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Publications (35)
Depuis plusieurs années, les interfaces tangibles impliquant des interactions réalisées via un ou plusieurs objets prennent une importance grandissante en interaction homme-machine. Ce domaine est en extension grâce au développement d'objets exploitant des technologies sans contact (NFC, RFID, etc.). L'objet tangible représente un sujet ou une acti...
International audience
Since many years, the Human-Computer Interaction community is interested in the tangible user interfaces (TUI). A part of these TUI focuses on the interaction performed with one or several objects. The domain is in extension by the development of contactless objects (using NFC, RFID technology, etc.). In the system, tangible...
International audience
In recent years, tangible user interfaces, which imply interactions performed with one or several objects, gain more and more interest in research in Human-Computer Interaction (HCI). The tangible object represents a subject or an action. It acts on the system, as an action in classical user interfaces (e.g,. GUI). Interactio...
Nous décrivons dans cet article, les résultats de trois années d’études sur l’utilisation d’une Table Interactive avec objets Tangibles (TIT) pour le développement des capacités de raisonnement spatial d’élèves de Cours Préparatoire (CP). Pour cela nous avons, avec l’aide d’enseignants et d’une conseillère pédagogique, conçu et développé le Jeu des...
We describe in this article the results of three-years study of using a Tangible Tabletop Interface (TTI) for the development of student learning in spatial reasoning abilities. In partnership with the French Department of Education and teachers, we have designed and built a serious game in mathematics, called The Game of Towers for the TangiSense...
Depuis quelques années les interfaces tangibles impliquant des interactions réalisées via un objet (ou plusieurs) prennent de plus en plus d'importance dans les recherches en interaction homme-machine. L'objet tangible représente un sujet ou une action ; l'objet agit sur le système, telle une action sur une interface « classique ». L'interaction su...
An interactive tabletop equipped with RFID technology implemented the Stroop and Reverse-Stroop tasks. Participants moved a tangible object into one of four displayed virtual zones, which were identified either by a color border or the name of a color written in black. The correct target zone corresponded either to the color (Stroop) or meaning (Re...
Numerous academic and industrial studies and developments concerning interactive tabletops are paving the way for new educational applications. We have developed an interactive tabletop application equipped with RFID technology. This tabletop, called TangiSense, is based on a multi-agent system that allows users to associate information with behavi...
We present the results of a study on the role of context in the mental representation that operators have of their task realization. We shows how expert maps and a context-based model of their reasoning during task realization guides a task realization oriented approach of interface design for simulation. This work is part of the ANR TACTIC project...
Nous présentons dans cet article le « Jeu des Tours ». Une application pour la table interactive TangiSense conçue en partenariat avec l'Education Nationale (Circo. Brest-Nord). Ce jeu a pour objectifs d'appréhender les notions de représentation dans l'espace ainsi que la résolution de problèmes mathématiques en classes primaires. Nous présentons d...
This study considers to what extent a tangible tabletop interface can enhance student engagement in a serious mathematics game compared to regular interaction with the same game in a classroom. The participants were eleven first grade students randomly assigned to three groups. Each group played the standard game in a classroom environment and then...
Dans cette étude, nous évaluons la capacité d’une table interactive avec objets tangibles à favoriser l’activité d’élèves engagés dans un jeu sérieux. Onze élèves de CP ont participé à cette étude. Chaque groupe a pratiqué en classe la forme traditionnelle du jeu puis, le même jeu sur table interactive. Le temps sur la tâche de chaque élève a été m...
The User Interface distribution can also be applied on interactive tabletops which are connected and more or less remote. This distribution raises issues which concern collaboration (how to distribute the UI to collaborate?); besides, concerning the tangible interaction: which role and appearance (tangible or virtual) must have the objects? In this...
We have implemented a psychological test, known as the Stroop task (in its reversed version), using the interactive TangiSense table that is equipped with RFID technology allowing the use of tangible objects. How the test was implemented, as well as the experimental study, are described in this paper. As a general description, participants moved a...
In this work-in-progress, we present early comparative experiences with methods for designing tangible user interfaces (TUIs). Groups of designers used different approaches for design in the context of a concrete case study: a TUI for controlling LED lighting within hotel rooms. From the results of the groups and methods, we wish to discuss the fir...
By using an interactive table, it is possible to interact with several people (decision-makers) in a simultaneous and collaborative way, around the table, during a simulation session. Thanks to the RFID technology with which the table is fitted, it is possible to give tangible objects a unique identity to include and to consider them in the simulat...
Interactive tables are increasingly present not only in a research context but also in everyday life. One challenge still has to be taken up concerning interaction with several people around an interactive table. The framework of our research relates to an interactive table named TangiSense, which is equipped with RFID technology. The interaction i...
Depuis le début des années 1990, les tables interactives soulèvent un intérêt croissant tant dans les recherches académiques qu’industrielles. L’engouement pour ces nouvelles plateformes d’interaction ne cessant d’augmenter chaque année, nous proposons dans cet article un état de l’art associé à un ensemble de réflexions autour des tables interacti...
After having outlined the uses of new technologies such as Smartphones, touchscreen tablets and laptops, in this paper we present the TangiSense interactive tabletop, equipped with RFID technology tagged on tangible objects, as a new paradigm of interaction for ambient intelligence. Within the framework of this article, we aim to distribute surface...
The Stroop effect was examined using the interactive TangiSense table that is equipped with RFID technology. Participants moved a tangible object from a start zone to one of four colored zones. The correct colored zone was indicated by a word for a color displayed in congruent colored LED lights (e.g., “yellow” displayed in yellow), or displayed in...
In this paper we describe an extended context model in order to take into account both interactions on a single interactive table and interactions which are distributed and collaborative. The model proposed can, from our point of view, be used to make sure that the usability of the interaction is guaranteed. Indeed, it is essential to know the inte...
Since the beginning of the 1990s, interactive tabletops have generated growing interest in academic and industrial research. The interest for these new interactive tabletops has increased every year. In this paper, we propose a literature review, associated with a set of reflections on interactive tabletops. First, we present the various types of i...
REFLECTIONS ON INTERACTIVE TABLETOPS : USER EXPERIENCE, USABILITY, EVALUATION Since the beginning of the 1990s, interactive tabletops have generated growing interest in academic and industrial research. The interest for these new interactive tabletops has increased every year. In this paper, we propose a literature review, associated with a set of...
Reflections on interactive tabletops : user experience, usability, evaluation
Since the beginning of the 1990s, interactive tabletops have generated growing interest in academic and industrial research. The interest for these new interactive tabletops has increased every year. In this paper, we propose a literature review, associated with a set of...
After having outlined the uses of new technologies such as smartphones, touchscreen tablets and laptops, in this paper we present the TangiSense interactive table, equipped with RFID technology tagged on tangible objects, as new paradigm of interaction for ambient intelligence. We propose a problem space and some scenarios illustrating the distribu...
This thesis contributes to the Human-Computer Interaction domain. It aims to take into account the context of use for the new platforms like the interactive tables. By the concept of interactive table, one can suppose a collaborative and co-localized workspace allowing several users to work at the same time but also new interactions mixing tangible...
After having outlined the uses of new technologies such as Smartphones, touchscreen tablets and laptops, in this paper we present the TangiSense interactive table, equipped with RFID technology tagged on tangible objects, as new paradigm of interaction for ambient intelligence. We propose two strategies for the distribution of interfaces integrated...
After having introduced interactive tables as educational tools in schools, we present the TangiSense interactive table, which we use as the support for our research. We propose to evaluate the TangiSense table together with an application, Recognition and learning of colors, directly in a nursery school. The objective is to determine the impact of...
RESUME. Cet article vise à proposer dans une première section une classification globale des tables interactives. Leur utilisation devrait nécessiter l’adaptation ou la définition de méthodes d’analyse, conception et évaluation, dédiés à ces nouvelles Interfaces Homme-Machine à base de tables interactives. C’est par rapport à des attentes vis-à-vis...
The adaptation to context (or context-awareness), in particular the adaptation of interactive systems has become essential with the advent of new information technologies and communication. This article proposes a classi�cation of criteria allowing these adaptations. It is adapted and used in the particular case of a new platform using an interacti...
This paper presents a model of Multi-Agent System dedicated to the management of a tabletop that detects traceable objects
using RFID technology, which are moved on the table by a set of users during application. In addition, virtual objects can
interact with tangible objects. We propose a new model (MAM4IT) to manage this kind of object with situa...
Cet article se focalise sur une nouvelle plateforme d'interaction utilisant la technologie RFID. Après une présentation de la technologie RFID elle-même (principe de fonctionnement et caractéristiques des différentes étiquettes RFID), l'article propose quelques exemples d'applica-tions de cette technologie dans la vie courante ou dans l'industrie....
This paper presents a new kind of interaction between users and a tabletop. The table described is interactive and associated with tangible and traceable objects using RFID technology. As a consequence, some Human- Computer Interactions become possible implying these tangible objects. The multi-agent architecture of the table is also explained, as...
We present in this article a new platform for interaction using an interactive table coupled with tangible objects. The interactive table is composed with RFID antenna to track objects, to store data in these objects (particularity of RFID technology), and to detect the superimposed objects. The first section presents the project and its partners....
Projects
Project (1)
The goal of the research project is to increase student learning and/or physical activity using technology-based environments