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Publications (85)
An updated edition of the seminal book that explores why the interest in psychoanalysis in France exploded after 1968 and what it says about culture and therapy.
Among Western countries, France may well be the one that resisted Freud the longest. But, in the late 1960s, France was seized by an infatuation with Freudianism. By the end of that decade...
In conversation with the editors, Turkle discusses the challenges and opportunities facing psychoanalysts today. She describes how people use digital life to flee what they find messy and complex in human conversation. She suggests that psychoanalysis has a special role to play in contemporary life in arguing for the importance of the capacity for...
WE live in a technological universe in which we are always communicating. And yet we have sacrificed conversation for mere connection. At home, families sit together, texting and reading e-mail. At work executives text during board meetings. We text (and shop and go on Facebook) during classes and when we're on dates. My students tell me about an i...
For more than two decades, in such landmark studies as The Second Self and Life on the Screen, Sherry Turkle has challenged our collective imagination with her insights about how technology enters our private worlds. In The Inner History of Devices, she describes her process, an approach that reveals how what we make is woven into our ways of seein...
Robots minding the elderly, technologies denying us privacy, and simulations masquerading as real places to live: we deserve better says Sherry Turkle
Obra que estudia cómo las nuevas tecnologías de comunicación y las redes sociales que a través de ellas se han generado dan soporte a una nueva forma de establecer relaciones entre las personas y, por lo tanto, de nuevas formas de soledad.
This chapter focuses on how the intimacy of people with their communication devices results in attitude changes. It discusses the role of mobile phones, e-mail, text messages, and online interaction in modern day life. Communication technology helps people stay connected with one another despite not being physically present in the same place. Howev...
Experts analyze how mobile communication is changing daily life and local culture around the world, in both industrialized and developing countries.
Mobile communication has become mainstream and even omnipresent. It is arguably the most successful and certainly the most rapidly adopted new technology in the world: more than one of every three peop...
The first generation of children to grow up with electronic toys and games saw computers as our “nearest neighbors.” They spoke of computers as rational machines and of people as emotional machines, a fragile formulation destined to be challenged. By the mid-1990s, computational creatures, including robots, were presenting themselves as “relational...
What is the power of objects to move us, to forge important new ideas or to link us to other people? How does an instant camera become a poignant symbol of memory and mourning to the grandson of its inventor? Or slime mould come to represent the political ideology of the 1960s to a now famous biologist? Sherry Turkle has made this territory her own...
L'A. porte son attention sur les relations intersubjectives etablies par l'intermediaire des reseaux de communication informatique. Il s'efforce de comprendre, a partir de la theorie freudienne, les processus identitaires lies a l'etablissement de communication «en ligne» entre differents individus. Il analyse la notion de personnalite multiple. Il...
For Sherry Turkle, "We think with the objects we love; we love the objects we think with." In Evocative Objects, Turkle collects writings by scientists, humanists, artists, and designers that trace the power of everyday things. These essays reveal objects as emotional and intellectual companions that anchor memory, sustain relationships, and provok...
In several studies over 5 years, our interdisciplinary research team introduced My Real Babies, Aibos and Paros into two nursing homes and into the school and home life of children.† By referring to these sociable robots as relational artifacts, we draw on the psychoanalytic tradition, which emphasizes the human meaning of the person–artifact conne...
Instant messaging, Wi-Fi and mobile phones allow us to be constantly plugged into our social networks. Sociologist Sherry Turkle thinks this is transforming human psychology. She tells Liz Else why she's concerned
In this paper, we present evidence that although current models for introduction of robotic companions stress individual encounters, a social community alternative is promising. This argument emerges from an experiment we conducted with a small interactive robot at two local nursing homes. Here we give a brief introduction to the robot and our expe...
Encounters with humanoid robots are new to the everyday experience of children and adults. Yet, increasingly, they are finding their place. This has occurred largely through the introduction of a class of interactive toys (including Furbies, AIBOs, and My Real Babies) that I call "relational artifacts." Here, I report on several years of fieldwork...
In The Second Self , Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes...
This is a report that reflects work from several studies in which commercially available robotic creatures, Furbies, My Real Babies and AIBOs, were introduced into two nursing home settings in Massachusetts as well as into the lives of children, both in school settings and in their homes. The purpose of integrating case studies from these disparate...
The computer as an "object to think with" enters into how people think about their minds in several ways. First, it serves as a model of mind, both historically and in contemporary neuroscience and neuropsychology. Second, the computer enters into our thinking about mind through our everyday interactions with computational objects. In recent years,...
For most of the last 50 years, technology knew its place. Yes, we all spent a lot of time with it, but even five years ago, few people would seriously claim that technology had taken over their lives. It's very different today. Technology is not only ubiquitous but has become highly intrusive as well. On the Internet, people invent imaginary identi...
For most of the last 50 years, technology knew its place. Yes, we all spent a lot of time with it, but even five years ago, few people would seriously claim that technology had taken over their lives. It's very different today. Technology is not only ubiquitous but has become highly intrusive as well. On the Internet, people invent Imaginary identi...
When computer literacy was almost synonymous with programming, the programming-in-education advocates were divided into two camps: those who supported BASIC as the language of choice and those who supported the Logo language. BASIC, developed at Dartmouth and with a long history of use in educational settings, had a head start, a strong 'installed...
These days, we are actors in a wide variety of computational landscapes — for example, we put ourselves in the virtual spaces of simulation games and create representations of ourselves in virtual communities on the Internet. Such involvements have complex 'identity effects'. At the same time that our 'lives on the screen' facilitate an increased f...
The abstract for this document is available on CSA Illumina.To view the Abstract, click the Abstract button above the document title.
The abstract for this document is available on CSA Illumina.To view the Abstract, click the Abstract button above the document title.
In the “Sim” series of computer games (SimCity, SimLife, SimAnt, SimHealth), a player is asked to build a community or an ecosystem or to design a public policy. The goal in each case is to make a successful whole from complex, interrelated parts. Tim is thirteen, and among his friends, the Sim games are the subject of long conversations about what...
Sherry Turkle is rapidly becoming the sociologist of the Internet, and that's beginning to seem like a good thing. While her first outing, The Second Self: Computers and the Human Spirit, made groundless assertions and seemed to be carried along more by her affection for certain theories than by a careful look at our current situation, Life on the...
There are over 300 multi‐user games based on at least 13 different kinds of software on the international computer network known as the Internet. Here I use the term “MUD “ to refer to all the various kinds. All provide worlds for social interaction in a virtual space, worlds in which you can present yourself as a “character,” in which you can be a...
the concerns that fuel the discussion of women and computers are best served by talking about more than women and more than computers / women's access to science and engineering has historically been blocked by prejudice and discrimination
address sources of exclusion determined, not by rules that keep women out, but by ways of thinking that make...
Describes a study in which the computer has emerged as an important factor in revolution of concrete--privileged medium for the growth of alternative voices in addressing the world of formal systems. Focuses on a concrete way of knowing and concludes that recent technological developments in interfaces, programming philosophy, and artificial intell...
IN the late 1970s, personal computers became powerful, reliable, and inexpensive enough for large numbers of them to be put into schools. Not surprisingly, the decade that followed has been marked by controversy about what to do with them once they were there and about their significance for education.
When people talk about the growing ubiquity of the computer presence they tend to fall back on two images: the computer as tool and the computer as toy; objective instrumentality and engrossing play. This paper examines another dimension to the impact of the computer on individuals: a subjective dimension. What people do with computers weaves itsel...
when we think about the social roles of the computer we tend to think of a familiar list of administrative, financial, and governmental functions and a set of social, political, and legal problems that are raised by what computers do. In this essay we look at social roles that the computer plays, not as a direct result of what they do, but because...
Encounters with humanoid robots are new to the everyday experience of children and adults. Yet, increasingly, they are finding their place. This has occurred largely through the introduction of a class of interactive toys (including Furbies, AIBOs, and My Real Babies) that I call "relational artifacts." Here, I report on several years of fieldwork...
Kismet and Cog, humanoid robots at the MIT Artificial Intelligence Laboratory, are "relational artifacts," objects designed to present themselves as having "states of mind" that are affected by their "social" interactions with human beings. Sixty children, from 8 to 13 were introduced to Kismet and Cog during the summer of 2001. The children's firs...
Traducción de: Life on the screen. Identity in the age of the Internet Obra sobre la incidencia de Internet en la construcción de las identidades personales y sociales y las transformaciones que está provocando en las relaciones que atraviesan la vida pública y también en las del mundo privado.
Traducción de: Psychoanalytic Politics. Freud's French Revolution Obra en que se destaca la preponderante influencia que tuvieron en la práctica psicoanalítica francesa de la segunda posguerra mundial, el movimiento estudiantil de 1968 y las ideas de Jacques Lacan. Por otro lado, la obra hace una lúcida exposición de los conceptos fundamentales de...
Traducción de: The second self computers and the human spirit Incluye bibliografía