Shaundra Daily

Shaundra Daily
  • PhD
  • Professor of the Practice at Duke University

About

58
Publications
10,647
Reads
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967
Citations
Current institution
Duke University
Current position
  • Professor of the Practice
Additional affiliations
July 2015 - June 2017
University of Florida
Position
  • Professor (Associate)
July 2003 - August 2010
Massachusetts Institute of Technology
Position
  • Research Assistant
August 2011 - June 2015
Clemson University
Position
  • Professor (Associate)

Publications

Publications (58)
Article
Full-text available
The National Science Foundation (NSF) Artificial Intelligence (AI) Institute for Edge Computing Leveraging Next Generation Networks (Athena) seeks to foment a transformation in modern edge computing by advancing AI foundations, computing paradigms, networked computing systems, and edge services and applications from a completely new computing persp...
Article
Full-text available
Background: Effective monitoring of dietary habits is critical for promoting healthy lifestyles and preventing or delaying the onset and progression of diet-related diseases, such as type 2 diabetes. Recent advances in speech recognition technologies and natural language processing present new possibilities for automated diet capture; however, fur...
Article
We present an empirical evaluation of immersion and self-avatars as compared to desktop viewing in Virtual Reality (VR) for learning computer programming and computational thinking in middle school education using an educational VR simulation. Students were asked to programmatically choreograph dance performances for virtual characters within an ed...
Article
Over the past 7 years, we pioneered the development of a program blending dance choreography, computer programming, and a virtual environment to teach computational thinking, broadening pathways for more diverse students. We investigated the ways in which upper elementary and middle school students creating dance performances for virtual characters...
Article
Full-text available
Fully autonomous or “self-driving” vehicles are an emerging technology that may hold tremendous mobility potential for blind or visually impaired persons who are currently unable to drive a conventional motor vehicle. Despite the considerable potential of self-driving vehicle technology to address this mobility issue, however, the needs and prefere...
Article
Full-text available
Fully autonomous or “self-driving” vehicles are an emerging technology that may hold tremendous mobility potential for individuals who are visually impaired who have been previously disadvantaged by an inability to operate conventional motor vehicles. Prior studies however, have suggested that these consumers have significant concerns regarding the...
Article
Recently, there has been a growing push to explore the potential of non-cognitive factors in helping students reach their fullest potential. Engagement, one predictor of student achievement , is such a factor. Because the conditions under which engagement is elicited may vary, EngageMe, a visualization tool whose purpose is to assist instructors' e...
Article
Full-text available
This study investigated public opinion of persons who are blind or visually impaired related to user acceptance, concerns, and willingness to buy partially and fully automated vehicles; commonly referred to as self-driving vehicles. A 39-question Internet-based survey was distributed in the United States that collected 516 useable responses from pe...
Chapter
Affective computing relates to, arises from, or intentionally influences emotion. It is a continuously growing multidisciplinary field that explores how technology can inform an understanding of human affect, how interactions between humans and technologies can be impacted by affect, how systems can be designed to utilize affect to enhance capabili...
Conference Paper
The ability to select or customize characters in educational applications and games has been shown to influence factors related to learning effects such as transfer, self-efficacy, and motivation. Most previous conclusions on the perception of virtual characters and the effect of character assignment in interactive applications have been reached th...
Conference Paper
Full-text available
Digital dating abuse is carried out using text messages, emails and social media sites and has become a major mental health crisis among the college-going population. Existing technology and non-technology based intervention programs do not provide assistance at the onset of abuse. The goal of our project is to create a mobile phone application tha...
Conference Paper
As the conversation for broadening participation in computer science expands, the need for diversity among computing students becomes clearer. Yet, each year at SIGCSE, there are very few opportunities for people working with, or interested in working with students of color at the K-12 AND university levels to share experiences and collaborate on h...
Conference Paper
Fifty-four middle school girls were a part of weeklong program geared towards encouraging young women in STEM careers. During a two-day computer science intervention, we introduced students to our VEnvI software where students program virtual characters to perform choreography. During this time, students were introduced programming concepts: sequen...
Article
Full-text available
Realistic versus stylized depictions of virtual humans in simulated inter-personal situations and their ability to elicit emotional responses in users has been an open question for artists and researchers alike. We empirically evaluated the effects of near visually realistic vs. non-realistic stylized appearance of virtual humans on the emotional r...
Article
Full-text available
Background: The purpose of the described exploratory study was to test proactive strategies for enhancing engagement and cognitive ability while diminishing dementia-related disordered behaviors of those diagnosed with Alzheimer's disease and other dementias. Study participants resided in an Memory Care unit of an assisted living community. Metho...
Article
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to progra...
Article
We empirically examined the impact of virtual human animation on the emotional responses of participants in a medical virtual reality system for education in the signs and symptoms of patient deterioration. Participants were presented with one of two virtual human conditions in a between-subjects experiment, static (non-animated) and dynamic (anima...
Conference Paper
n this paper, we introduce an embodied pedagogical approach for learning computational concepts, utilizing computational practices, and developing computational perspectives. During a five-week pilot, a group of students spent after-school time learning the basic elements of dance and then using them to program three-dimensional characters that cou...
Article
Following the belief that diversity breeds innovation in scientific endeavors, there is a national push for more diversity in the science, technology, engineering, and mathematics (STEM) workforce in order to maintain national economic competitiveness. Currently, STEM-related employment is only 28% non-White; however, greater efforts to recruit and...
Conference Paper
Full-text available
Our research group is in the midst of working with teachers to co-design an affective computing system that uses physiological measures, gathered via wrist worn sensors, to understand how students are engaging with classroom instruction. Optimally, our goal is to find new ways of supporting empathetic practices in the classroom by providing teacher...
Conference Paper
Full-text available
The U.S. Department of Labor (2005) has predicted an increase in demand for computer system analysts (29%), database administrators (37%), and software engineers (38%). Even with these increasing demands, there is a severe lack of representation of minority women in the field. Participation of women in computing and information technology, although...
Article
Broadening Participation in Computing (BPC) is a national effort led by the National Science Foundation (NSF) to increase post-secondary enrollment of underrepresented groups in the computing disciplines. Under BPC funding from the NSF, a multi-tiered mentoring model (M3) was created to foster excellence in grades 5-20 computer science education in...
Article
The goal of this paper is to present the three experiences of the large-scale deployment of the One Laptop Per Child (OLPC) XO laptops in the Republic of Haiti, Birmingham, Alabama, and Mongolia. These experiences provide an overview of XO integration, in an effort to present both successes and challenges that can occur during such endeavours. Whil...
Article
Full-text available
This dissertation explores how technology-infused learning environments can be designed to support the development of empathy for others, and contains contributions across the theoretical, design, and empirical dimensions. From a theoretical perspective, Empathy Development Environments have been defined as technology-infused learning environments...
Conference Paper
Full-text available
Empathy is a fundamental component of positive and productive human relationships. In the context of civic engagement, the ability to "stand in the shoes of another" increases opportunities to avoid miscommunication and misunderstandings, to work together in cooperative settings, and, as a result create innovative solutions to social issues. In thi...
Conference Paper
Full-text available
This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical m...
Conference Paper
Full-text available
Diversity is a cornerstone to innovation in engineering problem solving. The retention and success of minorities in engineering is necessary for building diversity in academia and industry. The majority of engineering programs, however, suffer from a lack of minority students, particularly in graduate programs. A perceived individualistic and weed...
Article
Diversity is a cornerstone to innovation in engineering problem solving. The retention and success of minorities in engineering is necessary for building diversity in academia and industry. The majority of engineering programs, however, suffer from a lack of minority students, particularly in graduate programs. A perceived individualistic and weed...
Article
Full-text available
Too often, efforts toward re-thinking learning environments focus solely on the cognitive aspects of education. By expanding our view to consider other aspects of adolescent development involved in education, we can begin to address the needs of the whole child. This research aims to 1) gain a better understanding of the effects of immediate emotio...
Article
Full-text available
In this paper, we advocate the use of behavior-based methods for use in evaluating affective interactions. We consider behavior-based measures to include both measures of bodily movements or physiological signals and task-based performance measures.
Conference Paper
Full-text available
This purpose of this paper is to present a journal-based system that provides a way for users to reconstruct their emotions around events in their lives, and to see how recall of these events affects their physiology. Expressive writing, a task in which the participant is asked to write about extremely emotional events, is presented as a means towa...

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