Sean Clark

Sean Clark
De Montfort University | DMU · The Institute of Creative Technologies

PhD
Currently focussed on making new artworks and developing my art practice through Interact Digital Arts Ltd.

About

50
Publications
2,871
Reads
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138
Citations
Introduction
Sean Clark is an artist, curator and researcher based in Leicestershire, UK. His artwork explores interaction and connectedness through the construction of audiovisual systems presented on screen, as installations and as prints. He is the director of Interact Digital Arts and the curator of the Computer Arts Archive. He has a PhD in Computational Art from De Montfort University and in 2016 was co-winner of the Lumen Prize for 3D/Sculpture and the Art.CHI Digital Art Prize.
Additional affiliations
November 2016 - present
GuangDong University of Technology
Position
  • Professor
December 2015 - present
De Montfort University
Position
  • Visiting Research Fellow
July 1994 - July 1995
University of Derby
Position
  • Research Associate
Education
October 2009 - August 2018
De Montfort University
Field of study
  • Computational Art
October 2006 - July 2008
University of the Arts London (Camberwell)
Field of study
  • Digital Arts
October 1984 - July 1988
Loughborough University
Field of study
  • Computer Studies

Publications

Publications (50)
Chapter
With the development of educational technology, the way of learning is changing at amazing high speed, and the traditional classroom is gradually shifting to the way of blending learning. In order to remove the dependence of STEAM education curriculum on offline teaching and the single online teaching content and form, this paper summarizes the pre...
Chapter
In recent years, the development of Immersive Virtual Reality (IVR) provides new opportunities for the protection and inheritance of traditional handicrafts. Cantonese porcelain (CP) is one of the most important intangible cultural heritages in China based on its special cultural content and unique form of expression. However, according to the surv...
Conference Paper
Full-text available
The Computer Arts Archive was established in Leicester, UK in early 2020 in order to preserve and develop the CAS50 Collection, a collection of computer artworks brought together in 2018 and 2019 to help celebrate the 50th anniversary of the establishment of the Computer Arts Society. This paper presents work undertaken to expand the archive throug...
Conference Paper
The purpose of this research is to explore a novel framework of traditional handicraft creative practice towards Human-Engaged Computing (HEC). First, this paper investigates the development of traditional handicraft interactive learning from the perspective of Human-Computer Interaction (HCI). Second, this paper demonstrates the importance and inn...
Conference Paper
Full-text available
Chapter
To solve the problems of inefficient learning caused by the complexity, fragmentation and lack of personalization of traditional handicraft learning resources. Based on the method of pattern configuration extraction and reuse, this paper takes the innovative design of Canton Porcelain pattern as an example. For the first time, sorting the knowledge...
Preprint
Full-text available
The newly-established Computer Arts Archive provides a home for The CAS50 Collection and related materials from the Computer Arts Society, plus those of individual artists. The archive was incorporated as a Community Interest Company in January 2020 and now has an office and storage facility in Leicester. This paper documents the recent additions t...
Thesis
Full-text available
This thesis is concerned with the development of art systems, and in particular digital art systems. That is, digital artworks that are able to interact with each other, as well as their human viewers or participants. The communication may be over distance via the internet, or in a shared space via sound, light and movement. The concept of the conn...
Conference Paper
Full-text available
Sensory Drawing Data reflects on a collaborative research project between Esther Rolinson and Sean Clark. It focuses on the use of computational processes to identify underlying structures and behaviours in Esther Rolinson's drawings. The purpose of this is to define a movement language that can be used to control lights in Rolinson's installation...
Conference Paper
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Book
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The Computer Arts Society was founded in 1968 and in 2018 mark its 50th anniversary. To mark this occasion a celebratory exhibition of artwork by twelve computer artists associated with the Society over the years was held in Leicester and Brighton. This publication documents this exhibition.
Conference Paper
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In this paper and demonstration we present a Virtual Reality reconstruction of a 500 year-old pailou gate, or memorial archway, that is currently located at Guangdong University of Technology (GDUT). The small roofed structure was built during the Ming Dynasty in Shanxi Province. In 2013 it was acquired by GDUT and in 2014 it was installed in the c...
Conference Paper
Full-text available
Drawing Structures and Light Movements is an experimental artwork consisting of a computer screen showing digitally captured drawings and an LED matrix showing the movement patterns and rhythms derived from them. It has been developed as part of Esther Rolinson and Sean Clark's on- going research into techniques for translating Esther Rolinson’s dr...
Conference Paper
Full-text available
Founded in 1968, the Computer Arts Society has long explored such ideas. From early artworks using cybernetics, to algorithmic systems involving evolution and growth, to artists using the blockchain, immersive technologies, AI and robotics, the Society has provided a forum for the latest thinking in the arts and computing.
Conference Paper
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Book
Full-text available
This exhibition brings together a diverse range of work by digital artists from De Montfort University in Leicester, UK and Guangdong University of Technology in Guangzhou, China. It is part of a developing collaboration between the two Universities. The work featured includes print-based, video and interactive work from both Universities, togethe...
Chapter
This article is concerned with an on-going exploration of flow and connectedness by an artist technologist who has always been interested in the intersection of art and technology. He describes himself as a ‘systems artist’, since his interests are primarily related to the systems-like nature of the world around us and he sees the systemic behaviou...
Conference Paper
Full-text available
This paper describes “Signal” a new connected digital artwork created by Esther Rolinson and Sean Clark. In common with much of their collaborative work, including the award-winning artwork “Flown” (Rolinson & Clark 2016), Signal began as a hand-made drawing by Esther Rolinson, before being developed in to a light piece and then an Internet-connect...
Conference Paper
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Conference Paper
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At CHI2015 our Art.CHI initiative led to a two-day workshop, an art catalog and presentations during Interactivity. The long-term plan is to turn this into a regular feature of CHI. For CHI2016 we will additionally use a gallery space within the Conference concourse. This workshop will invite digital artists to present their work, discuss its immed...
Conference Paper
Full-text available
Tango Apart: Moving Together is an interactive digital art system that has two or more communicating parts in different locations. Although each part is able to work independently, they also operate together, connecting the different locations and providing an aesthetic communication channel and creative participation. In particular, the work will...
Conference Paper
Full-text available
'Flown' is a sculptural installation by artist Esther Rolinson. It is a hand-folded animated acrylic structure that has been constructed through the process of drawing, model making and research into materials and technology. This is a proposal to exhibit a developed version of 'Flown' using generative programming and the addition of an interaction...
Conference Paper
At CHI2014 our two day workshop "Curating the Digital: Space for Art and Interaction", led to a set of recommendations to the SIGCHI Executive for future two day workshops at CHI2015 and CHI2016, in which interactive artworks would be the focus of presentation and discussion. The Executive and the chairs of the upcoming conferences accepted these r...
Article
This article covers the conception and development of Empedia, a new locative software environment for mobile phones specifically designed for expanded archives, documentary and heritage/historical interpretation, using situated and collaborative learning, at resonant and related sites. It will examine our developmental methods employed through a n...
Conference Paper
Full-text available
Dropsketch is a Smartphone drawing system that enables users to anonymously create and share simple black and white sketches of their surroundings. The free app, available for iPhone and Android devices, contains an easy-to-use sketching tool and the facility to 'drop' completed sketches on a shared map. It makes use of the Smartphone's built in po...
Conference Paper
Full-text available
ColourNet is a digital art system composed of a set interactive and interacting artworks. Although the artworks are able to work independently, they can also operate together to provide enhanced possibilities for human interaction and creative participation. We describe the ColourNet digital art system and demonstrate how people can interact with a...
Conference Paper
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In their pioneering paper “The Creative Process Where the Artist is Amplified or Superseded by the Computer” (1973) Cornock and Edmonds describe a model for the classification of artworks according to their systemic behaviour. In this presentation I revisit this model, discuss its subsequent development (Edmonds, Turner & Candy, 2004) and present a...
Article
Full-text available
This paper describes a shared workspace system known as the LookingGlass. The system allows pairs of geographically distributed designers to work together in real-time via a computer-based shared drawing surface, a video link and an audio link. The system integrates many of the features found in previous shared drawing surface systems and additiona...
Article
Shared view systems allow groups to share single-user computer applications whilst working in distributed collaborative settings. While these systems are useful for sharing applications in situations where all members of a group have similar skills, they are not so suited to situations where group members have differing skills. In some contexts cer...
Chapter
The idea that interactive human-computer systems should enhance or augment existing work practices appears frequently in the Human-Computer Interaction (HCI) literature. Jonathan Grudin, when reporting on Douglas Engelbart’s address to the CSCW ’88 conference, observed that “his [Engelbart’s] principal interest lies in describing or identifying the...
Article
Full-text available
This paper describes an experiment in which teams of two designers used a shared computer 'sketchpad' to generate design concepts for products while geographically separated by a distance of over 16 300km. The aim of the large separation, which included a large time-zone difference, was to examine critically the capability of the sketchpad to provi...
Article
This is a conference paper. This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Information Engineering Directorate (IED) within the Science and Engineering Research Council (SERC), is titled 'Establishing the Communicational Requirement...

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Projects

Projects (8)
Project
Intangible Cultural Heritage Interactive Technologies Creative Teaching Personalized Learning
Project
The FE Art Lab is based in the School of Art and Design at GuangDong University of Technology (GDUT) in China. The Lab undertakes research in to the creative uses of computer technology in education, business and the arts.