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Introduction
Skills and Expertise
Publications
Publications (3)
This study gathers and examines information about the flow state’s emergence during tests and its factors using an electroencephalogram (EEG) to establish a method and reveal an individual student’s flow construct. Through a single-case experimental design and 766 test items, multiple measurements were performed on a 14-year-old junior high school...
Although game-based interactive technology has long enhanced flow experiences crucial for learning, its effects have been unclear. Thus, this study gathered students’ electroencephalogram (EEG) information during their work in game-based learning environments with different levels of technological interactivity (LTIs; low, mid, and high LTIs). Mult...
Previous studies measured flow states using students’ self-reported experiences, resulting in issues regarding nonobjective and nonreal-time data. Thus, this study used an electroencephalogram (EEG) to measure the EEG-detected real-time flow states (EEG-Fs) of 30 students from the 4th and 5th grades. Their EEG measurements, self-reported reflective...
Projects
Project (1)
EEG-detected real-time flow states in the application of learning and evaluation