Sergio Serrano-Iglesias

Sergio Serrano-Iglesias
Universidad de Valladolid | UVA · Department of Theory of Signal and Communications and Telematic Engineering

About

17
Publications
1,853
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91
Citations

Publications

Publications (17)
Article
This paper presents Casual Learn, an application that proposes ubiquitous learning tasks about Cultural Heritage. Casual Learn exploits a dataset of 10,000 contextualized learning tasks that were semiautomatically generated out of open data from the Web. Casual Learn offers these tasks to learners according to their physical location. For example,...
Chapter
This paper presents a case study that analyzes the orchestration of a ubiquitous learning situation involving a teacher and 89 secondary-school students using Casual Learn. This case study allows us to illustrate how teachers can use Casual Learn to orchestrate ubiquitous learning situations to learn Cultural Heritage. During the case study, Casual...
Chapter
This demo paper presents SCARLETT, a Smart Learning Environment designed to track the evolution of learners across formal and informal contexts in order to provide personal support to learners. SCARLETT benefits from a variety of Technology Enhanced Learning systems and tools for collecting information about the students actions across physical and...
Article
Smart learning environments (SLEs) have gained considerable momentum in the last 20 years. The term SLE has emerged to encompass a set of recent trends in the field of educational technology, heavily influenced by the growing impact of technologies such as cloud services, mobile devices, and interconnected objects. However, the term SLE has been us...
Chapter
Smart Learning promises the connection between formal and informal learning, but how to offer informal learning tasks related to formal learning is still a challenge. This demonstration paper presents CasualLearn, a smart learning application that bridges formal and informal learning to learn History of Art in the Spanish region of Castile and Leon...
Article
Full-text available
Mobile and Ubiquitous Learning (m/u‐learning) are finding an increasing adoption in education. They are often distinguished by hybrid learning environments that encompass elements of formal and informal learning, in activities that happen in distributed settings (indoors and outdoors), across physical and virtual spaces. Despite their purported ben...
Article
Full-text available
Smart Education requires bridging formal and informal learning experience. However, how to create contextualized learning resources that support this bridging remains a problem. In this paper, we propose to exploit the open data available in the Web to automatically create contextualized learning resources. Our preliminary results are promising, as...
Conference Paper
Smart Education promises personalized learning experiences that bridge formal and informal learning. Our proposal is to exploit the Web of Data to automatically create learning resources that can be, later on, recommended to a learner based on her learning interests and context. For example, a student enrolled in an arts course can get recommendati...
Chapter
Smart Learning Environments hold promise of adapting learning processes to the individual context of students and connecting formal with non-formal learning. To do so, SLEs need to know the current context of the students, regardless of the physical or virtual space where learning takes place. This paper presents an architecture that assists in the...
Article
Full-text available
While parameter sweep simulations can help undergraduate students and researchers to understand computer networks, their usage in the academia is hindered by the significant computational load they convey. This paper proposes DNSE3, a service oriented computer network simulator that, deployed in a cloud computing infrastructure, leverages its elast...
Conference Paper
Full-text available
Las simulaciones de barridos de parámetros tienen un gran potencial en el estudio de redes telemáticas, especialmente en contextos docentes. Sin embargo, el elevado tiempo necesario habitualmente para completar este tipo de simulaciones es una limitación importante para su uso. En este artículo se propone DNSE3, un entorno que permite la ejecución...

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Projects

Project (1)
Project
SmartLET is a Spanish research project that aims at improving the support of (re)design and orchestration of physically-situated scenarios based on different devices and massive scenarios within the context of SLEs by means of learning analytics. To do so, the project will propose (1) a set of learning analytics services that will provide indicators furnishing actionable information about the (re)design and orchestration, adequate visualizations of the indicators that will help participants make informed decisions that improve the (re)design or orchestration, and interventions that can be automatically triggered based on the indicators also to ameliorate them; (2) a framework for the integration of the proposed services in different SLEs; and (3) a set of pilot experiences showing how such services enhance the (re)design and orchestration.