Shaun Wilson

Shaun Wilson
RMIT University | RMIT

PhD, University of Tasmania

About

19
Publications
3,667
Reads
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22
Citations
Citations since 2016
17 Research Items
18 Citations
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Introduction
Shaun Wilson is a Senior Lecturer in Digital Media in the School of Design at RMIT University. His research is centred on investigating practice-based conversations through metaphysics, slow cinema, digital media, and the fine arts. His practice has been exhibited and screened at over 200 venues world wide since the mid 1990s and is an active commentator on issues of critical theory, cinematic industries, contemporary art, and digital philosophy.
Additional affiliations
February 2005 - present
RMIT University
Position
  • Lecturer
Education
February 2001 - February 2005
University of Tasmania
Field of study
  • Fine Arts
February 1995 - November 1995
Monash University (Australia)
Field of study
  • Fine Arts
February 1992 - November 1994
RMIT University
Field of study
  • Fine Arts

Publications

Publications (19)
Article
Full-text available
This article explores how creative practitioners have integrated non-fungible tokens into their practice as a conceptual framework. Where this idea differs from artists simply minting their own NFT artefacts and uploading to an online marketplace is that artists are now considering both crypto currencies and NFT art as a disruptive conceptual space...
Article
Full-text available
The critical readings of Honda's Kaiju Eiga films between 1961 and 1969 are lacking in any substantial investigation into place which brings into question the neglect of place as a philosophical enquiry within Japanese screen studies. This article reflects on a gap in current research by considering how place not only has guided Honda's films throu...
Article
Full-text available
This article examines the key term "fear mapping" in creating artworks from Australian artist Shaun Wilson's series Wither They May (Wilson, 2021). It draws attention to aspects of Defoe's A Journal of the Plague Year, Hodges' Loimologia, and the facsimile from a London Parish Bill of Mortality from September 1665 to construct a visual testament of...
Article
Full-text available
From feline celebrities to viral videos, online cat pictures as a twenty-first century populous digital genre have surmounted a vacantness from research interest insofar as to represent an undervalued digital phenomenon which this paper seeks to investigate from a digital philosophical perspective that defines the genre as to what Braden terms as '...
Research
Full-text available
This exhibition catalogue represents the 'Wunderkammer' (2018) series of miniature artwork by Australian artist Shaun Wilson which used the guise of hobbyist war dioramas to disrupt metamodernist notions of trauma and places. It was exhibited at the Melbourne-based ARI Noir Darkroom in April, 2018
Article
Full-text available
This visual body of work from the recent 'Winter Orbit' series of video and photographic works are the response to a family death from COVID-19 and the culmination of reconfigurations of plague art made during the Black Death pandemic. It was exhibited at MARS Gallery, Geelong International Biennale 2020, and at the VPB, 77th Venice Film Festival i...
Research
Full-text available
This curated exhibition catalogue documents new representations of drawing as a conceptual, disruptive, and anti-drawing aesthetic which challenged the notions of what defines drawing as 'drawing'. It was staged at the Melbourne ARI Noir Darkroom in March 2018, displaying the art of Tammy Honey, Phil Edwards, John MacKinnon, John Power, Mad Pixie,...
Article
Full-text available
Climate activism in the digital space is recognised as a mechanism active since the late 1980s yet it is only in recent times that the academy is coming to terms with its presence through digital media with any serious measure of analysis and enquiry. This paper acknowledges the contributions made on the topic over its forty year digital history bu...
Article
Full-text available
The recent public discussions about climate change have brought forward two key points of important discourse. The first is the resistance by climate change denialism to accept science as a means of fact-based validation into the effects of human interference within the natural world and the second is the debate on actions to reduce carbon emission...
Article
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This paper will explore the notion of digital otherness by examining creative practice in a 21st century context of art that is neither belonging to or a part of classifiable genres of the academy. It will look to the notion of otherness through art in the proliferation of the internet of things and consider a position of how memes, creative apps,...
Article
Full-text available
This paper will explore the rise of AI generated fake essays and papers created with browser-based software and probe this phenomenon through questionable peer review processes from online journals. It will take the philosophical perspectives of authenticity and truth into a definition from Correspondence Theory derived at a consideration of atomic...
Article
Full-text available
This paper is the first of two parts which considers the idea of Meta-Immersion in context to new narrative by examining cinematic contributions framed through Metamodernism. The design of this will consider the films Blade Runner 2049 (dir:Villeneuve, 2017), Hard to be a God (dir:German, 2013), The Turin Horse (dir:Tarr, 2011) and the VR film The...
Article
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This paper will model data into Meta-Tonic Design by a method which examines and locates meta-immersion. The data will be drawn from the films Blade Runner 2049 (dir:Villeneuve, 2017), Hard to be a God (dir:German, 2013), The Turin Horse (dir:Tarr, 2011) and the The Deserted (dir:Ming-liang, 2017) by considering the state of each artefact and how t...
Article
Full-text available
This paper will reflect on the Ars Memoria tradition by establishing new knowledge in the way in which mnemonic rhetoric can be integrated into video installation evidenced through the significant 'Memory Palace 2017' (Wilson, 2017) installation. It will position these traditions in relation to the different ways of thinking about memory which will...
Article
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This paper explores the nature of alternative zombie characterisation through contemporary mainstream cinema. As Hegel laments that madness is 'a derangement of a person's individual world' (Hegel, 408 Z), 'an attempt at self empowerment where the power of the divine is experienced as either absent or irrational' (Berthold­Bond, p.152) this kind of...
Article
Full-text available
This paper is the first of two that seek to propose the establishment of a new singularity for the arts defined as a Post-neomodernism by examining the first five points of the Post Neomodernist Manifesto (2015). As the micro movements of Post-postmodernism, Neomodernism, and Metamodernism have established their own positions in an after Postmodern...
Article
Full-text available
The moving image has traditionally provided a catalyst for screen-based culture to develop a language that evokes a means and experience of storytelling positioned in-between the image and the viewer. However, this article will frame such a relationship by distancing the moving image from a cinematic or industrial context to instead look to the ama...
Chapter
Since the advent of Photoshop, digital remixing has introduced the practice (and acceptance) of unlimited copying, which brings into question the legitimacy of authorship and an ongoing issue of memory. As Galloway proposes a notion of machines remembering in ways that are not affected by ‘the imprecision of human (social/cultural) memory’ (Gallowa...

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Projects

Projects (5)
Project
A twenty year slow cinema project comprised of five feature films and 1000 video artefacts that recontextualise poses of characters located in early German medieval painting into new locations to forge a 'memory' of the former through art. The project was initiated in Schwabisch Hall, Germany in 2006 and will conclude in 2026 with the release of 'Winter Orbit', the fifth and final feature film of the series with a screen duration of 51 days making it the worlds longest film.