/Gender_STEM Date: 30 December 2021 **** Keywords: STEM, STEM education, gender, diversity, gender gap, ICT, scientific and technological vocations in STEM, digital society ************Special Issue Information Dear Colleagues, The digital gender gap is defined as the difference between the percentage of men and the percentage of women in the use of Information and Communication Technologies (ICTs) indicators. Ensuring equal access to ICTs is an urgent need on the 2030 Agenda for Sustainable Development, and the digital gender gap quantifies and encompasses practical ICT skills necessary for work and daily life. ICTs facilitate people’s access to health, banking services, and education, or in other words, they are enablers for the participation of people as citizens in the upcoming future Digital Society. To achieve a more egalitarian society, it must be borne in mind that equal access to ICT also facilitates the participation of women in increasingly digital societies and in the global community. Women's access to ICTs is not only a matter of gender equality but an urgent need on the 2030 Agenda. That no one is left behind is a basic promise of the United Nations Sustainable Development Goals (SDGs). Reducing the digital gender gap also has positive effects on the potential development and economic growth of countries. When women and girls have access to ICTs, they have the opportunity to start new businesses, sell products to new markets, find better paying jobs and access education, as well as financial and health services; thus, they help to increase GDP. This different access to and interest in ICT is closely related to the lack of gender diversity in STEM disciplines. When it comes to the world of STEM, wo