Shuo Niu

Shuo Niu
Clark University · Computer Science

Doctor of Philosophy

About

37
Publications
25,150
Reads
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283
Citations
Introduction
My research field is human-computer interaction. I study video-sharing and its collaborative and community activities on social media. I examine emerging interactions around user-generated videos and creator-fan relationships to understand the affordances, roles, and technology designs of video-sharing platforms.
Additional affiliations
May 2012 - May 2013
Shandong University
Position
  • PhD Student
September 2013 - June 2019
Virginia Tech
Position
  • PhD Student

Publications

Publications (37)
Article
Full-text available
Video-sharing platforms offer a unique avenue for people with disabilities (PWDs) to highlight their experiences, including the challenges and accessibility barriers they face. While creators with disabilities effectively use these platforms to share their life struggles and advocate for societal changes, the scope of research exploring the nature...
Preprint
Full-text available
The advent of Generative AI and Large Language Models has not only enhanced the intelligence of interactive applications but also catalyzed the formation of communities passionate about customizing these AI capabilities. FlowGPT, an emerging platform for sharing AI prompts and use cases, exemplifies this trend, attracting many creators who develop...
Preprint
Full-text available
Despite the growing interest in leveraging Large Language Models (LLMs) for content analysis, current studies have primarily focused on text-based content. In the present work, we explored the potential of LLMs in assisting video content analysis by conducting a case study that followed a new workflow of LLM-assisted multimodal content analysis. Th...
Conference Paper
Full-text available
Generative AI (Gen-AI) is rapidly changing the landscape of User�Generated Content (UGC) on social media. AI tools for generating text, images, and videos, such as Large-Language Models (LLM), image generation AI, AI-powered video material tools, and deep fake technologies, are accelerating creators in obtaining content ideas, drafting outlines, an...
Conference Paper
Full-text available
Content creators increasingly utilize generative artificial intelligence (Gen-AI) on platforms such as YouTube, TikTok, Instagram, and various blogging sites to produce imaginative images, AI-generated videos, and articles using Large Language Models (LLMs). Despite its growing popularity, there remains an underexplored area concerning the specific...
Conference Paper
Full-text available
YouTube is increasingly being utilized to acquire information about substance addiction and treatment experiences. However, the questionable quality and reliability of health information in addiction-related videos can concern help seekers and may potentially mislead some patients in managing addiction and seeking treatments. This poster presents o...
Conference Paper
Full-text available
Video-sharing platforms (VSPs) such as YouTube, TikTok, and Twitch have grown rapidly in recent years and attracted millions of users. Research topics such as online communities, video interactions, and recommendation algorithms have drawn increasing attention. Group and community dynamics were also examined with live streaming and short-form video...
Conference Paper
Full-text available
As the largest video-sharing platform, YouTube has been known for hosting hate ideology content that could lead to between-group conflicts and extremism. Research has examined search algorithms and the creator-fan networks related to radicalization videos on YouTube. However, there is little grounded theory analysis of videos of hate groups to unde...
Article
Full-text available
Drug addiction has become one of the most severe worldwide social problems. Recent research has examined utilizing social media to support addiction recovery and the problematic use of social media for selling drugs and glamorizing drug use. Prior studies have focused on textual and networking-based social media such as Twitter, Facebook, and Reddi...
Conference Paper
Full-text available
Video-sharing platforms such as Youtube are increasingly used by people with disabilities (PWDs) to share their experiences and concerns in their lives. However, there is no systematic examination of how and why YouTubers disclose their challenges publicly on YouTube. This poster presents a preliminary grounded-theory analysis of 257 video clips ma...
Preprint
Full-text available
ASMR (Autonomous Sensory Meridian Response) has grown to immense popularity on YouTube and drawn HCI designers' attention to its effects and applications in design. YouTube ASMR creators incorporate visual elements, sounds, motifs of touching and tasting, and other scenarios in multisensory video interactions to deliver enjoyable and relaxing exper...
Conference Paper
Full-text available
ASMR (Autonomous Sensory Meridian Response) has grown to immense popularity on YouTube and drawn HCI designers' attention to its effects and applications in design. YouTube ASMR creators incorporate visual elements, sounds, motifs of touching and tasting, and other scenarios in multisensory video interactions to deliver enjoyable and relaxing exper...
Conference Paper
Full-text available
Autonomous Sensory Meridian Response (ASMR) videos have become a popular video genre on YouTube and attracted millions of views every day. However, there is limited understanding in HCI and CSCW of how the ASMRtist community on YouTube leveraged the multi-sensorial stimuli to design the experiences of calm and relaxation and construct parasocial re...
Conference Paper
Full-text available
Drug addiction has become one of the most severe social problems in the United States. Recent research has turned attention to the possibility of using social media to detect opioid usages and offer interventions. However, most prior studies focus on textual and networking-based social media such as Twitter and Facebook. There is limited understand...
Article
Full-text available
YouTube is not only a platform for content creators to share videos but also a virtual venue for hosting community activities, such as social media campaigns (SMCs). SMCs for public awareness is a growing and reoccurring phenomenon on YouTube, during which content creators make videos to engage their audience and raise awareness of global challenge...
Conference Paper
Full-text available
Loneliness threatens public mental wellbeing during COVID-19. In response, YouTube creators participated in the #StayHome #WithMe movement (SHWM) and made myriad videos for people experiencing loneliness or boredom at home. User-shared videos generate parasocial attachment and virtual connectedness. However, there is limited knowledge of how creato...
Conference Paper
Full-text available
Multiple-display environments (MDEs) have promise in helping co-located sensemaking tasks by supporting searching, organizing, and discussion tasks. Co-located sensemaking occurs when two or more sensemakers forage for useful information within a dataset, creating and leveraging knowledge structures individually and together. Group territories in M...
Article
Full-text available
Temporally-connected personal blogs contain voluminous textual content, presenting challenges in re-visiting and reflecting on experiences. Other data repositories have benefited from natural language processing (NLP) and interactive visualizations (VIS) to support exploration, but little is known about how these techniques could be used with blogs...
Preprint
This paper compares the needs of groups and communities in outdoor settings, seeking to identify subtle but important differences in the ways that their needs can be supported. We first examine the questions of who uses technology in outdoor settings, what their technological uses and needs are, and what conflicts exist between different trail user...
Article
Full-text available
Tongue-computer interaction techniques create a new pathway between human mind and computer, with particular utility for people with upper limb impairment. The high dexterity and resilience of the tongue make it a good candidate for interacting with computers. This paper introduces a new interaction technique, camera-based tongue computer interface...
Conference Paper
Full-text available
Notifications seek to guide people’s attention toward timely, relevant, and important tasks and interactions. This work considers situations in which multiple people are sharing a single large display, with collaborative notifications targeted at increasing team awareness of the joint goals, activities, and interactions. Notifications in recent stu...
Conference Paper
Full-text available
Large-scale multi-touch displays provide highly interactive spaces for small group activities. These devices feature the ability to detect concurrent touch inputs, which enable multiple co-located collaborators to manipulate virtual spaces in myriad ways. This paper explores two types of interaction, simultaneous and sequential, with regard to how...
Conference Paper
Full-text available
Groupwork is core to the educational process at all levels, with peer learning activities demonstrated to be an important component in exploring new idea spaces. Recent advances in technology encourage a re-examination of ways that technology can support and expand groupwork. This paper examines how large multi-touch tabletop displays can be used b...
Conference Paper
Full-text available
Vehicle safety issues and component defects result in property losses and fatalities. Our study proposes a new method to predict vehicle recalls based on user generated contents in online discussion forums. Vehicle defects can cause bodily injuries and sometimes deadly consequences. However, vehicle recalls will not be issued until damage has occur...
Article
Smartwatches are emerging as wrist-based computers capable of complex calculation and communication, and the computer science curriculum should reflect the challenges and opportunities that they provide in the education domain. This paper puts forth an experience report focused on efforts to incorporate smartwatches in an upper-level undergraduate...
Conference Paper
This demo features smartwatch applications created by junior/senior CS students in a mobile development course. The course featured the Pebble smartwatch, with an e-ink display, vibrating motor, and accelerometer. Smartwatches enhance mobile device use by acting as a secondary display and providing immediate notifications, but designing for them ha...
Conference Paper
Tongue-computer interaction techniques create a new pathway between the human and the computer, with particular utility for people with upper limb impairment. This study investigated the usability problems of camera-based tongue computer interface reflected through the user behavior and participants' feedback; specifically the exploration of refere...
Conference Paper
Using tongue to access computer for people with none or minimal upper limb function has been studied in recent years. These studies mainly focus on utilizing mechanical or electromagnetic devices. These devices, however, must contact to people's oral cavity and cause hygiene problems or accidental ingestion. This work presents an interaction techni...

Questions

Question (1)
Question
Hi everyone,
How does everyone find papers that are not available on Google Scholar? I need to find a highly cited old paper, but can't find the pdf and even the pay-gate anywhere. Any recommendations on finding old papers?
Weiss, R. S. (1974). The provisions of social relationships. In Z. Rubin (Ed.), Doing unto others (pp. 17-26). Englewood Cliffs, NJ: Prentice-Hall

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