Sharon Mozgai

Sharon Mozgai
Harvard University | Harvard

About

30
Publications
6,445
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432
Citations
Citations since 2016
27 Research Items
417 Citations
2016201720182019202020212022020406080
2016201720182019202020212022020406080
2016201720182019202020212022020406080
2016201720182019202020212022020406080

Publications

Publications (30)
Article
Research has documented the efficacy of clinical applications that leverage Virtual Reality (VR) for assessment and treatment purposes across a wide range of domains, including pain, phobias, and posttraumatic stress disorder (PTSD). As the field of Clinical VR matures, it is important to review its origins and examine how these initial exploration...
Conference Paper
Full-text available
This paper describes the design, development, and philosophy of the Rapid Integration & Development Environment (RIDE). RIDE is a simulation platform that unites many Department of Defense (DoD) and Army simulation efforts to provide an accelerated development foundation and prototyping sandbox that provides direct benefit to the U.S. Army's Synthe...
Conference Paper
Full-text available
This paper describes the current status and next steps of the Rapid Integration & Development Environment (RIDE). RIDE is a foundational Research and Development (R&D) platform that unites many Department of Defense (DoD) and Army simulation efforts to deliver an accelerated development foundation and prototyping sandbox that provides direct benefi...
Article
Full-text available
We present an extension of the Virtual Human Toolkit to include a range of computing platforms, including mobile, web, Virtual Reality (VR) and Augmented Reality (AR). The Toolkit uses a mix of in-house and commodity technologies to support audio-visual sensing, speech recognition, natural language processing, nonverbal behavior generation and real...
Article
Negotiation is the complex social process by which multiple parties come to mutual agreement over a series of issues. As such, it has proven to be a key challenge problem for designing adequately social AIs that can effectively navigate this space. Artificial AI agents that are capable of negotiating must be capable of realizing policies and strate...
Chapter
The overall goal of VRN is to develop a novel technology solution at Children’s Hospital Los Angeles (CHLA) to overcome barriers that prevent the recruitment of diverse patient populations to clinical trials by providing both caregivers and children with an interactive educational experience. This system consists of 1) an intelligent agent called Z...
Conference Paper
Full-text available
This case study describes the expansion of the BRAVE-MIND virtual reality exposure therapy (VRET) system from the domain of combat-related posttraumatic stress disorder (PTSD) to the domain of PTSD due to Military Sexual Trauma (MST). As VRET continues to demonstrate efficacy in treating PTSD across multiple trauma types and anxiety disorders, adap...
Article
Systematic Representative Design and Clinical Virtual Reality Sharon Mozgai, Arno Hartholt & Albert “Skip” Rizzo* University of Southern California Institute for Creative Technologies Los Angeles, California *contact author The authors of the paper, “Causal Inference in Generalizable Environments: Systematic Representative Design”, boldly announce...
Conference Paper
Full-text available
We present one of the first applications of virtual humans in Augmented Reality (AR), which allows young adults with Autism Spectrum Disorder (ASD) the opportunity to practice job interviews. It uses the Magic Leap's AR hardware sensors to provide users with immediate feedback on six different metrics, including eye gaze, blink rate and head orient...
Conference Paper
Full-text available
We present a versatile system for training job interviewing skills that focuses specifically on segments of the population facing increased challenges during the job application process. In particular, we target those with Autism Spectrum Disorder (ADS), veterans transitioning to civilian life, and former convicts integrating back into society. The...
Article
Full-text available
The current study examines cooperation and cardiovascular responses in individuals that were defected on by their opponent in the first round of an iterated Prisoner’s Dilemma. In this scenario, participants were either primed with the emotion regulation strategy of reappraisal or no emotion regulation strategy, and their opponent either expressed...
Conference Paper
We present the results of a study in which humans negotiate with computerized agents employing varied tactics over a repeated number of economic ultimatum games. We report that certain agents are highly effective against particular classes of humans: several individual difference measures for the human participant are shown to be critical in determ...
Conference Paper
Advances in artificial intelligence and in particular machine learning and neural networks have given rise to a new generation of virtual assistants and chatbots. Within this work, we present NADiA - Neurally Animated Dialog Agent - that leverages both the user's verbal input as well as their facial expressions to respond in a meaningful way. NADiA...
Conference Paper
Full-text available
The effects of oxytocin on facial emotional expres-sivity were investigated in individuals with schizophrenia and age-matched healthy controls during the completion of a Social Judgment Task (SJT) with a double-blind, placebo-controlled, cross-over design. Although pharmacological interventions exist to help alleviate some symptoms of schizophrenia...
Conference Paper
Full-text available
It is commonly known that a relationship exists between the human voice and various emotional states. Past studies have demonstrated changes in a number of vocal features, such as fundamental frequency f0 and peakSlope, as a result of varying emotional state. These voice characteristics have been shown to relate to emotional load, vocal tension, an...
Conference Paper
Full-text available
The Audio/Visual Emotion Challenge and Workshop (AVEC 2017) "Real-life depression, and affect" will be the seventh competition event aimed at comparison of multimedia processing and machine learning methods for automatic audiovisual depression and emotion analysis, with all participants competing under strictly the same conditions. The goal of the...
Conference Paper
This paper investigates the impact of time of day on truthfulness in human-agent interactions. Time of day has been found to have important implications for moral behavior in human-human interaction. Namely, the morning morality effect shows that people are more likely to act ethically (i.e., tell fewer lies) in the morning than in the afternoon. B...
Article
Reports an error in "Telephone-Delivered Cognitive-Behavioral Therapy for Pain Management Among Older Military Veterans: A Randomized Trial" by Timothy P. Carmody, Carol L. Duncan, Joy Huggins, Sharon N. Solkowitz, Sharon K. Lee, Norma Reyes, Sharon Mozgai and Joel A. Simon (Psychological Services, Advanced Online Publication, Dec 17, 2012, np). Th...
Article
[Correction Notice: An Erratum for this article was reported in Vol 10(3) of Psychological Services (see record 2013-28609-001). In the article “Telephone-Delivered Cognitive–ehavioral Therapy for Pain Management Among Older Military Veterans: A Randomized Trial” by Timothy P. Carmody, Carol L. Duncan, Joy Huggins, Sharon N. Solkowitz, Sharon K. Le...

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Projects

Projects (5)
Project
The USC ICT Virtual Human Toolkit is a collection of modules, tools, and libraries designed to aid and support researchers and developers with the creation of virtual human conversational characters. See https://vhtoolkit.ict.usc.edu for more details.
Project
The Rapid Integration & Development Environment (RIDE) is a research and development platform that enables rapid prototyping in support of modeling and simulation. RIDE is based on commodity game engines and includes a flexible architecture, system interoperability, and native support for artificial intelligence and machine learning frameworks. See https://ride.ict.usc.edu for more details.